..
BaseVisualGeometrySector.cs
Fixed: HiRes images should not be used on surfaces with long texture names.
2016-03-23 14:52:33 +00:00
BaseVisualGeometrySidedef.cs
Fixed: HiRes images should not be used on surfaces with long texture names.
2016-03-23 14:52:33 +00:00
BaseVisualMode.cs
Sectors, Linedefs, Things modes: optimized text label rendering.
2016-04-05 22:24:36 +00:00
BaseVisualSector.cs
Fixed, Visual mode: fixed another case of sector effects over-updating each other.
2016-02-15 18:53:56 +00:00
BaseVisualThing.cs
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2016-03-18 12:52:12 +00:00
BaseVisualVertex.cs
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2016-03-14 10:25:27 +00:00
Effect3DFloor.cs
Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
2016-03-25 14:06:00 +00:00
EffectBrightnessLevel.cs
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
2015-04-01 12:51:26 +00:00
EffectCopySlope.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
EffectGlowingFlat.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
EffectLineSlope.cs
Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
2015-04-15 12:49:28 +00:00
EffectPlaneCopySlope.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
EffectThingLineSlope.cs
UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
2015-07-28 15:04:21 +00:00
EffectThingSlope.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
EffectThingVertexSlope.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
EffectTransferCeilingBrightness.cs
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
2015-04-01 12:51:26 +00:00
EffectTransferFloorBrightness.cs
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
2015-04-01 12:51:26 +00:00
EffectUDMFVertexOffset.cs
UDMF map format: increased maximum supported texture name length to 2048.
2014-05-19 13:33:38 +00:00
IVisualEventReceiver.cs
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2016-03-14 10:25:27 +00:00
NullVisualEventReceiver.cs
Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
2016-03-14 10:25:27 +00:00
SectorData.cs
Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
2016-03-25 14:06:00 +00:00
SectorEffect.cs
Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
2015-04-01 12:51:26 +00:00
SectorLevel.cs
Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
2016-03-25 14:06:00 +00:00
SectorLevelComparer.cs
Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
2016-03-25 14:06:00 +00:00
SectorLevelType.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00
TexturePlane.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
ThingData.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
VertexData.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
VisualActionResult.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
VisualCeiling.cs
Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
2016-03-23 21:26:26 +00:00
VisualFloor.cs
Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
2016-03-23 21:26:26 +00:00
VisualFogBoundary.cs
Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry.
2016-01-25 13:42:53 +00:00
VisualLower.cs
Fixed, DB2 bug, Visual mode: in some cases (sidedef's sector ceiling lower than other side's sector floor) higher/lower sidedef picking was behaving incorrectly.
2016-02-23 07:39:34 +00:00
VisualMiddle3D.cs
Sectors, Linedefs, Things modes: optimized text label rendering.
2016-04-05 22:24:36 +00:00
VisualMiddleBack.cs
Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
2016-03-23 21:26:26 +00:00
VisualMiddleDouble.cs
Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
2016-03-23 21:26:26 +00:00
VisualMiddleSingle.cs
Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry.
2016-01-25 13:42:53 +00:00
VisualSidedefParts.cs
Added, Visual mode: fog boundaries are now rendered.
2015-12-04 12:29:22 +00:00
VisualUpper.cs
Fixed, DB2 bug, Visual mode: in some cases (sidedef's sector ceiling lower than other side's sector floor) higher/lower sidedef picking was behaving incorrectly.
2016-02-23 07:39:34 +00:00
WallPolygon.cs
Added GZDoom's glowing flats ( http://www.zdoom.org/wiki/GLDEFS#Glowing_flats ) support to Classic and Visual modes.
2015-04-14 11:33:57 +00:00