mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-29 23:22:32 +00:00
592887a086
Configurations: all 64 game configuration are now available by default. Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway. Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages). Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier. Textures: some optimizations in patch blending code. ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
75 lines
2.5 KiB
INI
75 lines
2.5 KiB
INI
/*************************************************************\
|
|
Doom Builder 2 Game Configuration for ZDoom-compatible port
|
|
\*************************************************************/
|
|
|
|
// This is required to prevent accidental use of a different configuration
|
|
type = "Doom Builder 2 Game Configuration";
|
|
|
|
// This is the title to show for this game
|
|
game = "GZDoom: Chex Quest 1 (Doom format)";
|
|
|
|
// This is the simplified game engine/sourceport name
|
|
engine = "gzdoom";
|
|
|
|
// *******************************************************
|
|
// * *
|
|
// * Note: all the elements that could be factorized *
|
|
// * because they were common to ZDoom, GZDoom and *
|
|
// * Zandronum have been moved to ZDoom_common.cfg. *
|
|
// * *
|
|
// *******************************************************
|
|
|
|
// STANDARD ZDOOM SETTINGS
|
|
// Settings common to all games and all map formats
|
|
include("Includes\\ZDoom_common.cfg", "common");
|
|
|
|
// Settings common to Doom map format
|
|
include("Includes\\ZDoom_common.cfg", "mapformat_doom");
|
|
|
|
// Settings common to Chex Quest games
|
|
include("Includes\\Game_Chex.cfg");
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
include("Includes\\Doom_misc.cfg", "thingsfilters");
|
|
}
|
|
|
|
// Depends on both game and map format
|
|
gamedetect
|
|
{
|
|
// Map format
|
|
include("Includes\\ZDoom_misc.cfg", "gamedetect_doom");
|
|
// Game scheme
|
|
include("Includes\\Chex_misc.cfg", "gamedetect_chex1");
|
|
}
|
|
|
|
// THING TYPES
|
|
// Each engine has its own additional thing types
|
|
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
|
|
thingtypes
|
|
{
|
|
// Basic game actors
|
|
include("Includes\\Chex_things.cfg");
|
|
// Additional ZDoom actors for that game
|
|
include("Includes\\ZDoom_things.cfg", "default");
|
|
// Standard ZDoom actors
|
|
include("Includes\\ZDoom_things.cfg", "zdoom");
|
|
// Additional actors from the engine
|
|
include("Includes\\GZDoom_things.cfg", "gzdoom");
|
|
include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
|
|
}
|
|
|
|
// ENUMERATIONS
|
|
// Each engine has its own additional thing types
|
|
// These are enumerated lists for linedef types and UDMF fields.
|
|
enums
|
|
{
|
|
// Basic game enums
|
|
include("Includes\\Doom_misc.cfg", "enums");
|
|
// Standard ZDoom enums
|
|
include("Includes\\ZDoom_misc.cfg", "enums");
|
|
// Additional ZDoom enums for that game
|
|
include("Includes\\ZDoom_misc.cfg", "enums_chex");
|
|
}
|