UltimateZoneBuilder/Source/Core/GZBuilder/Rendering/VisualVertexHandle.cs
2013-03-18 13:52:27 +00:00

64 lines
No EOL
2.2 KiB
C#

using System;
using SlimDX;
using SlimDX.Direct3D9;
using CodeImp.DoomBuilder.Rendering;
namespace CodeImp.DoomBuilder.GZBuilder.Rendering
{
internal sealed class VisualVertexHandle
{
public VertexBuffer Upper { get { return upper; } }
private VertexBuffer upper;
public VertexBuffer Lower { get { return lower; } }
private VertexBuffer lower;
public VisualVertexHandle(Device device) {
float radius = General.Settings.GZVisualVertexSize;
WorldVertex c = new WorldVertex();
WorldVertex v0 = new WorldVertex(-radius, -radius, -radius);
WorldVertex v1 = new WorldVertex(-radius, radius, -radius);
WorldVertex v2 = new WorldVertex(radius, radius, -radius);
WorldVertex v3 = new WorldVertex(radius, -radius, -radius);
WorldVertex v4 = new WorldVertex(-radius, -radius, radius);
WorldVertex v5 = new WorldVertex(-radius, radius, radius);
WorldVertex v6 = new WorldVertex(radius, radius, radius);
WorldVertex v7 = new WorldVertex(radius, -radius, radius);
WorldVertex[] vu = new WorldVertex[]{ c, v0,
c, v1,
c, v2,
c, v3,
v0, v1,
v1, v2,
v2, v3,
v3, v0 };
upper = new VertexBuffer(device, WorldVertex.Stride * vu.Length, Usage.WriteOnly | Usage.Dynamic, VertexFormat.None, Pool.Default);
upper.Lock(0, WorldVertex.Stride * vu.Length, LockFlags.None).WriteRange<WorldVertex>(vu);
upper.Unlock();
WorldVertex[] vl = new WorldVertex[]{ c, v4,
c, v5,
c, v6,
c, v7,
v4, v5,
v5, v6,
v6, v7,
v7, v4, };
lower = new VertexBuffer(device, WorldVertex.Stride * vl.Length, Usage.WriteOnly | Usage.Dynamic, VertexFormat.None, Pool.Default);
lower.Lock(0, WorldVertex.Stride * vl.Length, LockFlags.None).WriteRange<WorldVertex>(vl);
lower.Unlock();
}
public void Dispose() {
if(upper != null) upper.Dispose();
if(lower != null) lower.Dispose();
}
}
}