UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
2009-06-16 18:28:33 +00:00
..
BaseVisualGeometrySector.cs Floodfill and texture alignment now stay within selection, if a selection was made 2009-06-12 09:44:38 +00:00
BaseVisualGeometrySidedef.cs Floodfill and texture alignment now stay within selection, if a selection was made 2009-06-12 09:44:38 +00:00
BaseVisualMode.cs @ fixed potential crash when using undo/redo in visual mode 2009-06-16 18:28:33 +00:00
BaseVisualSector.cs Fixed sector sidedefs not being updated when editing sector height from within Visual Mode 2009-05-09 13:41:26 +00:00
BaseVisualThing.cs Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
IVisualEventReceiver.cs Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
VisualActionResult.cs @ work in progress (do not use this revision) 2009-05-02 14:59:05 +00:00
VisualCeiling.cs Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
VisualFloor.cs Fixed a bug with sector highlighting in Visual Mode (occurred when a sector contains lines that have the same sector on both sides) 2009-05-06 07:26:12 +00:00
VisualLower.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualMiddleDouble.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualMiddleSingle.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualSidedefParts.cs Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
VisualUpper.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00