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Actions
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
Compilers
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
Config
DECORATE: added "$argN" special comment. It can be used to specify default argument names.
2015-02-04 18:02:03 +00:00
Controls
Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
2015-03-03 09:42:54 +00:00
Data
TEXTURES parser: "optional" texture definition keyword was not supported.
2015-03-04 09:37:30 +00:00
Editing
Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
2015-02-06 09:01:33 +00:00
General
Added some more boilerplate to MapManager.CompileLump()
2015-01-29 08:18:11 +00:00
Geometry
Linedefs Mode, UDMF: rewritten "Make Gradient Brightness" action. Fixed some logic errors, added interpolation modes support.
2015-02-24 20:25:42 +00:00
GZBuilder
Edit forms: tag lists are now sorted in descending order.
2015-02-27 14:32:29 +00:00
IO
UDMF: raised sector slope precision to 7 decimal places when saving a map.
2015-01-11 19:42:57 +00:00
Map
Fixed, Visual mode: "Paste Texture Flood-Fill" action used long texture names regardless of current setting in Map Options.
2015-02-19 13:00:19 +00:00
Plugins
Draw modes: linedef length labels no longer overlap linedefs.
2014-11-12 11:22:14 +00:00
Properties
Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
2015-01-25 23:22:42 +00:00
Rendering
Changed, "Make Brightness Gradient" action: MAPINFO FadeColor and OutsideFogColor properties are now used when first or last sector doesn't have "fadecolor" property when making a fade gradient.
2015-02-20 13:22:43 +00:00
Resources
Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type.
2015-01-10 23:12:19 +00:00
Types
Edit forms: tag lists are now sorted in descending order.
2015-02-27 14:32:29 +00:00
VisualModes
Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
2015-02-12 22:04:49 +00:00
Windows
Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size.
2015-03-03 09:42:54 +00:00
ZDoom
TEXTURES parser: "optional" texture definition keyword was not supported.
2015-03-04 09:37:30 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
2015-02-24 13:38:35 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00