mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-25 21:31:14 +00:00
2df6004bf0
Fixed a problem where voxels defined in VOXELDEF would not be found
881 lines
26 KiB
C#
Executable file
881 lines
26 KiB
C#
Executable file
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.Compilers;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using SharpCompress.Archives;
|
|
using SharpCompress.Archives.Zip;
|
|
using SharpCompress.Common;
|
|
using SharpCompress.Readers;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
internal sealed class PK3Reader : PK3StructuredReader
|
|
{
|
|
#region ================== Variables
|
|
|
|
private /*readonly*/ DirectoryFilesList files;
|
|
private IArchive archive; //mxd
|
|
private /*readonly*/ ArchiveType archivetype; //mxd
|
|
private /*readonly*/ Dictionary<string, byte[]> sevenzipentries; //mxd
|
|
private bool batchmode = true; //mxd
|
|
private FileStream filestream;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties (mxd)
|
|
|
|
public bool BatchMode
|
|
{
|
|
get
|
|
{
|
|
return batchmode;
|
|
}
|
|
|
|
set
|
|
{
|
|
if (batchmode != value)
|
|
{
|
|
batchmode = value;
|
|
UpdateArchive(batchmode);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public PK3Reader(DataLocation dl, GameConfiguration config, bool asreadonly) : base(dl, asreadonly)
|
|
{
|
|
LoadFrom(dl, config, asreadonly);
|
|
}
|
|
|
|
private void LoadFrom(DataLocation dl, GameConfiguration config, bool asreadonly)
|
|
{
|
|
FileAccess access;
|
|
FileShare share;
|
|
|
|
isreadonly = asreadonly;
|
|
config = config;
|
|
|
|
// Determine if opening for read only
|
|
if (isreadonly)
|
|
{
|
|
// Read only
|
|
access = FileAccess.Read;
|
|
share = FileShare.ReadWrite;
|
|
}
|
|
else
|
|
{
|
|
// Private access
|
|
access = FileAccess.ReadWrite;
|
|
share = FileShare.Read;
|
|
}
|
|
|
|
General.WriteLogLine("Opening " + Path.GetExtension(location.location).ToUpper().Replace(".", "") + " resource \"" + location.location + "\"");
|
|
|
|
if (!File.Exists(location.location))
|
|
throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location);
|
|
|
|
// Make list of all files
|
|
List<DirectoryFileEntry> fileentries = new List<DirectoryFileEntry>();
|
|
|
|
// Take the detour with a FileStream because SharpCompress doesn't directly support opening files as read-only
|
|
filestream = File.Open(location.location, FileMode.OpenOrCreate, access, share);
|
|
|
|
// Create archive
|
|
archive = ArchiveFactory.Open(filestream);
|
|
archivetype = archive.Type;
|
|
|
|
// Random access of 7z archives works TERRIBLY slow in SharpCompress
|
|
if (archivetype == ArchiveType.SevenZip)
|
|
{
|
|
isreadonly = true; // Unsaveable...
|
|
sevenzipentries = new Dictionary<string, byte[]>(StringComparer.Ordinal);
|
|
|
|
IReader reader = archive.ExtractAllEntries();
|
|
while (reader.MoveToNextEntry())
|
|
{
|
|
if (reader.Entry.IsDirectory || !CheckInvalidPathChars(reader.Entry.Key)) continue;
|
|
|
|
MemoryStream s = new MemoryStream();
|
|
reader.WriteEntryTo(s);
|
|
sevenzipentries.Add(reader.Entry.Key.ToLowerInvariant(), s.ToArray());
|
|
fileentries.Add(new DirectoryFileEntry(reader.Entry.Key));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (IArchiveEntry entry in archive.Entries)
|
|
{
|
|
if (!entry.IsDirectory && CheckInvalidPathChars(entry.Key))
|
|
fileentries.Add(new DirectoryFileEntry(entry.Key));
|
|
}
|
|
}
|
|
|
|
// Get rid of archive
|
|
archive.Dispose();
|
|
archive = null;
|
|
|
|
filestream.Dispose();
|
|
filestream = null;
|
|
|
|
// Make files list
|
|
files = new DirectoryFilesList(dl.GetDisplayName(), config, Silent, fileentries);
|
|
|
|
// Initialize without path (because we use paths relative to the PK3 file)
|
|
Initialize(config);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
General.WriteLogLine("Closing " + Path.GetExtension(location.location).ToUpper().Replace(".", "") + " resource \"" + location.location + "\"");
|
|
|
|
//mxd. Remove temp files
|
|
foreach(WADReader wr in wads)
|
|
{
|
|
try { File.Delete(wr.Location.location); }
|
|
catch(Exception) { }
|
|
}
|
|
|
|
//mxd
|
|
if(archive != null)
|
|
{
|
|
archive.Dispose();
|
|
archive = null;
|
|
}
|
|
|
|
if(filestream != null)
|
|
{
|
|
filestream.Dispose();
|
|
filestream = null;
|
|
}
|
|
|
|
// Done
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void UpdateArchive(bool enable)
|
|
{
|
|
lock (this)
|
|
{
|
|
if (archivetype == ArchiveType.SevenZip) return;
|
|
|
|
if (enable && archive == null)
|
|
{
|
|
FileAccess access;
|
|
FileShare share;
|
|
|
|
// Determine if opening for read only
|
|
if (isreadonly)
|
|
{
|
|
// Read only
|
|
access = FileAccess.Read;
|
|
share = FileShare.ReadWrite;
|
|
}
|
|
else
|
|
{
|
|
// Private access
|
|
access = FileAccess.ReadWrite;
|
|
share = FileShare.Read;
|
|
}
|
|
|
|
// The file might have vanished in the meantime
|
|
if (!File.Exists(location.location))
|
|
throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location);
|
|
|
|
// Take the detour with a FileStream because SharpCompress doesn't directly support opening files as read-only
|
|
filestream = File.Open(location.location, FileMode.OpenOrCreate, access, share);
|
|
|
|
archive = ArchiveFactory.Open(filestream);
|
|
}
|
|
else if (!enable && !batchmode && archive != null)
|
|
{
|
|
archive.Dispose();
|
|
archive = null;
|
|
|
|
filestream.Dispose();
|
|
filestream = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Textures
|
|
|
|
// This finds and returns a patch stream
|
|
public override Stream GetPatchData(string pname, bool longname, ref string patchlocation)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
// Note the backward order, because the last wad's images have priority
|
|
if(!longname) //mxd. Patches with long names can't be in wads
|
|
{
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream data = wads[i].GetPatchData(pname, false, ref patchlocation);
|
|
if(data != null) return data;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//mxd. Long names are absolute
|
|
if(FileExists(pname))
|
|
{
|
|
patchlocation = location.GetDisplayName();
|
|
return LoadFile(pname);
|
|
}
|
|
return null;
|
|
}
|
|
|
|
if(General.Map.Config.MixTexturesFlats)
|
|
{
|
|
//mxd. Find in directories ZDoom expects them to be
|
|
foreach(string loc in PatchLocations)
|
|
{
|
|
string filename = FindFirstFile(loc, pname, true);
|
|
if((filename != null) && FileExists(filename))
|
|
{
|
|
patchlocation = location.GetDisplayName();
|
|
return LoadFile(filename);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Find in patches directory
|
|
string filename = FindFirstFile(PATCHES_DIR, pname, true);
|
|
if((filename != null) && FileExists(filename))
|
|
{
|
|
patchlocation = location.GetDisplayName();
|
|
return LoadFile(filename);
|
|
}
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
// This finds and returns a textue stream
|
|
public override Stream GetTextureData(string pname, bool longname, ref string texturelocation)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
// Note the backward order, because the last wad's images have priority
|
|
if(!longname) //mxd. Textures with long names can't be in wads
|
|
{
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream data = wads[i].GetTextureData(pname, false, ref texturelocation);
|
|
if(data != null) return data;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//mxd. Long names are absolute
|
|
if(FileExists(pname))
|
|
{
|
|
texturelocation = location.GetDisplayName();
|
|
return LoadFile(pname);
|
|
}
|
|
return null;
|
|
}
|
|
|
|
// Find in textures directory
|
|
string filename = FindFirstFile(TEXTURES_DIR, pname, true);
|
|
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
|
|
{
|
|
texturelocation = location.GetDisplayName();
|
|
return LoadFile(filename);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
//mxd. This finds and returns a HiRes textue stream
|
|
public override Stream GetHiResTextureData(string name, ref string hireslocation)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
// Note the backward order, because the last wad's images have priority
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream data = wads[i].GetTextureData(name, false, ref hireslocation);
|
|
if(data != null) return data;
|
|
}
|
|
|
|
// Find in HiRes directory
|
|
string filename = FindFirstFile(HIRES_DIR, name, true);
|
|
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
|
|
{
|
|
hireslocation = location.GetDisplayName();
|
|
return LoadFile(filename);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
// This finds and returns a colormap stream
|
|
public override Stream GetColormapData(string pname)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
// Note the backward order, because the last wad's images have priority
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream data = wads[i].GetColormapData(pname);
|
|
if(data != null) return data;
|
|
}
|
|
|
|
// Find in patches directory
|
|
string filename = FindFirstFile(COLORMAPS_DIR, pname, true);
|
|
if((filename != null) && FileExists(filename))
|
|
{
|
|
return LoadFile(filename);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Sprites
|
|
|
|
// This finds and returns a sprite stream
|
|
public override Stream GetSpriteData(string pname, ref string spritelocation)
|
|
{
|
|
string pfilename = pname.Replace('\\', '^');
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream sprite = wads[i].GetSpriteData(pname, ref spritelocation);
|
|
if(sprite != null) return sprite;
|
|
}
|
|
|
|
// Find in sprites directory
|
|
string filename = FindFirstFile(SPRITES_DIR, pfilename, true);
|
|
if((filename != null) && FileExists(filename))
|
|
{
|
|
spritelocation = location.GetDisplayName(); //mxd
|
|
return LoadFile(filename);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
// This checks if the given sprite exists
|
|
public override bool GetSpriteExists(string pname)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
string pfilename = pname.Replace('\\', '^');
|
|
|
|
// Find in any of the wad files
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
if(wads[i].GetSpriteExists(pname)) return true;
|
|
}
|
|
|
|
// Find in sprites directory
|
|
string filename = FindFirstFile(SPRITES_DIR, pfilename, true);
|
|
if((filename != null) && FileExists(filename))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Nothing found
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Voxels (mxd)
|
|
|
|
//mxd. This finds and returns a voxel stream or null if no voxel was found
|
|
public override Stream GetVoxelData(string name, ref string voxellocation)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream voxel = wads[i].GetVoxelData(name, ref voxellocation);
|
|
if(voxel != null) return voxel;
|
|
}
|
|
|
|
name = name.Replace('\\', '^');
|
|
|
|
try
|
|
{
|
|
// Find in voxels directory
|
|
string filename = null;
|
|
|
|
// There are different places we have to look for the file, depending on how it was defined. Right now
|
|
// there's no way to know if the definition comes from VOXELDEF or spreite replacement, so we're assuming
|
|
// it's from VOXELDEF if there's an extension given.
|
|
// - Auto-detect for sprite name: must be in the "voxels" directory
|
|
// - Just given as file name without path in VOXELDEF: must be in the root directory
|
|
// - Given as full path and file name in VOXELDEF: must be in exactly that spot
|
|
string path = Path.GetDirectoryName(name);
|
|
if (string.IsNullOrWhiteSpace(path))
|
|
{
|
|
if (string.IsNullOrWhiteSpace(Path.GetExtension(name)))
|
|
filename = FindFirstFile(VOXELS_DIR, Path.GetFileName(name), true);
|
|
else
|
|
filename = FindFirstFileWithExt("", Path.GetFileName(name), true);
|
|
}
|
|
else
|
|
{
|
|
filename = FindFirstFileWithExt(path, Path.GetFileName(name), false);
|
|
}
|
|
|
|
if ((filename != null) && FileExists(filename))
|
|
{
|
|
voxellocation = location.GetDisplayName();
|
|
return LoadFile(filename);
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading voxel \"" + name + "\" from PK3: " + e.Message);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Return a short name for this data location
|
|
public override string GetTitle()
|
|
{
|
|
return Path.GetFileName(location.location);
|
|
}
|
|
|
|
// This creates an image
|
|
protected override ImageData CreateImage(string filename, int imagetype)
|
|
{
|
|
switch(imagetype)
|
|
{
|
|
case ImageDataFormat.DOOMFLAT:
|
|
return new PK3FileImage(this, filename, true);
|
|
|
|
case ImageDataFormat.DOOMPICTURE:
|
|
return new PK3FileImage(this, filename, false);
|
|
|
|
case ImageDataFormat.DOOMCOLORMAP:
|
|
return new ColormapImage(Path.GetFileNameWithoutExtension(filename));
|
|
|
|
default:
|
|
throw new ArgumentException("Invalid image format specified!");
|
|
}
|
|
}
|
|
|
|
// This returns true if the specified file exists
|
|
internal override bool FileExists(string filename, int unused) { return files.FileExists(filename); }
|
|
internal override bool FileExists(string filename)
|
|
{
|
|
return files.FileExists(filename);
|
|
}
|
|
|
|
// This returns all files in a given directory
|
|
protected override string[] GetAllFiles(string path, bool subfolders)
|
|
{
|
|
return files.GetAllFiles(path, subfolders).ToArray();
|
|
}
|
|
|
|
//mxd. This returns wad files in the root directory
|
|
protected override string[] GetWadFiles()
|
|
{
|
|
return files.GetWadFiles().ToArray();
|
|
}
|
|
|
|
// This returns all files in a given directory that have the given title
|
|
protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders)
|
|
{
|
|
return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
|
|
}
|
|
|
|
//mxd. This returns all files in a given directory which title starts with given title
|
|
protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title, bool subfolders)
|
|
{
|
|
return files.GetAllFilesWhichTitleStartsWith(path, title, subfolders).ToArray();
|
|
}
|
|
|
|
// This returns all files in a given directory that match the given extension
|
|
internal override string[] GetFilesWithExt(string path, string extension, bool subfolders)
|
|
{
|
|
return files.GetAllFiles(path, extension, subfolders).ToArray();
|
|
}
|
|
|
|
// This finds the first file that has the specific name, regardless of file extension
|
|
internal override string FindFirstFile(string beginswith, bool subfolders)
|
|
{
|
|
return files.GetFirstFile(beginswith, subfolders);
|
|
}
|
|
|
|
// This finds the first file that has the specific name, regardless of file extension
|
|
protected override string FindFirstFile(string path, string beginswith, bool subfolders)
|
|
{
|
|
return files.GetFirstFile(path, beginswith, subfolders);
|
|
}
|
|
|
|
// This finds the first file that has the specific name
|
|
protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
|
|
{
|
|
string title = Path.GetFileNameWithoutExtension(beginswith);
|
|
string ext = Path.GetExtension(beginswith);
|
|
ext = (!string.IsNullOrEmpty(ext) && ext.Length > 1 ? ext.Substring(1) : "");
|
|
return files.GetFirstFile(path, title, subfolders, ext);
|
|
}
|
|
|
|
// This loads an entire file in memory and returns the stream
|
|
// NOTE: Callers are responsible for disposing the stream!
|
|
internal override MemoryStream LoadFile(string filename)
|
|
{
|
|
MemoryStream filedata = null;
|
|
string fn = filename.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); //mxd
|
|
|
|
//mxd. This works waaaaaay faster with 7z archive
|
|
if(archivetype == ArchiveType.SevenZip)
|
|
{
|
|
fn = fn.ToLowerInvariant();
|
|
if(sevenzipentries.ContainsKey(fn)) filedata = new MemoryStream(sevenzipentries[fn]);
|
|
}
|
|
else
|
|
{
|
|
lock (this)
|
|
{
|
|
UpdateArchive(true);
|
|
|
|
foreach (var entry in archive.Entries)
|
|
{
|
|
if (entry.IsDirectory) continue;
|
|
|
|
// Is this the entry we are looking for?
|
|
if (string.Compare(entry.Key, fn, true) == 0)
|
|
{
|
|
filedata = new MemoryStream();
|
|
|
|
try
|
|
{
|
|
entry.WriteTo(filedata);
|
|
}
|
|
catch(SharpCompress.Compressors.Deflate.ZlibException)
|
|
{
|
|
// This happens when the PK3 was modified externally and the resources were not reloaded
|
|
if (!Silent) General.ErrorLogger.Add(ErrorType.Error, "Cannot load the file \"" + filename + "\" from archive \"" + location.GetDisplayName() + "\". Did you modify the archive without reloading the resouces?");
|
|
|
|
filedata.Dispose();
|
|
filedata = null;
|
|
|
|
return null;
|
|
}
|
|
catch(NotSupportedException e)
|
|
{
|
|
if (!Silent) General.ErrorLogger.Add(ErrorType.Error, "Cannot load the file \"" + filename + "\" from archive \"" + location.GetDisplayName() + "\". " + e.Message);
|
|
|
|
filedata.Dispose();
|
|
filedata = null;
|
|
|
|
return null;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
UpdateArchive(false);
|
|
}
|
|
}
|
|
|
|
// Nothing found?
|
|
if(filedata == null)
|
|
{
|
|
//mxd
|
|
if (!Silent) General.ErrorLogger.Add(ErrorType.Error, "Cannot find the file \"" + filename + "\" in archive \"" + location.GetDisplayName() + "\".");
|
|
return null;
|
|
}
|
|
|
|
filedata.Position = 0; //mxd. rewind before use
|
|
return filedata;
|
|
}
|
|
|
|
//mxd
|
|
internal override bool SaveFile(MemoryStream stream, string filename, int unused) { return SaveFile(stream, filename); }
|
|
internal override bool SaveFile(MemoryStream stream, string filename)
|
|
{
|
|
// Not implemented in SevenZipArchive...
|
|
if(isreadonly || archivetype == ArchiveType.SevenZip) return false;
|
|
|
|
// Convert slashes...
|
|
filename = filename.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
|
|
|
|
// Check if target file is locked...
|
|
var checkresult = FileLockChecker.CheckFile(location.location);
|
|
if(!string.IsNullOrEmpty(checkresult.Error))
|
|
{
|
|
string errmsg = "Unable to save file \"" + filename + "\" into archive \"" + location.GetDisplayName() + "\".";
|
|
if(checkresult.Processes.Count > 0)
|
|
{
|
|
string processpath = string.Empty;
|
|
try
|
|
{
|
|
// All manner of exceptions are possible here...
|
|
processpath = checkresult.Processes[0].MainModule.FileName;
|
|
}
|
|
catch { }
|
|
|
|
errmsg += " Archive is locked by " + checkresult.Processes[0].ProcessName
|
|
+ " (" + (!string.IsNullOrEmpty(processpath) ? "\"" + processpath + "\"" : "")
|
|
+ ", started at " + checkresult.Processes[0].StartTime + ").";
|
|
}
|
|
|
|
if (!Silent) General.ErrorLogger.Add(ErrorType.Error, errmsg);
|
|
return false;
|
|
}
|
|
|
|
using(MemoryStream savestream = new MemoryStream())
|
|
{
|
|
using(ZipArchive za = (ZipArchive)ArchiveFactory.Open(location.location))
|
|
{
|
|
if(za == null)
|
|
{
|
|
string errmsg = "Unable to save file \"" + filename + "\" into archive \"" + location.GetDisplayName() + "\". Unable to open target file as a zip archive.";
|
|
if (!Silent) General.ErrorLogger.Add(ErrorType.Error, errmsg);
|
|
return false;
|
|
}
|
|
|
|
// Find and remove original entry...
|
|
foreach(ZipArchiveEntry entry in za.Entries)
|
|
{
|
|
if(!entry.IsDirectory && entry.Key == filename)
|
|
{
|
|
za.RemoveEntry(entry);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Add new entry and save the archive to stream...
|
|
za.AddEntry(filename, stream, 0L, DateTime.Now);
|
|
za.SaveTo(savestream, CompressionType.Deflate);
|
|
}
|
|
|
|
// Replace archive file...
|
|
File.WriteAllBytes(location.location, savestream.ToArray());
|
|
}
|
|
|
|
// Rewind the stream (because DirectoryReader/WADReader don't modify stream Position in SaveFile)
|
|
stream.Position = 0;
|
|
|
|
return true;
|
|
}
|
|
|
|
// This creates a temp file for the speciied file and return the absolute path to the temp file
|
|
// NOTE: Callers are responsible for removing the temp file when done!
|
|
protected override string CreateTempFile(string filename)
|
|
{
|
|
// Just copy the file
|
|
string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
|
|
MemoryStream filedata = LoadFile(filename);
|
|
File.WriteAllBytes(tempfile, filedata.ToArray());
|
|
filedata.Dispose();
|
|
return tempfile;
|
|
}
|
|
|
|
//mxd. This replicates System.IO.Path.CheckInvalidPathChars() internal function
|
|
private bool CheckInvalidPathChars(string path)
|
|
{
|
|
foreach(char c in path)
|
|
{
|
|
int num = c;
|
|
switch(num)
|
|
{
|
|
case 34:
|
|
case 60:
|
|
case 62:
|
|
case 124:
|
|
if (!Silent) General.ErrorLogger.Add(ErrorType.Error, "Error in \"" + location.GetDisplayName() + "\": unsupported character \"" + c + "\" in path \"" + path + "\". File loading was skipped.");
|
|
return false;
|
|
|
|
default:
|
|
if(num >= 32) continue;
|
|
else goto case 34;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Compiling (mxd)
|
|
|
|
// This compiles a script lump and returns any errors that may have occurred
|
|
// Returns true when our code worked properly (even when the compiler returned errors)
|
|
internal override bool CompileLump(string filename, int unused, ScriptConfiguration scriptconfig, List<CompilerError> errors) { return CompileLump(filename, scriptconfig, errors); }
|
|
internal override bool CompileLump(string filename, ScriptConfiguration scriptconfig, List<CompilerError> errors)
|
|
{
|
|
// No compiling required
|
|
if(scriptconfig.Compiler == null) return true;
|
|
|
|
// Initialize compiler
|
|
Compiler compiler;
|
|
try
|
|
{
|
|
compiler = scriptconfig.Compiler.Create();
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
// Fail
|
|
errors.Add(new CompilerError("Unable to initialize compiler. " + e.GetType().Name + ": " + e.Message));
|
|
return false;
|
|
}
|
|
|
|
// Extract the source file into the temporary directory
|
|
string inputfile = Path.Combine(compiler.Location, Path.GetFileName(filename));
|
|
using(MemoryStream stream = LoadFile(filename))
|
|
{
|
|
File.WriteAllBytes(inputfile, stream.ToArray());
|
|
}
|
|
|
|
// Make random output filename
|
|
string outputfile = General.MakeTempFilename(compiler.Location, "tmp");
|
|
|
|
// Run compiler
|
|
compiler.Parameters = scriptconfig.Parameters;
|
|
compiler.InputFile = inputfile;
|
|
compiler.OutputFile = Path.GetFileName(outputfile);
|
|
compiler.SourceFile = inputfile;
|
|
compiler.WorkingDirectory = Path.GetDirectoryName(inputfile);
|
|
if(compiler.Run())
|
|
{
|
|
// Fetch errors
|
|
foreach(CompilerError e in compiler.Errors)
|
|
{
|
|
CompilerError newerr = e;
|
|
|
|
// If the error's filename equals our temporary file, // replace it with the original source filename
|
|
if(String.Compare(e.filename, inputfile, true) == 0) newerr.filename = filename;
|
|
|
|
errors.Add(newerr);
|
|
}
|
|
|
|
// No errors and output file exists?
|
|
if(compiler.Errors.Length == 0)
|
|
{
|
|
// Output file exists?
|
|
if(!File.Exists(outputfile))
|
|
{
|
|
// Fail
|
|
compiler.Dispose();
|
|
errors.Add(new CompilerError("Output file \"" + outputfile + "\" doesn't exist."));
|
|
return false;
|
|
}
|
|
|
|
//mxd. Move and rename the result file
|
|
string targetfilename;
|
|
if(compiler is AccCompiler)
|
|
{
|
|
AccCompiler acccompiler = (AccCompiler)compiler;
|
|
targetfilename = Path.Combine(Path.GetDirectoryName(filename), acccompiler.Parser.LibraryName + ".o");
|
|
}
|
|
else
|
|
{
|
|
//mxd. No can't do...
|
|
if(String.IsNullOrEmpty(scriptconfig.ResultLump))
|
|
{
|
|
// Fail
|
|
compiler.Dispose();
|
|
errors.Add(new CompilerError("Unable to create target file: unable to determine target filename. Make sure \"ResultLump\" property is set in the \"" + scriptconfig + "\" script configuration."));
|
|
return false;
|
|
}
|
|
|
|
targetfilename = Path.Combine(Path.GetDirectoryName(filename), scriptconfig.ResultLump);
|
|
}
|
|
|
|
// Rename and add to source archive
|
|
try
|
|
{
|
|
byte[] buffer = File.ReadAllBytes(outputfile);
|
|
using(MemoryStream stream = new MemoryStream(buffer.Length))
|
|
{
|
|
stream.Write(buffer, 0, buffer.Length);
|
|
SaveFile(stream, targetfilename);
|
|
}
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
// Fail
|
|
compiler.Dispose();
|
|
errors.Add(new CompilerError("Unable to create library file \"" + targetfilename + "\". " + e.GetType().Name + ": " + e.Message));
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Done
|
|
compiler.Dispose();
|
|
return true;
|
|
}
|
|
|
|
// Fail
|
|
compiler.Dispose();
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|