UltimateZoneBuilder/Source/BuilderModes/Resources/Actions.cfg
2008-12-06 00:28:49 +00:00

309 lines
7.1 KiB
INI

/******************************************\
Doom Builder Actions Configuration
\******************************************/
// Categories for the Controls preferences
categories
{
drawing = "Drawing";
linedefs = "Lines";
sectors = "Sectors";
}
// This just defines which actions there are, what description they have and
// some behaviour options. The Doom Builder core will bind to these actions
// with delegates (function pointers) where you use the BeginAction and
// EndAction attributes.
// Behaviour options:
//
// allowkeys: Allows the user to bind standard keys to this action.
// allowmouse: Allows the user to bind mouse buttons to this action.
// allowscroll: Allows the user to bind the scrollwheel to this action.
// disregardshift: This action will be triggered regardless if Shift or Control are used.
// repeat: BeginAction will be called for automatic key repetition.
//
// allowkeys and allowmouse are true by default, the others are false by default.
//
verticesmode
{
title = "Vertices Mode";
category = "modes";
description = "Switches to vertices editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
linedefsmode
{
title = "Linedefs Mode";
category = "modes";
description = "Switches to linedefs editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
sectorsmode
{
title = "Sectors Mode";
category = "modes";
description = "Switches to sectors editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
brightnessmode
{
title = "Sectors Brightness Mode";
category = "modes";
description = "Switches to sectors brightness editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
thingsmode
{
title = "Things Mode";
category = "modes";
description = "Switches to things editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
drawlinesmode
{
title = "Start Drawing";
category = "drawing";
description = "Starts drawing lines. See the Drawing category for actions available during drawing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
drawpoint
{
title = "Draw Vertex";
category = "drawing";
description = "Draws a vertex at the mousecursor position.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
disregardshift = true;
}
removepoint
{
title = "Remove Previous Vertex";
category = "drawing";
description = "Removes the previously drawn vertex from the drawing session.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
finishdraw
{
title = "Finish Drawing";
category = "drawing";
description = "Finishes the drawing and creates the geometry.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
visualmode
{
title = "Visual Mode";
category = "modes";
description = "Switches to visual editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
wauthormode
{
title = "WadAuthor Mode";
category = "modes";
description = "Switches to Wad Author editing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
triangulatormode
{
title = "Triangulator Mode";
category = "modes";
description = "Switches to Triangulator testing mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
debugonly = true;
}
fliplinedefs
{
title = "Flip Linedefs";
category = "linedefs";
description = "This flips the selected linedefs around and keeps sidedefs on the correct side.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
flipsidedefs
{
title = "Flip Sidedefs";
category = "linedefs";
description = "This flips the sidedefs on the selected linedefs around, keeping the line in the same direction.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
curvelinesmode
{
title = "Curve Linedefs";
category = "linedefs";
description = "Curves the selected linedefs with a given number of vertices and distance from the line.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
splitlinedefs
{
title = "Split Linedefs";
category = "linedefs";
description = "Splits the selected linedefs in the middle, or splits the highlighted linedef at the mouse position.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
joinsectors
{
title = "Join Sectors";
category = "sectors";
description = "Joins two or more selected sectors together and keeps all linedefs.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
mergesectors
{
title = "Merge Sectors";
category = "sectors";
description = "Joins two or more selected sectors together and removes the shared linedefs.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
makesectormode
{
title = "Make Sector Mode";
category = "modes";
description = "Switches to the Make Sector editing mode. This mode allows creating and fixing and/or splitten sectors by clicking within a closed region.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
findmode
{
title = "Find and Replace Mode";
category = "modes";
description = "Finds vertices, linedefs, sectors or things with a specific property, selects them and optionally replaces them with a given setting.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
editselectionmode
{
title = "Edit Selection Mode";
category = "modes";
description = "Allows rotating, resizing and moving a selection.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
gradientbrightness
{
title = "Make Brightness Gradient";
category = "tools";
description = "Creates a brightness gradient over all selected sectors from the first to the last selected sector.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
makedoor
{
title = "Make Door";
category = "sectors";
description = "Creates doors from the highlighted or selected sectors.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
errorcheckmode
{
title = "Map Analysis Mode";
category = "modes";
description = "Checks your map for errors and mistakes and reports the results.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
lowersector8
{
title = "Lower Floor/Ceiling by 8 mp";
category = "visual";
description = "Lowers the targeted or selected floors/ceilings by 8 mp.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
raisesector8
{
title = "Raise Floor/Ceiling by 8 mp";
category = "visual";
description = "Raises the targeted or selected floors/ceilings by 8 mp.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
lowersector1
{
title = "Lower Floor/Ceiling by 1 mp";
category = "visual";
description = "Lowers the targeted or selected floors/ceilings by 1 mp.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
raisesector1
{
title = "Raise Floor/Ceiling by 1 mp";
category = "visual";
description = "Raises the targeted or selected floors/ceilings by 1 mp.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}