UltimateZoneBuilder/Source/IO/UniversalMapSetIO.cs
codeimp 77720694a3 - added proper text rendering
- linedef lengths visible when dragging geometry
- included my ancient bitmap font creator
2008-05-13 14:24:35 +00:00

81 lines
1.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal class UniversalMapSetIO : MapSetIO
{
#region ================== Constants
#endregion
#region ================== Constructor / Disposer
// Constructor
public UniversalMapSetIO(WAD wad, MapManager manager)
: base(wad, manager)
{
}
#endregion
#region ================== Properties
public override int MaxSidedefs { get { return int.MaxValue; } }
public override int VertexDecimals { get { return 3; } }
public override string DecimalsFormat { get { return "0.000"; } }
#endregion
#region ================== Parsing
#endregion
#region ================== Reading
// This reads a map from the file and returns a MapSet
public override MapSet Read(MapSet map, string mapname)
{
// Return result
return map;
}
#endregion
#region ================== Writing
// This writes a MapSet to the file
public override void Write(MapSet map, string mapname, int position)
{
}
#endregion
}
}