mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
cf3d416967
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration. TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded. Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector. Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources. Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
425 lines
No EOL
27 KiB
C#
425 lines
No EOL
27 KiB
C#
using System.IO;
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using System.Collections.Generic;
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using System.Globalization;
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using CodeImp.DoomBuilder.ZDoom;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom {
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public sealed class GldefsParser : ZDTextParser {
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public delegate void IncludeDelegate(GldefsParser parser, string includefile);
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public IncludeDelegate OnInclude;
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private Dictionary<string, DynamicLightData> lightsByName; //LightName, light definition
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private Dictionary<string, string> objects; //ClassName, LightName
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public Dictionary<string, DynamicLightData> LightsByName { get { return lightsByName; } }
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public Dictionary<string, string> Objects { get { return objects; } }
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private List<string> parsedLumps;
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private struct GldefsLightType {
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public const string POINT = "pointlight";
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public const string PULSE = "pulselight";
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public const string FLICKER = "flickerlight";
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public const string FLICKER2 = "flickerlight2";
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public const string SECTOR = "sectorlight";
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public static Dictionary<string, DynamicLightType> GLDEFS_TO_GZDOOM_LIGHT_TYPE = new Dictionary<string, DynamicLightType>() { { POINT, DynamicLightType.NORMAL }, { PULSE, DynamicLightType.PULSE }, { FLICKER, DynamicLightType.FLICKER }, { FLICKER2, DynamicLightType.RANDOM }, { SECTOR, DynamicLightType.SECTOR } };
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}
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public GldefsParser() {
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parsedLumps = new List<string>();
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lightsByName = new Dictionary<string, DynamicLightData>(); //LightName, Light params
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objects = new Dictionary<string, string>(); //ClassName, LightName
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}
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public override bool Parse(Stream stream, string sourcefilename) {
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base.Parse(stream, sourcefilename);
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if (parsedLumps.IndexOf(sourcefilename) != -1) {
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General.ErrorLogger.Add(ErrorType.Error, "Error: already parsed '" + sourcefilename + "'. Check your #include directives!");
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return false;
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}
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parsedLumps.Add(sourcefilename);
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// Keep local data
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Stream localstream = datastream;
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string localsourcename = sourcename;
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BinaryReader localreader = datareader;
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// Continue until at the end of the stream
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while (SkipWhitespace(true)) {
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string token = ReadToken();
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if (!string.IsNullOrEmpty(token)) {
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token = StripTokenQuotes(token.ToLowerInvariant()); //Quotes can be anywhere! ANYWHERE!!! And GZDoom will still parse data correctly
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//got light structure
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if (token == GldefsLightType.POINT || token == GldefsLightType.PULSE || token == GldefsLightType.FLICKER || token == GldefsLightType.FLICKER2 || token == GldefsLightType.SECTOR) {
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bool gotErrors = false;
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string lightType = token;
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DynamicLightData light = new DynamicLightData();
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light.Type = GldefsLightType.GLDEFS_TO_GZDOOM_LIGHT_TYPE[lightType];
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//find classname
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SkipWhitespace(true);
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string lightName = StripTokenQuotes(ReadToken()).ToLowerInvariant();
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if (!string.IsNullOrEmpty(lightName)) {
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//now find opening brace
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SkipWhitespace(true);
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token = ReadToken();
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if (token != "{") {
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected '{', but got " + token);
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continue; //something wrong with gldefs declaration, continue to next one
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}
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//read gldefs light structure
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while (SkipWhitespace(true)) {
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token = ReadToken();
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if (!string.IsNullOrEmpty(token)) {
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token = token.ToLowerInvariant();
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//color
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if (token == "color") {
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Red)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Red Color value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Green)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Green Color value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Blue)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Blue Color value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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//size
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} else if (token == "size") {
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if (lightType != GldefsLightType.SECTOR) {
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out light.PrimaryRadius)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Size value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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light.PrimaryRadius *= 2;
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} else {
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType);
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gotErrors = true;
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break;
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}
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//offset
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} else if (token == "offset") {
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!ReadSignedFloat(token, ref light.Offset.X)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Offset X value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!ReadSignedFloat(token, ref light.Offset.Z)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Offset Y value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!ReadSignedFloat(token, ref light.Offset.Y)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Offset Z value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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//subtractive
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} else if (token == "subtractive") {
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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int i;
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if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out i)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Subtractive value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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light.Subtractive = i == 1;
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//dontlightself
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} else if (token == "dontlightself") {
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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int i;
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if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out i)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Dontlightself value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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light.DontLightSelf = (i == 1);
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//interval
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} else if (token == "interval") {
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if (lightType == GldefsLightType.PULSE || lightType == GldefsLightType.FLICKER2) {
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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float interval;
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if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out interval)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Interval value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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//I wrote logic for dynamic lights animation first, so here I modify gldefs settings to fit in existing logic
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if (lightType == GldefsLightType.PULSE) {
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light.Interval = (int)(interval * 35); //measured in tics (35 per second) in PointLightPulse, measured in seconds in gldefs' PulseLight
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} else { //FLICKER2. Seems like PointLightFlickerRandom to me
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light.Interval = (int)(interval * 350); //0.1 is one second for FlickerLight2
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}
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} else {
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '"+token+"' is not valid property for " + lightType);
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gotErrors = true;
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break;
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}
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//secondarysize
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} else if (token == "secondarysize") {
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if (lightType == GldefsLightType.PULSE || lightType == GldefsLightType.FLICKER || lightType == GldefsLightType.FLICKER2) {
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out light.SecondaryRadius)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected SecondarySize value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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light.SecondaryRadius *= 2;
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} else {
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType);
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gotErrors = true;
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break;
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}
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//chance
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} else if (token == "chance") {
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if (lightType == GldefsLightType.FLICKER) {
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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float chance;
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if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out chance)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Chance value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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//transforming from 0.0 .. 1.0 to 0 .. 359 to fit in existing logic
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light.Interval = (int)(chance * 359.0f);
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} else {
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType);
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gotErrors = true;
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break;
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}
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//scale
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} else if (token == "scale") {
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if (lightType == GldefsLightType.SECTOR) {
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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float scale;
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if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out scale)) {
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// Not numeric!
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected Scale value, but got '" + token + "'");
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gotErrors = true;
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break;
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}
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if (scale > 1.0f) {
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": scale must be in 0.0 - 1.0 range, but is " + scale);
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gotErrors = true;
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break;
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}
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//sector light doesn't have animation, so we will store it's size in Interval
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//transforming from 0.0 .. 1.0 to 0 .. 10 to preserve value.
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light.Interval = (int)(scale * 10.0f);
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} else {
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": '" + token + "' is not valid property for " + lightType);
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gotErrors = true;
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break;
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}
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//end of structure
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} else if (token == "}") {
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if (!gotErrors) {
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//general checks
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if (light.Color.Red == 0.0f && light.Color.Green == 0.0f && light.Color.Blue == 0.0f) {
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": light Color is " + light.Color.Red + "," + light.Color.Green + "," + light.Color.Blue + ". It won't be shown in GZDoom!");
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gotErrors = true;
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}
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//light-type specific checks
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if (light.Type == DynamicLightType.NORMAL) {
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if (light.PrimaryRadius == 0) {
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": light Size is 0. It won't be shown in GZDoom!");
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gotErrors = true;
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}
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}
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if (light.Type == DynamicLightType.FLICKER || light.Type == DynamicLightType.PULSE || light.Type == DynamicLightType.RANDOM) {
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if (light.PrimaryRadius == 0 && light.SecondaryRadius == 0) {
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": 'Size' and 'SecondarySize' are 0. This light won't be shown in GZDoom!");
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gotErrors = true;
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}
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}
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//offset it slightly to avoid shading glitches
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if (light.Offset.Z == 0.0f)
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light.Offset.Z = 0.1f;
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if (!gotErrors) {
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if (lightsByName.ContainsKey(lightName)) {
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lightsByName[lightName] = light;
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} else {
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lightsByName.Add(lightName, light);
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}
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}
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}
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break; //break out of this parsing loop
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}
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}
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}
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}
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} else if (token == "object") {
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SkipWhitespace(true);
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//read object class
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string objectClass = StripTokenQuotes(ReadToken()).ToLowerInvariant();
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if (!string.IsNullOrEmpty(objectClass)) {
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//now find opening brace
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SkipWhitespace(true);
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token = ReadToken();
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if (token != "{") {
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": expected '{', but got " + token);
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continue;
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}
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int bracesCount = 1;
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bool foundLight = false;
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//read frames structure
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while (SkipWhitespace(true)) {
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token = ReadToken();
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if (!string.IsNullOrEmpty(token)) {
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token = StripTokenQuotes(token).ToLowerInvariant();
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if (!foundLight && token == "light") { //just use first light from first frame and be done with it
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SkipWhitespace(true);
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token = ReadToken().ToLowerInvariant(); //should be light name
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if (!string.IsNullOrEmpty(token)) {
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if (lightsByName.ContainsKey(token)) {
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if (objects.ContainsKey(objectClass))
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objects[objectClass] = token;
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else
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objects.Add(objectClass, token);
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foundLight = true;
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} else {
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": light declaration not found for light '" + token + "'");
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}
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}
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} else if (token == "{") { //continue in this loop until object structure ends
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bracesCount++;
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} else if (token == "}") {
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if (--bracesCount <= 0)
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break; //This was Cave Johnson. And we are done here.
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}
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}
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}
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}
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} else if (token == "#include") {
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SkipWhitespace(true);
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string includeLump = StripTokenQuotes(ReadToken()).ToLowerInvariant();
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if (!string.IsNullOrEmpty(includeLump)) {
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// Callback to parse this file
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if (OnInclude != null)
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OnInclude(this, includeLump.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar));
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// Set our buffers back to continue parsing
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datastream = localstream;
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datareader = localreader;
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sourcename = localsourcename;
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} else {
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General.ErrorLogger.Add(ErrorType.Error, "Error in '" + sourcefilename + "' at line " + GetCurrentLineNumber() + ": got #include directive with missing or incorrect path: '" + includeLump + "'");
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}
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} else {
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// Unknown structure!
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string token2;
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do {
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if (!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if (token2 == null) break;
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}
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while (token2 != "{");
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int scopelevel = 1;
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do {
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if (!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if (token2 == null) break;
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if (token2 == "{") scopelevel++;
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if (token2 == "}") scopelevel--;
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}
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while (scopelevel > 0);
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}
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}
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}
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if (objects.Count > 0)
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return true;
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return false;
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}
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}
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} |