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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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592887a086
Configurations: all 64 game configuration are now available by default. Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway. Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages). Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier. Textures: some optimizations in patch blending code. ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
34 lines
No EOL
879 B
INI
34 lines
No EOL
879 B
INI
// Default lump name for new map
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defaultlumpname = "MAP01";
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// Decorate actors to include depending on actor game property
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decorategames = "action2"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3
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// Skill levels
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skills
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{
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include("Action2_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "BLACK";
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// Default thing filters
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// (these are not required, just useful for new users)
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/*thingsfilters
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{
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include("Doom_misc.cfg", "thingsfilters");
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}*/
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// How to compare thing flags (for the stuck things error checker)
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thingflagscompare
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{
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include("Doom_misc.cfg", "thingflagscompare");
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}
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Action2_texturesets.cfg");
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} |