mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
1dad4b68c6
- fixed memory leak in PixelColorBlock - several small changes and bugfixes
90 lines
2.4 KiB
C#
90 lines
2.4 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using Microsoft.Win32;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal partial class SectorInfoPanel : UserControl
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{
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// Constructor
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public SectorInfoPanel()
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{
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// Initialize
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InitializeComponent();
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}
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// This shows the info
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public void ShowInfo(Sector s)
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{
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string effectinfo = "";
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int sheight = s.CeilHeight - s.FloorHeight;
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// Lookup effect description in config
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if(General.Map.Config.SectorEffects.ContainsKey(s.Effect))
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effectinfo = General.Map.Config.SectorEffects[s.Effect].ToString();
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else if(s.Effect == 0)
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effectinfo = s.Effect.ToString() + " - Normal";
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else
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effectinfo = s.Effect.ToString() + " - Unknown";
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// Sector info
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sectorinfo.Text = " Sector " + s.Index.ToString() + " ";
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effect.Text = effectinfo;
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ceiling.Text = s.CeilHeight.ToString();
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floor.Text = s.FloorHeight.ToString();
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tag.Text = s.Tag.ToString();
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height.Text = sheight.ToString();
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brightness.Text = s.Brightness.ToString();
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floorname.Text = s.FloorTexture;
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ceilingname.Text = s.CeilTexture;
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General.DisplayZoomedImage(floortex, General.Map.Data.GetFlatImage(s.FloorTexture).GetPreview());
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General.DisplayZoomedImage(ceilingtex, General.Map.Data.GetFlatImage(s.CeilTexture).GetPreview());
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// Show the whole thing
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this.Show();
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this.Update();
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}
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// When visible changed
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protected override void OnVisibleChanged(EventArgs e)
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{
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// Hiding panels
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if(!this.Visible)
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{
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floortex.BackgroundImage = null;
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ceilingtex.BackgroundImage = null;
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}
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// Call base
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base.OnVisibleChanged(e);
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}
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}
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}
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