mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
34703ce89d
Fixed, Edit Selection mode: texture scale was flipped when "Floor/Ceiling Transform" -> "Scale" was enabled. Changed: a warning is no longer displayed when trying to compile an empty SCRIPTS lump. Updated ZDoom_DECORATE.cfg.
774 lines
22 KiB
C#
774 lines
22 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.Map
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{
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public sealed class Sidedef : MapElement
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{
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#region ================== Variables
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// Map
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private MapSet map;
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// List items
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private LinkedListNode<Sidedef> sectorlistitem;
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// Owner
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private Linedef linedef;
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// Sector
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private Sector sector;
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// Properties
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private int offsetx;
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private int offsety;
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private string texnamehigh;
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private string texnamemid;
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private string texnamelow;
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private long longtexnamehigh;
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private long longtexnamemid;
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private long longtexnamelow;
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//mxd. UDMF properties
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private Dictionary<string, bool> flags;
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// Clone
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private int serializedindex;
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#endregion
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#region ================== Properties
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public MapSet Map { get { return map; } }
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public bool IsFront { get { return (linedef != null) && (this == linedef.Front); } }
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public Linedef Line { get { return linedef; } }
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public Sidedef Other { get { return (this == linedef.Front ? linedef.Back : linedef.Front); } }
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public Sector Sector { get { return sector; } }
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internal Dictionary<string, bool> Flags { get { return flags; } } //mxd
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public float Angle { get { return (IsFront ? linedef.Angle : Angle2D.Normalized(linedef.Angle + Angle2D.PI)); } }
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public int OffsetX { get { return offsetx; } set { BeforePropsChange(); offsetx = value; } }
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public int OffsetY { get { return offsety; } set { BeforePropsChange(); offsety = value; } }
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public string HighTexture { get { return texnamehigh; } }
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public string MiddleTexture { get { return texnamemid; } }
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public string LowTexture { get { return texnamelow; } }
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public long LongHighTexture { get { return longtexnamehigh; } }
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public long LongMiddleTexture { get { return longtexnamemid; } }
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public long LongLowTexture { get { return longtexnamelow; } }
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internal int SerializedIndex { get { return serializedindex; } set { serializedindex = value; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal Sidedef(MapSet map, int listindex, Linedef l, bool front, Sector s)
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{
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// Initialize
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this.elementtype = MapElementType.SIDEDEF; //mxd
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this.map = map;
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this.listindex = listindex;
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this.texnamehigh = "-";
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this.texnamemid = "-";
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this.texnamelow = "-";
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this.longtexnamehigh = MapSet.EmptyLongName;
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this.longtexnamemid = MapSet.EmptyLongName;
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this.longtexnamelow = MapSet.EmptyLongName;
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this.flags = new Dictionary<string, bool>(StringComparer.Ordinal); //mxd
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// Attach linedef
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this.linedef = l;
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if(l != null)
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{
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if(front)
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l.AttachFrontP(this);
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else
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l.AttachBackP(this);
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}
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// Attach sector
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SetSectorP(s);
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if(map == General.Map.Map)
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General.Map.UndoRedo.RecAddSidedef(this);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Already set isdisposed so that changes can be prohibited
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isdisposed = true;
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if(map == General.Map.Map)
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General.Map.UndoRedo.RecRemSidedef(this);
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// Remove from main list
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map.RemoveSidedef(listindex);
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// Detach from linedef
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if(linedef != null) linedef.DetachSidedefP(this);
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// Detach from sector
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SetSectorP(null);
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// Clean up
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sectorlistitem = null;
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linedef = null;
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map = null;
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sector = null;
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//mxd. Restore isdisposed so base classes can do their disposal job
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isdisposed = false;
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Management
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// Call this before changing properties
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protected override void BeforePropsChange()
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{
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if(map == General.Map.Map)
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General.Map.UndoRedo.RecPrpSidedef(this);
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}
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// Serialize / deserialize (passive: this doesn't record)
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new internal void ReadWrite(IReadWriteStream s)
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{
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if(!s.IsWriting) BeforePropsChange();
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base.ReadWrite(s);
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//mxd
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if(s.IsWriting)
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{
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s.wInt(flags.Count);
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foreach(KeyValuePair<string, bool> f in flags)
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{
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s.wString(f.Key);
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s.wBool(f.Value);
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}
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}
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else
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{
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int c;
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s.rInt(out c);
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flags = new Dictionary<string, bool>(c, StringComparer.Ordinal);
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for(int i = 0; i < c; i++)
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{
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string t;
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s.rString(out t);
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bool b;
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s.rBool(out b);
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flags.Add(t, b);
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}
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}
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s.rwInt(ref offsetx);
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s.rwInt(ref offsety);
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s.rwString(ref texnamehigh);
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s.rwString(ref texnamemid);
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s.rwString(ref texnamelow);
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s.rwLong(ref longtexnamehigh);
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s.rwLong(ref longtexnamemid);
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s.rwLong(ref longtexnamelow);
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}
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// This copies all properties to another sidedef
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public void CopyPropertiesTo(Sidedef s)
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{
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s.BeforePropsChange();
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// Copy properties
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s.offsetx = offsetx;
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s.offsety = offsety;
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s.texnamehigh = texnamehigh;
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s.texnamemid = texnamemid;
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s.texnamelow = texnamelow;
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s.longtexnamehigh = longtexnamehigh;
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s.longtexnamemid = longtexnamemid;
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s.longtexnamelow = longtexnamelow;
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s.flags = new Dictionary<string, bool>(flags); //mxd
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base.CopyPropertiesTo(s);
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}
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// This changes sector
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public void SetSector(Sector newsector)
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{
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if(map == General.Map.Map)
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General.Map.UndoRedo.RecRefSidedefSector(this);
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// Change sector
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SetSectorP(newsector);
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}
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internal void SetSectorP(Sector newsector)
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{
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// Detach from sector
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if(sector != null && !sector.IsDisposed) //mxd
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sector.DetachSidedefP(sectorlistitem);
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// Change sector
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sector = newsector;
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// Attach to sector
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if(sector != null && !sector.IsDisposed) //mxd
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sectorlistitem = sector.AttachSidedefP(this);
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General.Map.IsChanged = true;
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}
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// This sets the linedef
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public void SetLinedef(Linedef ld, bool front)
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{
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if(linedef != null) linedef.DetachSidedefP(this);
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if(ld != null)
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{
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if(front)
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ld.AttachFront(this);
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else
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ld.AttachBack(this);
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}
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}
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// This sets the linedef (passive: this doesn't tell the linedef and doesn't record)
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internal void SetLinedefP(Linedef ld)
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{
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linedef = ld;
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}
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//mxd. This translates UDMF fields back into the normal flags and activations
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internal void TranslateFromUDMF()
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{
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// Try to translate UDMF texture offsets to regular ones
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if(longtexnamemid != MapSet.EmptyLongName && MiddleRequired())
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{
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offsetx += (int)UniFields.GetFloat(this.Fields, "offsetx_mid");
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offsety += (int)UniFields.GetFloat(this.Fields, "offsety_mid");
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}
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else if(longtexnamehigh != MapSet.EmptyLongName && HighRequired())
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{
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offsetx += (int)UniFields.GetFloat(this.Fields, "offsetx_top");
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offsety += (int)UniFields.GetFloat(this.Fields, "offsety_top");
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}
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else if(longtexnamelow != MapSet.EmptyLongName && LowRequired())
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{
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offsetx += (int)UniFields.GetFloat(this.Fields, "offsetx_bottom");
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offsety += (int)UniFields.GetFloat(this.Fields, "offsety_bottom");
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}
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// Clear UDMF-related properties
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this.Fields.Clear();
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this.Flags.Clear();
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}
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#endregion
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#region ================== Methods
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// This checks and returns a flag without creating it
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public bool IsFlagSet(string flagname)
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{
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return (flags.ContainsKey(flagname) && flags[flagname]);
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}
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// This sets a flag
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public void SetFlag(string flagname, bool value)
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{
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if(!flags.ContainsKey(flagname) || (IsFlagSet(flagname) != value))
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{
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BeforePropsChange();
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flags[flagname] = value;
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}
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}
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// This returns a copy of the flags dictionary
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public Dictionary<string, bool> GetFlags()
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{
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return new Dictionary<string, bool>(flags);
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}
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// This clears all flags
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public void ClearFlags()
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{
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BeforePropsChange();
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flags.Clear();
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}
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// This removes textures that are not required
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public void RemoveUnneededTextures(bool removemiddle) { RemoveUnneededTextures(removemiddle, false, false); }
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public void RemoveUnneededTextures(bool removemiddle, bool force, bool shiftmiddle)
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{
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bool changed = false; //mxd
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// Check if the line or sectors have no action or tags because
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// if they do, any texture on this side could be needed
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if(force || ((linedef.Tag == 0) && (linedef.Action == 0) && (sector.Tag == 0) &&
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((Other == null) || (Other.sector.Tag == 0))))
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{
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/*if(!HighRequired())
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{
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BeforePropsChange(); //mxd
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changed = true;
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this.texnamehigh = "-";
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this.longtexnamehigh = MapSet.EmptyLongName;
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General.Map.IsChanged = true;
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}
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else*/ if(shiftmiddle && this.longtexnamehigh == MapSet.EmptyLongName && HighRequired()) //mxd
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{
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SetTextureHigh(this.texnamemid);
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changed = true;
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}
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/*if(!LowRequired())
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{
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if(!changed) //mxd
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{
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BeforePropsChange();
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changed = true;
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}
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this.texnamelow = "-";
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this.longtexnamelow = MapSet.EmptyLongName;
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General.Map.IsChanged = true;
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}
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else*/ if(shiftmiddle && this.longtexnamelow == MapSet.EmptyLongName && LowRequired()) //mxd
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{
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SetTextureLow(this.texnamemid);
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changed = true;
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}
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}
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// The middle texture can be removed regardless of any sector tag or linedef action
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if(!MiddleRequired() && removemiddle)
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{
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if(!changed) BeforePropsChange(); //mxd
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this.texnamemid = "-";
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this.longtexnamemid = MapSet.EmptyLongName;
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General.Map.IsChanged = true;
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}
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}
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/// <summary>
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/// This checks if a texture is required
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/// </summary>
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public bool HighRequired()
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{
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// Doublesided?
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if(Other != null)
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{
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//mxd. Check sloped ceilings...
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if(General.Map.UDMF && this.sector != Other.Sector)
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{
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float thisstartz = this.sector.CeilHeight;
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float thisendz = this.sector.CeilHeight;
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float otherstartz = Other.sector.CeilHeight;
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float otherendz = Other.sector.CeilHeight;
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// Check if this side is affected by UDMF slope (it overrides vertex heights, riiiiiight?..) TODO: check this!
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if(this.sector.CeilSlope.GetLengthSq() > 0)
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{
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Plane ceil = new Plane(this.sector.CeilSlope, this.sector.CeilSlopeOffset);
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thisstartz = ceil.GetZ(this.Line.Start.Position);
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thisendz = ceil.GetZ(this.Line.End.Position);
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}
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else if(this.sector.Sidedefs.Count == 3) // Check vertex heights on this side
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{
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if(!float.IsNaN(this.Line.Start.ZCeiling)) thisstartz = this.Line.Start.ZCeiling;
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if(!float.IsNaN(this.Line.End.ZCeiling)) thisendz = this.Line.End.ZCeiling;
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}
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// Check if other side is affected by UDMF slope (it overrides vertex heights, riiiiiight?..) TODO: check this!
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if(Other.sector.CeilSlope.GetLengthSq() > 0)
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{
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Plane ceil = new Plane(Other.sector.CeilSlope, Other.sector.CeilSlopeOffset);
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otherstartz = ceil.GetZ(this.Line.Start.Position);
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otherendz = ceil.GetZ(this.Line.End.Position);
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}
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else if(Other.sector.Sidedefs.Count == 3) // Check other line's vertex heights
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{
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if(!float.IsNaN(this.Line.Start.ZCeiling)) otherstartz = this.Line.Start.ZCeiling;
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if(!float.IsNaN(this.Line.End.ZCeiling)) otherendz = this.Line.End.ZCeiling;
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}
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// Texture is required when our start or end vertex is higher than on the other side.
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if(thisstartz > otherstartz || thisendz > otherendz) return true;
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}
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// Texture is required when ceiling of other side is lower
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return (Other.sector.CeilHeight < this.sector.CeilHeight);
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}
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return false;
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}
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/// <summary>
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/// This checks if a texture is required
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/// </summary>
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public bool MiddleRequired()
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{
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// Texture is required when the line is singlesided
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return (Other == null);
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}
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/// <summary>
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/// This checks if a texture is required
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/// </summary>
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public bool LowRequired()
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{
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// Doublesided?
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if(Other != null)
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{
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//mxd. Check sloped floors...
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if(General.Map.UDMF && this.sector != Other.Sector)
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{
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float thisstartz = this.sector.FloorHeight;
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float thisendz = this.sector.FloorHeight;
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float otherstartz = Other.sector.FloorHeight;
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float otherendz = Other.sector.FloorHeight;
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// Check if this side is affected by UDMF slope (it overrides vertex heights, riiiiiight?..) TODO: check this!
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if(this.sector.FloorSlope.GetLengthSq() > 0)
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{
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Plane floor = new Plane(this.sector.FloorSlope, this.sector.FloorSlopeOffset);
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thisstartz = floor.GetZ(this.Line.Start.Position);
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thisendz = floor.GetZ(this.Line.End.Position);
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}
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else if(this.sector.Sidedefs.Count == 3) // Check vertex heights on this side
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{
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if(!float.IsNaN(this.Line.Start.ZFloor)) thisstartz = this.Line.Start.ZFloor;
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if(!float.IsNaN(this.Line.End.ZFloor)) thisendz = this.Line.End.ZFloor;
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}
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// Check if other side is affected by UDMF slope (it overrides vertex heights, riiiiiight?..) TODO: check this!
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if(Other.sector.FloorSlope.GetLengthSq() > 0)
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{
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Plane floor = new Plane(Other.sector.FloorSlope, Other.sector.FloorSlopeOffset);
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otherstartz = floor.GetZ(this.Line.Start.Position);
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otherendz = floor.GetZ(this.Line.End.Position);
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}
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else if(Other.sector.Sidedefs.Count == 3) // Check other line's vertex heights
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{
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if(!float.IsNaN(this.Line.Start.ZFloor)) otherstartz = this.Line.Start.ZFloor;
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if(!float.IsNaN(this.Line.End.ZFloor)) otherendz = this.Line.End.ZFloor;
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}
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// Texture is required when our start or end vertex is lower than on the other side.
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if(thisstartz < otherstartz || thisendz < otherendz) return true;
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}
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// Texture is required when floor of other side is higher
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return (Other.sector.FloorHeight > this.sector.FloorHeight);
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}
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return false;
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}
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/// <summary>
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/// This returns the height of the upper wall part. Returns 0 when no upper part exists.
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/// </summary>
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public int GetHighHeight()
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{
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Sidedef other = this.Other;
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if(other != null)
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{
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int top = this.sector.CeilHeight;
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int bottom = other.sector.CeilHeight;
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int height = top - bottom;
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return (height > 0) ? height : 0;
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}
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return 0;
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}
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/// <summary>
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/// This returns the height of the middle wall part.
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/// </summary>
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public int GetMiddleHeight()
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{
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Sidedef other = this.Other;
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if(other != null)
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{
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int top = Math.Min(this.Sector.CeilHeight, other.Sector.CeilHeight);
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int bottom = Math.Max(this.Sector.FloorHeight, other.Sector.FloorHeight);
|
|
int height = top - bottom;
|
|
return (height > 0) ? height : 0;
|
|
}
|
|
else
|
|
{
|
|
int top = this.Sector.CeilHeight;
|
|
int bottom = this.Sector.FloorHeight;
|
|
int height = top - bottom;
|
|
return (height > 0) ? height : 0;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This returns the height of the lower wall part. Returns 0 when no lower part exists.
|
|
/// </summary>
|
|
public int GetLowHeight()
|
|
{
|
|
Sidedef other = this.Other;
|
|
if(other != null)
|
|
{
|
|
int top = other.sector.FloorHeight;
|
|
int bottom = this.sector.FloorHeight;
|
|
int height = top - bottom;
|
|
return (height > 0) ? height : 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// This creates a checksum from the sidedef properties
|
|
// Used for faster sidedefs compression
|
|
public uint GetChecksum()
|
|
{
|
|
CRC crc = new CRC();
|
|
crc.Add(sector.FixedIndex);
|
|
crc.Add(offsetx);
|
|
crc.Add(offsety);
|
|
crc.Add(longtexnamehigh);
|
|
crc.Add(longtexnamelow);
|
|
crc.Add(longtexnamemid);
|
|
return (uint)(crc.Value & 0x00000000FFFFFFFF);
|
|
}
|
|
|
|
// This copies textures to another sidedef
|
|
// And possibly also the offsets
|
|
public void AddTexturesTo(Sidedef s)
|
|
{
|
|
int copyoffsets = 0;
|
|
|
|
// s cannot be null
|
|
if(s == null) return;
|
|
|
|
s.BeforePropsChange();
|
|
|
|
// Upper texture set?
|
|
if((texnamehigh.Length > 0) && (texnamehigh != "-"))
|
|
{
|
|
// Copy upper texture
|
|
s.texnamehigh = texnamehigh;
|
|
s.longtexnamehigh = longtexnamehigh;
|
|
|
|
// Counts as a half coice for copying offsets
|
|
copyoffsets += 1;
|
|
|
|
//mxd. Also copy UDMF offsets and scale
|
|
if(General.Map.UDMF)
|
|
{
|
|
UniFields.SetFloat(s.Fields, "offsetx_top", Fields.GetValue("offsetx_top", 0f), 0f);
|
|
UniFields.SetFloat(s.Fields, "offsety_top", Fields.GetValue("offsety_top", 0f), 0f);
|
|
UniFields.SetFloat(s.Fields, "scalex_top", Fields.GetValue("scalex_top", 1.0f), 1.0f);
|
|
UniFields.SetFloat(s.Fields, "scaley_top", Fields.GetValue("scaley_top", 1.0f), 1.0f);
|
|
}
|
|
}
|
|
|
|
// Middle texture set?
|
|
if((texnamemid.Length > 0) && (texnamemid != "-"))
|
|
{
|
|
// Copy middle texture
|
|
s.texnamemid = texnamemid;
|
|
s.longtexnamemid = longtexnamemid;
|
|
|
|
// Counts for copying offsets
|
|
copyoffsets += 2;
|
|
|
|
//mxd. Also copy UDMF offsets and scale
|
|
if(General.Map.UDMF)
|
|
{
|
|
UniFields.SetFloat(s.Fields, "offsetx_mid", Fields.GetValue("offsetx_mid", 0f), 0f);
|
|
UniFields.SetFloat(s.Fields, "offsety_mid", Fields.GetValue("offsety_mid", 0f), 0f);
|
|
UniFields.SetFloat(s.Fields, "scalex_mid", Fields.GetValue("scalex_mid", 1.0f), 1.0f);
|
|
UniFields.SetFloat(s.Fields, "scaley_mid", Fields.GetValue("scaley_mid", 1.0f), 1.0f);
|
|
}
|
|
}
|
|
|
|
// Lower texture set?
|
|
if((texnamelow.Length > 0) && (texnamelow != "-"))
|
|
{
|
|
// Copy middle texture
|
|
s.texnamelow = texnamelow;
|
|
s.longtexnamelow = longtexnamelow;
|
|
|
|
// Counts as a half coice for copying offsets
|
|
copyoffsets += 1;
|
|
|
|
//mxd. Also copy UDMF offsets and scale
|
|
if(General.Map.UDMF)
|
|
{
|
|
UniFields.SetFloat(s.Fields, "offsetx_bottom", Fields.GetValue("offsetx_bottom", 0f), 0f);
|
|
UniFields.SetFloat(s.Fields, "offsety_bottom", Fields.GetValue("offsety_bottom", 0f), 0f);
|
|
UniFields.SetFloat(s.Fields, "scalex_bottom", Fields.GetValue("scalex_bottom", 1.0f), 1.0f);
|
|
UniFields.SetFloat(s.Fields, "scaley_bottom", Fields.GetValue("scaley_bottom", 1.0f), 1.0f);
|
|
}
|
|
}
|
|
|
|
// Copy offsets also?
|
|
if(copyoffsets >= 2)
|
|
{
|
|
// Copy offsets
|
|
s.offsetx = offsetx;
|
|
s.offsety = offsety;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
//mxd. String representation
|
|
public override string ToString()
|
|
{
|
|
#if DEBUG
|
|
return "Sidedef " + listindex + (marked ? " (marked)" : "") + " (Line " + linedef.Index + (linedef.Marked ? " (marked)" : "") + ", Sector " + sector.Index + (sector.Marked ? " (marked)" : "") + ")";
|
|
#else
|
|
return "Sidedef " + listindex;
|
|
#endif
|
|
}
|
|
|
|
|
|
#endregion
|
|
|
|
#region ================== Changes
|
|
|
|
// This updates all properties
|
|
public void Update(int offsetx, int offsety, string thigh, string tmid, string tlow)
|
|
{
|
|
Update(offsetx, offsety, thigh, tmid, tlow, new Dictionary<string, bool>(StringComparer.Ordinal));
|
|
}
|
|
|
|
//mxd. This updates all properties (UDMF version)
|
|
public void Update(int offsetx, int offsety, string thigh, string tmid, string tlow, Dictionary<string, bool> flags)
|
|
{
|
|
BeforePropsChange();
|
|
|
|
// Apply changes
|
|
this.offsetx = offsetx;
|
|
this.offsety = offsety;
|
|
this.flags = new Dictionary<string, bool>(flags); //mxd
|
|
//SetTextureMid(tmid);
|
|
//SetTextureLow(tlow);
|
|
//SetTextureHigh(thigh);
|
|
|
|
//mxd. Set mid texture
|
|
texnamemid = string.IsNullOrEmpty(tmid) ? "-" : tmid;
|
|
longtexnamemid = Lump.MakeLongName(tmid);
|
|
|
|
//mxd. Set low texture
|
|
texnamelow = string.IsNullOrEmpty(tlow) ? "-" : tlow;
|
|
longtexnamelow = Lump.MakeLongName(tlow);
|
|
|
|
//mxd. Set high texture
|
|
texnamehigh = string.IsNullOrEmpty(thigh) ? "-" : thigh;
|
|
longtexnamehigh = Lump.MakeLongName(texnamehigh);
|
|
|
|
//mxd. Map is changed
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
// This sets texture
|
|
public void SetTextureHigh(string name)
|
|
{
|
|
BeforePropsChange();
|
|
|
|
texnamehigh = string.IsNullOrEmpty(name) ? "-" : name; //mxd
|
|
longtexnamehigh = Lump.MakeLongName(name);
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
// This sets texture
|
|
public void SetTextureMid(string name)
|
|
{
|
|
BeforePropsChange();
|
|
|
|
texnamemid = string.IsNullOrEmpty(name) ? "-" : name; //mxd;
|
|
longtexnamemid = Lump.MakeLongName(name);
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
// This sets texture
|
|
public void SetTextureLow(string name)
|
|
{
|
|
BeforePropsChange();
|
|
|
|
texnamelow = string.IsNullOrEmpty(name) ? "-" : name; //mxd;
|
|
longtexnamelow = Lump.MakeLongName(name);
|
|
General.Map.IsChanged = true;
|
|
}
|
|
|
|
// This sets udmf texture offset
|
|
public void SetUdmfTextureOffsetX(int offset)
|
|
{
|
|
this.Fields.BeforeFieldsChange();
|
|
|
|
//top
|
|
if(longtexnamehigh != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(texnamehigh))
|
|
{
|
|
ImageData texture = General.Map.Data.GetTextureImage(texnamehigh);
|
|
float scaleTop = Fields.GetValue("scalex_top", 1.0f);
|
|
|
|
float value = Fields.GetValue("offsetx_top", 0f);
|
|
float result = (float)(Math.Round(value + offset * scaleTop) % texture.Width);
|
|
UniFields.SetFloat(Fields, "offsetx_top", result);
|
|
}
|
|
|
|
//middle
|
|
if(longtexnamemid != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(texnamemid))
|
|
{
|
|
ImageData texture = General.Map.Data.GetTextureImage(texnamemid);
|
|
float scaleMid = Fields.GetValue("scalex_mid", 1.0f);
|
|
|
|
float value = Fields.GetValue("offsetx_mid", 0f);
|
|
float result = (float)(Math.Round(value + offset * scaleMid) % texture.Width);
|
|
UniFields.SetFloat(Fields, "offsetx_mid", result);
|
|
}
|
|
|
|
//bottom
|
|
if(longtexnamelow != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(texnamelow))
|
|
{
|
|
ImageData texture = General.Map.Data.GetTextureImage(texnamelow);
|
|
float scaleLow = Fields.GetValue("scalex_bottom", 1.0f);
|
|
|
|
float value = Fields.GetValue("offsetx_bottom", 0f);
|
|
float result = (float)(Math.Round(value + offset * scaleLow) % texture.Width);
|
|
UniFields.SetFloat(Fields, "offsetx_bottom", result);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|