UltimateZoneBuilder/Source/Core/Map
2017-03-02 00:21:08 +02:00
..
BlockEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BlockMap.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
GroupInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ITaggedMapElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Linedef.cs Merge anotak's optimizations - stage 1 2017-02-08 14:18:01 +02:00
MapElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapElementCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapOptions.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapSet.cs Fixed: SplitLinesByVertices could leave disposed lines for iteration, which resulted in crashes on certain geometry while using 'Replace with Dragged Geometry'. 2017-02-20 09:13:35 +02:00
MergeGeometryMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Sector.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorBuilder.cs Internal: Oops: removed debug logging 2017-02-20 08:21:56 +02:00
SelectableElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SelectionType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Sidedef.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SidedefPart.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SplitLineBehavior.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Thing.cs Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments. 2017-03-02 00:21:08 +02:00
UniFields.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UniValue.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Vertex.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00