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BaseVisualGeometrySector.cs
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Floodfill and texture alignment now stay within selection, if a selection was made
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2009-06-12 09:44:38 +00:00 |
BaseVisualGeometrySidedef.cs
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Floodfill and texture alignment now stay within selection, if a selection was made
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2009-06-12 09:44:38 +00:00 |
BaseVisualMode.cs
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@ fixed potential crash when using undo/redo in visual mode
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2009-06-16 18:28:33 +00:00 |
BaseVisualSector.cs
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Fixed sector sidedefs not being updated when editing sector height from within Visual Mode
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2009-05-09 13:41:26 +00:00 |
BaseVisualThing.cs
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Added selection feature in Visual Mode (click left mouse button to select)
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2009-05-03 19:22:32 +00:00 |
IVisualEventReceiver.cs
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Added selection feature in Visual Mode (click left mouse button to select)
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2009-05-03 19:22:32 +00:00 |
VisualActionResult.cs
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@ work in progress (do not use this revision)
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2009-05-02 14:59:05 +00:00 |
VisualCeiling.cs
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Added selection feature in Visual Mode (click left mouse button to select)
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2009-05-03 19:22:32 +00:00 |
VisualFloor.cs
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Fixed a bug with sector highlighting in Visual Mode (occurred when a sector contains lines that have the same sector on both sides)
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2009-05-06 07:26:12 +00:00 |
VisualLower.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
VisualMiddleDouble.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
VisualMiddleSingle.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |
VisualSidedefParts.cs
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Added selection feature in Visual Mode (click left mouse button to select)
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2009-05-03 19:22:32 +00:00 |
VisualUpper.cs
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@ re-added source code with new directory structure
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2009-04-19 18:07:22 +00:00 |