UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom/GldefsParser.cs
MaxED cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00

425 lines
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27 KiB
C#

using System.IO;
using System.Collections.Generic;
using System.Globalization;
using CodeImp.DoomBuilder.ZDoom;
using CodeImp.DoomBuilder.GZBuilder.Data;
namespace CodeImp.DoomBuilder.GZBuilder.GZDoom {
public sealed class GldefsParser : ZDTextParser {
public delegate void IncludeDelegate(GldefsParser parser, string includefile);
public IncludeDelegate OnInclude;
private Dictionary<string, DynamicLightData> lightsByName; //LightName, light definition
private Dictionary<string, string> objects; //ClassName, LightName
public Dictionary<string, DynamicLightData> LightsByName { get { return lightsByName; } }
public Dictionary<string, string> Objects { get { return objects; } }
private List<string> parsedLumps;
private struct GldefsLightType {
public const string POINT = "pointlight";
public const string PULSE = "pulselight";
public const string FLICKER = "flickerlight";
public const string FLICKER2 = "flickerlight2";
public const string SECTOR = "sectorlight";
public static Dictionary<string, DynamicLightType> GLDEFS_TO_GZDOOM_LIGHT_TYPE = new Dictionary<string, DynamicLightType>() { { POINT, DynamicLightType.NORMAL }, { PULSE, DynamicLightType.PULSE }, { FLICKER, DynamicLightType.FLICKER }, { FLICKER2, DynamicLightType.RANDOM }, { SECTOR, DynamicLightType.SECTOR } };
}
public GldefsParser() {
parsedLumps = new List<string>();
lightsByName = new Dictionary<string, DynamicLightData>(); //LightName, Light params
objects = new Dictionary<string, string>(); //ClassName, LightName
}
public override bool Parse(Stream stream, string sourcefilename) {
base.Parse(stream, sourcefilename);
if (parsedLumps.IndexOf(sourcefilename) != -1) {
General.ErrorLogger.Add(ErrorType.Error, "Error: already parsed '" + sourcefilename + "'. Check your #include directives!");
return false;
}
parsedLumps.Add(sourcefilename);
// Keep local data
Stream localstream = datastream;
string localsourcename = sourcename;
BinaryReader localreader = datareader;
// Continue until at the end of the stream
while (SkipWhitespace(true)) {
string token = ReadToken();
if (!string.IsNullOrEmpty(token)) {
token = StripTokenQuotes(token.ToLowerInvariant()); //Quotes can be anywhere! ANYWHERE!!! And GZDoom will still parse data correctly
//got light structure
if (token == GldefsLightType.POINT || token == GldefsLightType.PULSE || token == GldefsLightType.FLICKER || token == GldefsLightType.FLICKER2 || token == GldefsLightType.SECTOR) {
bool gotErrors = false;
string lightType = token;
DynamicLightData light = new DynamicLightData();
light.Type = GldefsLightType.GLDEFS_TO_GZDOOM_LIGHT_TYPE[lightType];
//find classname
SkipWhitespace(true);
string lightName = StripTokenQuotes(ReadToken()).ToLowerInvariant();
if (!string.IsNullOrEmpty(lightName)) {
//now find opening brace
SkipWhitespace(true);
token = ReadToken();
if (token != "{") {
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected '{', but got " + token);
continue; //something wrong with gldefs declaration, continue to next one
}
//read gldefs light structure
while (SkipWhitespace(true)) {
token = ReadToken();
if (!string.IsNullOrEmpty(token)) {
token = token.ToLowerInvariant();
//color
if (token == "color") {
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Red)) {
// Not numeric!
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Red Color value, but got '" + token + "'");
gotErrors = true;
break;
}
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Green)) {
// Not numeric!
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Green Color value, but got '" + token + "'");
gotErrors = true;
break;
}
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Blue)) {
// Not numeric!
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Blue Color value, but got '" + token + "'");
gotErrors = true;
break;
}
//size
} else if (token == "size") {
if (lightType != GldefsLightType.SECTOR) {
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out light.PrimaryRadius)) {
// Not numeric!
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Size value, but got '" + token + "'");
gotErrors = true;
break;
}
light.PrimaryRadius *= 2;
} else {
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType);
gotErrors = true;
break;
}
//offset
} else if (token == "offset") {
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
if (!ReadSignedFloat(token, ref light.Offset.X)) {
// Not numeric!
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Offset X value, but got '" + token + "'");
gotErrors = true;
break;
}
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
if (!ReadSignedFloat(token, ref light.Offset.Z)) {
// Not numeric!
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Offset Y value, but got '" + token + "'");
gotErrors = true;
break;
}
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
if (!ReadSignedFloat(token, ref light.Offset.Y)) {
// Not numeric!
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Offset Z value, but got '" + token + "'");
gotErrors = true;
break;
}
//subtractive
} else if (token == "subtractive") {
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
int i;
if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out i)) {
// Not numeric!
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Subtractive value, but got '" + token + "'");
gotErrors = true;
break;
}
light.Subtractive = i == 1;
//dontlightself
} else if (token == "dontlightself") {
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
int i;
if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out i)) {
// Not numeric!
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Dontlightself value, but got '" + token + "'");
gotErrors = true;
break;
}
light.DontLightSelf = (i == 1);
//interval
} else if (token == "interval") {
if (lightType == GldefsLightType.PULSE || lightType == GldefsLightType.FLICKER2) {
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
float interval;
if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out interval)) {
// Not numeric!
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Interval value, but got '" + token + "'");
gotErrors = true;
break;
}
//I wrote logic for dynamic lights animation first, so here I modify gldefs settings to fit in existing logic
if (lightType == GldefsLightType.PULSE) {
light.Interval = (int)(interval * 35); //measured in tics (35 per second) in PointLightPulse, measured in seconds in gldefs' PulseLight
} else { //FLICKER2. Seems like PointLightFlickerRandom to me
light.Interval = (int)(interval * 350); //0.1 is one second for FlickerLight2
}
} else {
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '"+token+"' is not valid property for " + lightType);
gotErrors = true;
break;
}
//secondarysize
} else if (token == "secondarysize") {
if (lightType == GldefsLightType.PULSE || lightType == GldefsLightType.FLICKER || lightType == GldefsLightType.FLICKER2) {
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out light.SecondaryRadius)) {
// Not numeric!
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected SecondarySize value, but got '" + token + "'");
gotErrors = true;
break;
}
light.SecondaryRadius *= 2;
} else {
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType);
gotErrors = true;
break;
}
//chance
} else if (token == "chance") {
if (lightType == GldefsLightType.FLICKER) {
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
float chance;
if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out chance)) {
// Not numeric!
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Chance value, but got '" + token + "'");
gotErrors = true;
break;
}
//transforming from 0.0 .. 1.0 to 0 .. 359 to fit in existing logic
light.Interval = (int)(chance * 359.0f);
} else {
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType);
gotErrors = true;
break;
}
//scale
} else if (token == "scale") {
if (lightType == GldefsLightType.SECTOR) {
SkipWhitespace(true);
token = StripTokenQuotes(ReadToken());
float scale;
if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out scale)) {
// Not numeric!
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Scale value, but got '" + token + "'");
gotErrors = true;
break;
}
if (scale > 1.0f) {
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": scale must be in 0.0 - 1.0 range, but is " + scale);
gotErrors = true;
break;
}
//sector light doesn't have animation, so we will store it's size in Interval
//transforming from 0.0 .. 1.0 to 0 .. 10 to preserve value.
light.Interval = (int)(scale * 10.0f);
} else {
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType);
gotErrors = true;
break;
}
//end of structure
} else if (token == "}") {
if (!gotErrors) {
//general checks
if (light.Color.Red == 0.0f && light.Color.Green == 0.0f && light.Color.Blue == 0.0f) {
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": light Color is " + light.Color.Red + "," + light.Color.Green + "," + light.Color.Blue + ". It won't be shown in GZDoom!");
gotErrors = true;
}
//light-type specific checks
if (light.Type == DynamicLightType.NORMAL) {
if (light.PrimaryRadius == 0) {
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": light Size is 0. It won't be shown in GZDoom!");
gotErrors = true;
}
}
if (light.Type == DynamicLightType.FLICKER || light.Type == DynamicLightType.PULSE || light.Type == DynamicLightType.RANDOM) {
if (light.PrimaryRadius == 0 && light.SecondaryRadius == 0) {
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": 'Size' and 'SecondarySize' are 0. This light won't be shown in GZDoom!");
gotErrors = true;
}
}
//offset it slightly to avoid shading glitches
if (light.Offset.Z == 0.0f)
light.Offset.Z = 0.1f;
if (!gotErrors) {
if (lightsByName.ContainsKey(lightName)) {
lightsByName[lightName] = light;
} else {
lightsByName.Add(lightName, light);
}
}
}
break; //break out of this parsing loop
}
}
}
}
} else if (token == "object") {
SkipWhitespace(true);
//read object class
string objectClass = StripTokenQuotes(ReadToken()).ToLowerInvariant();
if (!string.IsNullOrEmpty(objectClass)) {
//now find opening brace
SkipWhitespace(true);
token = ReadToken();
if (token != "{") {
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected '{', but got " + token);
continue;
}
int bracesCount = 1;
bool foundLight = false;
//read frames structure
while (SkipWhitespace(true)) {
token = ReadToken();
if (!string.IsNullOrEmpty(token)) {
token = StripTokenQuotes(token).ToLowerInvariant();
if (!foundLight && token == "light") { //just use first light from first frame and be done with it
SkipWhitespace(true);
token = ReadToken().ToLowerInvariant(); //should be light name
if (!string.IsNullOrEmpty(token)) {
if (lightsByName.ContainsKey(token)) {
if (objects.ContainsKey(objectClass))
objects[objectClass] = token;
else
objects.Add(objectClass, token);
foundLight = true;
} else {
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": light declaration not found for light '" + token + "'");
}
}
} else if (token == "{") { //continue in this loop until object structure ends
bracesCount++;
} else if (token == "}") {
if (--bracesCount <= 0)
break; //This was Cave Johnson. And we are done here.
}
}
}
}
} else if (token == "#include") {
SkipWhitespace(true);
string includeLump = StripTokenQuotes(ReadToken()).ToLowerInvariant();
if (!string.IsNullOrEmpty(includeLump)) {
// Callback to parse this file
if (OnInclude != null)
OnInclude(this, includeLump.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar));
// Set our buffers back to continue parsing
datastream = localstream;
datareader = localreader;
sourcename = localsourcename;
} else {
General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": got #include directive with missing or incorrect path: '" + includeLump + "'");
}
} else {
// Unknown structure!
string token2;
do {
if (!SkipWhitespace(true)) break;
token2 = ReadToken();
if (token2 == null) break;
}
while (token2 != "{");
int scopelevel = 1;
do {
if (!SkipWhitespace(true)) break;
token2 = ReadToken();
if (token2 == null) break;
if (token2 == "{") scopelevel++;
if (token2 == "}") scopelevel--;
}
while (scopelevel > 0);
}
}
}
if (objects.Count > 0)
return true;
return false;
}
}
}