UltimateZoneBuilder/Source/Core/VisualModes
2020-02-23 01:07:40 +01:00
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IVisualPickable.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualBlockEntry.cs Rewrite VisualBlockMap to use a quad tree 2019-12-26 00:39:15 +01:00
VisualBlockMap.cs Use map boundaries defined in the game's config instead of static values in VisualBlockMap 2019-12-29 11:03:42 +01:00
VisualCamera.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualGeometry.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
VisualMode.cs Fixed a problem where slope handles could be picked through other geometry 2020-02-23 01:07:40 +01:00
VisualPickResult.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualSector.cs Fix geometry constantly being rebuilt in some situations 2019-12-31 03:44:36 +01:00
VisualSlope.cs Drawing slope handles works correctly now 2020-02-22 19:45:12 +01:00
VisualThing.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
VisualVertex.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00