.. |
BoundingBox.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
DynamicLight.cs
|
Texture Browser Form: swapped foreground and background colors of texture size labels.
|
2014-12-03 23:15:26 +00:00 |
EngineInfo.cs
|
Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected.
|
2015-12-29 11:44:32 +00:00 |
GameType.cs
|
Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
|
2015-04-14 11:33:57 +00:00 |
GlowingFlatData.cs
|
Visual mode: noticeable performance boost (rendering now works ~40% faster).
|
2015-10-02 14:47:34 +00:00 |
LinedefColorPreset.cs
|
Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
|
2015-07-30 23:48:16 +00:00 |
LinksCollector.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
MapInfo.cs
|
Texture Browser Form: swapped foreground and background colors of texture size labels.
|
2014-12-03 23:15:26 +00:00 |
ModelData.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
ModelLoadState.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
ScriptItem.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
SharpCompressHelper.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |
ThingCopyData.cs
|
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
|
2015-12-28 15:01:53 +00:00 |