UltimateZoneBuilder/Help/gzdb/features/classic_modes/mode_drawrect.html
MaxED 5668cfec10 Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder.
Fixed, Texture Browser, High-DPI: bottom panel of ImageSelectorControl had incorrect height when using DPI scaling.
Changed, SplitterControl, High-DPI: DPI scaling is now used when drawing expand/collapse area.
Documentation: fixed typos, filled "Compiling GZDoom Builder" page.
2015-04-03 12:05:37 +00:00

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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<title>Draw Rectangle mode</title>
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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<div id="gz_title"><h1>Draw Rectangle mode</h1></div>
<div id="contents">
<p>
This mode lets you draw various rectangle shapes.<br>
<b>Menu path:</b> Mode -&gt; Draw Rectangle.<br />
<b>Action category:</b> Drawing.<br>
<b>Default key:</b> Ctrl-Shift-D.<br>
<b>Additional actions:</b> Increase Subdivision Level, Decrease Subdivision Level, Increase Corners Bevel, Decrease Corners Bevel.<br><br>
You can activate this mode by pressing <strong>Ctrl-Shift-D</strong> (default key).<br>
You can use the side panel or &quot;<strong>Increase/Decrease Subdivision Level</strong>&quot; and &quot;<strong>Increase/Decrease Corners Bevel</strong>&quot; actions to change corner bevel amount and detail level:
<br>
<img src="draw_rectangle1.jpg" />
<br>
Negative bevel values are also supported:
<br>
<img src="draw_rectangle2.jpg" />
<br>
When using &quot;<strong>Increase/Decrease Corners Bevel</strong>&quot; actions, the bevel increment is based on the current grid size.</p>
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