mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
1ada9addf3
- changed a lot in data management - less memory usage by texture browsers
809 lines
19 KiB
C#
809 lines
19 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using System.Windows.Forms;
|
|
using SlimDX.Direct3D9;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using System.Threading;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
public sealed class DataManager
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Data containers
|
|
private List<DataReader> containers;
|
|
|
|
// Palette
|
|
private Playpal palette;
|
|
|
|
// Textures
|
|
private Dictionary<long, ImageData> textures;
|
|
private List<string> texturenames;
|
|
|
|
// Flats
|
|
private Dictionary<long, ImageData> flats;
|
|
private List<string> flatnames;
|
|
|
|
// Sprites
|
|
private Dictionary<long, ImageData> sprites;
|
|
|
|
// Background loading
|
|
private LinkedList<ImageData> loadlist;
|
|
private Thread backgroundloader;
|
|
|
|
// Special images
|
|
private ImageData missingtexture3d;
|
|
|
|
// Disposing
|
|
private bool isdisposed = false;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public Playpal Palette { get { return palette; } }
|
|
public ICollection<ImageData> Textures { get { return textures.Values; } }
|
|
public ICollection<ImageData> Flats { get { return flats.Values; } }
|
|
public List<string> TextureNames { get { return texturenames; } }
|
|
public List<string> FlatNames { get { return flatnames; } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
public ImageData MissingTexture3D { get { return missingtexture3d; } }
|
|
|
|
public bool IsLoading
|
|
{
|
|
get
|
|
{
|
|
if(loadlist != null)
|
|
{
|
|
return (backgroundloader != null) && backgroundloader.IsAlive && (loadlist.Count > 0);
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
internal DataManager()
|
|
{
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
|
|
// Load special images
|
|
missingtexture3d = new ResourceImage("MissingTexture3D.png");
|
|
missingtexture3d.LoadImage();
|
|
}
|
|
|
|
// Disposer
|
|
internal void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
Unload();
|
|
missingtexture3d.Dispose();
|
|
missingtexture3d = null;
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Loading / Unloading
|
|
|
|
// This loads all data resources
|
|
internal void Load(DataLocationList configlist, DataLocationList maplist, DataLocation maplocation)
|
|
{
|
|
DataLocationList all = DataLocationList.Combined(configlist, maplist);
|
|
all.Add(maplocation);
|
|
Load(all);
|
|
}
|
|
|
|
// This loads all data resources
|
|
internal void Load(DataLocationList configlist, DataLocationList maplist)
|
|
{
|
|
DataLocationList all = DataLocationList.Combined(configlist, maplist);
|
|
Load(all);
|
|
}
|
|
|
|
// This loads all data resources
|
|
internal void Load(DataLocationList locations)
|
|
{
|
|
int texcount, flatcount, spritecount;
|
|
DataReader c;
|
|
|
|
// Create collections
|
|
containers = new List<DataReader>();
|
|
textures = new Dictionary<long, ImageData>();
|
|
flats = new Dictionary<long, ImageData>();
|
|
sprites = new Dictionary<long, ImageData>();
|
|
texturenames = new List<string>();
|
|
flatnames = new List<string>();
|
|
loadlist = new LinkedList<ImageData>();
|
|
|
|
// Go for all locations
|
|
foreach(DataLocation dl in locations)
|
|
{
|
|
// Nothing chosen yet
|
|
c = null;
|
|
|
|
// TODO: Make this work more elegant using reflection.
|
|
// Make DataLocation.type of type Type and assign the
|
|
// types of the desired reader classes.
|
|
|
|
try
|
|
{
|
|
// Choose container type
|
|
switch(dl.type)
|
|
{
|
|
// WAD file container
|
|
case DataLocation.RESOURCE_WAD:
|
|
c = new WADReader(dl);
|
|
break;
|
|
|
|
// Directory container
|
|
case DataLocation.RESOURCE_DIRECTORY:
|
|
c = new DirectoryReader(dl);
|
|
break;
|
|
|
|
// PK3 file container
|
|
case DataLocation.RESOURCE_PK3:
|
|
c = new PK3Reader(dl);
|
|
break;
|
|
}
|
|
}
|
|
catch(Exception)
|
|
{
|
|
// Unable to load resource
|
|
General.ShowErrorMessage("Unable to load resources from location \"" + dl.location + "\". Please make sure the location is accessible and not in use by another program.", MessageBoxButtons.OK);
|
|
continue;
|
|
}
|
|
|
|
// Add container
|
|
if(c != null) containers.Add(c);
|
|
}
|
|
|
|
// Load stuff
|
|
LoadPalette();
|
|
texcount = LoadTextures();
|
|
flatcount = LoadFlats();
|
|
spritecount = LoadSprites();
|
|
|
|
// Sort names
|
|
texturenames.Sort();
|
|
flatnames.Sort();
|
|
|
|
// Start background loading
|
|
StartBackgroundLoader();
|
|
|
|
// Output info
|
|
General.WriteLogLine("Loaded " + texcount + " textures, " + flatcount + " flats, " + spritecount + " sprites");
|
|
}
|
|
|
|
// This unloads all data
|
|
internal void Unload()
|
|
{
|
|
// Stop background loader
|
|
StopBackgroundLoader();
|
|
|
|
// Dispose resources
|
|
foreach(KeyValuePair<long, ImageData> i in textures) i.Value.Dispose();
|
|
foreach(KeyValuePair<long, ImageData> i in flats) i.Value.Dispose();
|
|
foreach(KeyValuePair<long, ImageData> i in sprites) i.Value.Dispose();
|
|
palette = null;
|
|
|
|
// Dispose containers
|
|
foreach(DataReader c in containers) c.Dispose();
|
|
containers.Clear();
|
|
|
|
// Trash collections
|
|
containers = null;
|
|
textures = null;
|
|
flats = null;
|
|
sprites = null;
|
|
texturenames = null;
|
|
flatnames = null;
|
|
loadlist = null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Suspend / Resume
|
|
|
|
// This suspends data resources
|
|
internal void Suspend()
|
|
{
|
|
// Stop background loader
|
|
StopBackgroundLoader();
|
|
|
|
// Go for all containers
|
|
foreach(DataReader d in containers)
|
|
{
|
|
// Suspend
|
|
General.WriteLogLine("Suspended data resource '" + d.Location.location + "'");
|
|
d.Suspend();
|
|
}
|
|
}
|
|
|
|
// This resumes data resources
|
|
internal void Resume()
|
|
{
|
|
// Go for all containers
|
|
foreach(DataReader d in containers)
|
|
{
|
|
try
|
|
{
|
|
// Resume
|
|
General.WriteLogLine("Resumed data resource '" + d.Location.location + "'");
|
|
d.Resume();
|
|
}
|
|
catch(Exception)
|
|
{
|
|
// Unable to load resource
|
|
General.ShowErrorMessage("Unable to load resources from location \"" + d.Location.location + "\". Please make sure the location is accessible and not in use by another program.", MessageBoxButtons.OK);
|
|
}
|
|
}
|
|
|
|
// Start background loading
|
|
StartBackgroundLoader();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Background Loading
|
|
|
|
// This starts background loading
|
|
private void StartBackgroundLoader()
|
|
{
|
|
// If a loader is already running, stop it first
|
|
if(backgroundloader != null) StopBackgroundLoader();
|
|
|
|
// Start a low priority thread to load images in background
|
|
General.WriteLogLine("Starting background resource loading...");
|
|
backgroundloader = new Thread(new ThreadStart(BackgroundLoad));
|
|
backgroundloader.Name = "BackgroundLoader";
|
|
backgroundloader.Priority = ThreadPriority.Lowest;
|
|
backgroundloader.Start();
|
|
}
|
|
|
|
// This stops background loading
|
|
private void StopBackgroundLoader()
|
|
{
|
|
LinkedListNode<ImageData> n;
|
|
|
|
General.WriteLogLine("Stopping background resource loading...");
|
|
if(backgroundloader != null)
|
|
{
|
|
// Stop the thread and wait for it to end
|
|
backgroundloader.Interrupt();
|
|
backgroundloader.Join();
|
|
|
|
// Reset load states on all images in the list
|
|
n = loadlist.First;
|
|
while(n != null)
|
|
{
|
|
n.Value.LoadState = ImageData.LOADSTATE_NONE;
|
|
n.Value.LoadingTicket = null;
|
|
n = n.Next;
|
|
}
|
|
loadlist.Clear();
|
|
|
|
// Done
|
|
backgroundloader = null;
|
|
General.MainWindow.UpdateStatusIcon();
|
|
}
|
|
}
|
|
|
|
// The background loader
|
|
private void BackgroundLoad()
|
|
{
|
|
try
|
|
{
|
|
do
|
|
{
|
|
// Get next item
|
|
ImageData image = null;
|
|
lock(loadlist)
|
|
{
|
|
// Anything to do?
|
|
if(loadlist.Count > 0)
|
|
{
|
|
// Fetch image
|
|
image = loadlist.First.Value;
|
|
image.LoadingTicket = null;
|
|
loadlist.RemoveFirst();
|
|
|
|
// Load or unload this image?
|
|
switch(image.LoadState)
|
|
{
|
|
// Load image
|
|
case ImageData.LOADSTATE_LOAD:
|
|
image.LoadImage();
|
|
//image.CreateTexture(); // Impossible from different thread
|
|
break;
|
|
|
|
// Unload image
|
|
case ImageData.LOADSTATE_TRASH:
|
|
image.UnloadImage();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Did we do something?
|
|
if(image != null)
|
|
{
|
|
// Wait a bit and update icon
|
|
General.MainWindow.UpdateStatusIcon();
|
|
Thread.Sleep(1);
|
|
}
|
|
else
|
|
{
|
|
// Wait longer to release CPU resources
|
|
Thread.Sleep(50);
|
|
}
|
|
}
|
|
while(true);
|
|
}
|
|
catch(ThreadInterruptedException)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// This adds an image for background loading or unloading
|
|
public void BackgroundLoadImage(ImageData img, bool load)
|
|
{
|
|
int loadstate = load ? ImageData.LOADSTATE_LOAD : ImageData.LOADSTATE_TRASH;
|
|
|
|
lock(loadlist)
|
|
{
|
|
// Already in the list?
|
|
if(img.LoadingTicket != null)
|
|
{
|
|
// Just change the state
|
|
img.LoadState = loadstate;
|
|
}
|
|
else
|
|
{
|
|
// Set load state and add to list
|
|
img.LoadState = loadstate;
|
|
img.LoadingTicket = loadlist.AddLast(img);
|
|
}
|
|
}
|
|
|
|
// Update icon
|
|
General.MainWindow.UpdateStatusIcon();
|
|
}
|
|
|
|
// This removes an image from background loading
|
|
// This does not work for images that are being unloaded!
|
|
public void BackgroundCancelImage(ImageData img)
|
|
{
|
|
// Queued?
|
|
if(img.LoadingTicket != null)
|
|
{
|
|
// Not being trashed?
|
|
if(img.LoadState != ImageData.LOADSTATE_TRASH)
|
|
{
|
|
lock(loadlist)
|
|
{
|
|
// Remove it from queue
|
|
LinkedListNode<ImageData> ticket = img.LoadingTicket;
|
|
img.LoadingTicket = null;
|
|
loadlist.Remove(ticket);
|
|
}
|
|
|
|
// Update icon
|
|
General.MainWindow.UpdateStatusIcon();
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Palette
|
|
|
|
// This loads the PLAYPAL palette
|
|
private void LoadPalette()
|
|
{
|
|
// Go for all opened containers
|
|
for(int i = containers.Count - 1; i >= 0; i--)
|
|
{
|
|
// Load palette
|
|
palette = containers[i].LoadPalette();
|
|
if(palette != null) break;
|
|
}
|
|
|
|
// Make empty palette when still no palette found
|
|
if(palette == null)
|
|
{
|
|
General.WriteLogLine("WARNING: None of the loaded resources define a color palette!");
|
|
palette = new Playpal();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Textures
|
|
|
|
// This loads the textures
|
|
private int LoadTextures()
|
|
{
|
|
ICollection<ImageData> images;
|
|
PatchNames pnames = new PatchNames();
|
|
PatchNames newpnames;
|
|
int counter = 0;
|
|
|
|
// Go for all opened containers
|
|
foreach(DataReader dr in containers)
|
|
{
|
|
// Load PNAMES info
|
|
// Note that pnames is NOT set to null in the loop
|
|
// because if a container has no pnames, the pnames
|
|
// of the previous (higher) container should be used.
|
|
newpnames = dr.LoadPatchNames();
|
|
if(newpnames != null) pnames = newpnames;
|
|
|
|
// Load textures
|
|
images = dr.LoadTextures(pnames);
|
|
if(images != null)
|
|
{
|
|
// Go for all textures
|
|
foreach(ImageData img in images)
|
|
{
|
|
// Add or replace in textures list
|
|
if(!textures.ContainsKey(img.LongName)) texturenames.Add(img.Name);
|
|
textures.Remove(img.LongName);
|
|
textures.Add(img.LongName, img);
|
|
counter++;
|
|
|
|
// Also add as flat when using mixed resources
|
|
if(General.Map.Config.MixTexturesFlats)
|
|
{
|
|
if(!flats.ContainsKey(img.LongName)) flatnames.Add(img.Name);
|
|
flats.Remove(img.LongName);
|
|
flats.Add(img.LongName, img);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Output info
|
|
return counter;
|
|
}
|
|
|
|
// This returns a specific patch stream
|
|
internal Stream GetPatchData(string pname)
|
|
{
|
|
Stream patch;
|
|
|
|
// Go for all opened containers
|
|
for(int i = containers.Count - 1; i >= 0; i--)
|
|
{
|
|
// This contain provides this patch?
|
|
patch = containers[i].GetPatchData(pname);
|
|
if(patch != null) return patch;
|
|
}
|
|
|
|
// No such patch found
|
|
return null;
|
|
}
|
|
|
|
// This returns an image by string
|
|
public ImageData GetTextureImage(string name)
|
|
{
|
|
// Get the long name
|
|
long longname = Lump.MakeLongName(name);
|
|
return GetTextureImage(longname);
|
|
}
|
|
|
|
// This returns an image by long
|
|
public ImageData GetTextureImage(long longname)
|
|
{
|
|
// Does this texture exist?
|
|
if(textures.ContainsKey(longname))
|
|
{
|
|
// Return texture
|
|
return textures[longname];
|
|
}
|
|
else
|
|
{
|
|
// Return null image
|
|
return new NullImage();
|
|
}
|
|
}
|
|
|
|
// This returns a bitmap by string
|
|
public Bitmap GetTextureBitmap(string name)
|
|
{
|
|
ImageData img = GetTextureImage(name);
|
|
img.LoadImage();
|
|
return img.Bitmap;
|
|
}
|
|
|
|
// This returns a bitmap by string
|
|
public Bitmap GetTextureBitmap(long longname)
|
|
{
|
|
ImageData img = GetTextureImage(longname);
|
|
img.LoadImage();
|
|
return img.Bitmap;
|
|
}
|
|
|
|
// This returns a texture by string
|
|
public Texture GetTextureTexture(string name)
|
|
{
|
|
ImageData img = GetTextureImage(name);
|
|
img.LoadImage();
|
|
img.CreateTexture();
|
|
return img.Texture;
|
|
}
|
|
|
|
// This returns a texture by string
|
|
public Texture GetTextureTexture(long longname)
|
|
{
|
|
ImageData img = GetTextureImage(longname);
|
|
img.LoadImage();
|
|
img.CreateTexture();
|
|
return img.Texture;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Flats
|
|
|
|
// This loads the flats
|
|
private int LoadFlats()
|
|
{
|
|
ICollection<ImageData> images;
|
|
int counter = 0;
|
|
|
|
// Go for all opened containers
|
|
foreach(DataReader dr in containers)
|
|
{
|
|
// Load flats
|
|
images = dr.LoadFlats();
|
|
if(images != null)
|
|
{
|
|
// Go for all flats
|
|
foreach(ImageData img in images)
|
|
{
|
|
// Add or replace in flats list
|
|
if(!flats.ContainsKey(img.LongName)) flatnames.Add(img.Name);
|
|
flats.Remove(img.LongName);
|
|
flats.Add(img.LongName, img);
|
|
counter++;
|
|
|
|
// Also add as texture when using mixed resources
|
|
if(General.Map.Config.MixTexturesFlats)
|
|
{
|
|
if(!textures.ContainsKey(img.LongName)) texturenames.Add(img.Name);
|
|
textures.Remove(img.LongName);
|
|
textures.Add(img.LongName, img);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Output info
|
|
return counter;
|
|
}
|
|
|
|
// This returns a specific flat stream
|
|
internal Stream GetFlatData(string pname)
|
|
{
|
|
Stream flat;
|
|
|
|
// Go for all opened containers
|
|
for(int i = containers.Count - 1; i >= 0; i--)
|
|
{
|
|
// This contain provides this flat?
|
|
flat = containers[i].GetFlatData(pname);
|
|
if(flat != null) return flat;
|
|
}
|
|
|
|
// No such patch found
|
|
return null;
|
|
}
|
|
|
|
// This returns an image by string
|
|
public ImageData GetFlatImage(string name)
|
|
{
|
|
// Get the long name
|
|
long longname = Lump.MakeLongName(name);
|
|
return GetFlatImage(longname);
|
|
}
|
|
|
|
// This returns an image by long
|
|
public ImageData GetFlatImage(long longname)
|
|
{
|
|
// Does this flat exist?
|
|
if(flats.ContainsKey(longname))
|
|
{
|
|
// Return flat
|
|
return flats[longname];
|
|
}
|
|
else
|
|
{
|
|
// Return null image
|
|
return new NullImage();
|
|
}
|
|
}
|
|
|
|
// This returns a bitmap by string
|
|
public Bitmap GetFlatBitmap(string name)
|
|
{
|
|
ImageData img = GetFlatImage(name);
|
|
img.LoadImage();
|
|
return img.Bitmap;
|
|
}
|
|
|
|
// This returns a bitmap by string
|
|
public Bitmap GetFlatBitmap(long longname)
|
|
{
|
|
ImageData img = GetFlatImage(longname);
|
|
img.LoadImage();
|
|
return img.Bitmap;
|
|
}
|
|
|
|
// This returns a texture by string
|
|
public Texture GetFlatTexture(string name)
|
|
{
|
|
ImageData img = GetFlatImage(name);
|
|
img.LoadImage();
|
|
img.CreateTexture();
|
|
return img.Texture;
|
|
}
|
|
|
|
// This returns a texture by string
|
|
public Texture GetFlatTexture(long longname)
|
|
{
|
|
ImageData img = GetFlatImage(longname);
|
|
img.LoadImage();
|
|
img.CreateTexture();
|
|
return img.Texture;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Sprites
|
|
|
|
// This loads the sprites
|
|
private int LoadSprites()
|
|
{
|
|
Stream spritedata = null;
|
|
SpriteImage image;
|
|
|
|
// Go for all things
|
|
foreach(ThingTypeInfo ti in General.Map.Config.Things)
|
|
{
|
|
// Sprite not added to collection yet?
|
|
if(!sprites.ContainsKey(ti.SpriteLongName))
|
|
{
|
|
// Go for all opened containers
|
|
for(int i = containers.Count - 1; i >= 0; i--)
|
|
{
|
|
// This contain provides this sprite?
|
|
spritedata = containers[i].GetSpriteData(ti.Sprite);
|
|
if(spritedata != null) break;
|
|
}
|
|
|
|
// Found anything?
|
|
if(spritedata != null)
|
|
{
|
|
// Make new sprite image
|
|
image = new SpriteImage(ti.Sprite);
|
|
|
|
// Add to collection
|
|
sprites.Add(ti.SpriteLongName, image);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Output info
|
|
return sprites.Count;
|
|
}
|
|
|
|
// This returns an image by long
|
|
public ImageData GetSpriteImage(string name)
|
|
{
|
|
Stream spritedata = null;
|
|
long longname = Lump.MakeLongName(name);
|
|
SpriteImage image;
|
|
|
|
// Sprite already loaded?
|
|
if(sprites.ContainsKey(longname))
|
|
{
|
|
// Return exiting sprite
|
|
return sprites[longname];
|
|
}
|
|
else
|
|
{
|
|
// Go for all opened containers
|
|
for(int i = containers.Count - 1; i >= 0; i--)
|
|
{
|
|
// This contain provides this sprite?
|
|
spritedata = containers[i].GetSpriteData(name);
|
|
if(spritedata != null) break;
|
|
}
|
|
|
|
// Found anything?
|
|
if(spritedata != null)
|
|
{
|
|
// Make new sprite image
|
|
image = new SpriteImage(name);
|
|
|
|
// Add to collection
|
|
sprites.Add(longname, image);
|
|
|
|
// Return result
|
|
return image;
|
|
}
|
|
else
|
|
{
|
|
// Return null image
|
|
return new NullImage();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This returns a bitmap by string
|
|
public Bitmap GetSpriteBitmap(string name)
|
|
{
|
|
ImageData img = GetSpriteImage(name);
|
|
img.LoadImage();
|
|
return img.Bitmap;
|
|
}
|
|
|
|
// This returns a texture by string
|
|
public Texture GetSpriteTexture(string name)
|
|
{
|
|
ImageData img = GetSpriteImage(name);
|
|
img.LoadImage();
|
|
img.CreateTexture();
|
|
return img.Texture;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|