UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom/DecorateParserSE.cs
MaxED 8891395b3a Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
Replaced all doubles with floats.
Script Editor: 
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
2012-07-12 22:34:12 +00:00

56 lines
1.8 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
using CodeImp.DoomBuilder.ZDoom;
using CodeImp.DoomBuilder.GZBuilder.Data;
//mxd. Decorate parser used to create ScriptItems for use in script editor's navigator
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
{
internal sealed class DecorateParserSE : ZDTextParser
{
private List<ScriptItem> actors;
public List<ScriptItem> Actors { get { return actors; } }
public DecorateParserSE() {
actors = new List<ScriptItem>();
}
public override bool Parse(Stream stream, string sourcefilename) {
base.Parse(stream, sourcefilename);
// Continue until at the end of the stream
while (SkipWhitespace(true)) {
string token = ReadToken();
if (!string.IsNullOrEmpty(token)) {
token = token.ToLowerInvariant();
if (token == "actor") {
int startPos = (int)stream.Position - 6;
SkipWhitespace(true);
List<string> definition = new List<string>();
while ((token = ReadToken()) != "{") {
definition.Add(token);
SkipWhitespace(true);
}
string name = "";
foreach (string s in definition)
name += s + " ";
actors.Add(new ScriptItem(0, name.TrimEnd(), startPos, (int)stream.Position - 2));
}
}
}
//sort nodes
actors.Sort(ScriptItem.SortByName);
return true;
}
}
}