UltimateZoneBuilder/Source/Rendering/IRenderer2D.cs
codeimp 535ecc54a2 - added overlay rendertarget
- renamed some rendering methods
- added rectangle rendering method for overlay
2008-04-12 16:07:10 +00:00

75 lines
2.1 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using System.Drawing;
using System.ComponentModel;
using CodeImp.DoomBuilder.Map;
using SlimDX.Direct3D;
using SlimDX.Direct3D9;
using SlimDX;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.Rendering
{
public interface IRenderer2D
{
// Properties
float OffsetX { get; }
float OffsetY { get; }
float Scale { get; }
// Color methods
PixelColor DetermineLinedefColor(Linedef l);
PixelColor DetermineThingColor(Thing t);
int DetermineVertexColor(Vertex v);
// Rendering management methods
bool StartPlotter(bool clear);
bool StartThings(bool clear);
bool StartOverlay(bool clear);
void Finish();
void SetThingsRenderOrder(bool front);
void Present();
// Drawing methods
void PlotLine(Vector2D start, Vector2D end, PixelColor c);
void PlotLinedef(Linedef l, PixelColor c);
void PlotLinedefSet(ICollection<Linedef> linedefs);
void PlotSector(Sector s);
void PlotSector(Sector s, PixelColor c);
void PlotVertex(Vertex v, int colorindex);
void PlotVertexAt(Vector2D v, int colorindex);
void PlotVerticesSet(ICollection<Vertex> vertices);
void RenderThing(Thing t, PixelColor c);
void RenderThingSet(ICollection<Thing> things);
void RenderRectangle(RectangleF rect, float bordersize, PixelColor c, bool transformrect);
}
}