UltimateZoneBuilder/Help/gzdb/features/classic_modes/mode_drawrect.html
MaxED c742684bf8 Fixed documentation typos reported by Overwatch-C-17.
A couple of cosmetic fixes in ZDoom_linedefs.cfg.
2015-03-31 18:39:49 +00:00

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1.5 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>Draw Rectangle mode</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Template">
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<div id="gz_title"><h1>Draw Rectangle mode</h1></div>
<div id="contents">
<p>
This mode lets you draw various rectangle shapes.<br>
<b>Menu path:</b> Mode -&gt; Draw Rectangle.<br />
<b>Action category:</b> Drawing.<br>
<b>Default key:</b> Ctrl-Shift-D.<br>
<b>Additional actions:</b> Increase Subdivision Level, Decrease Subdivision Level, Increase Corners Bevel, Decrease Corners Bevel.<br><br>
You can activate this mode by pressing <strong>Ctrl-Shift-D</strong> (default key).<br>
You can use the side panel or &quot;<strong>Increase/Decrease Subdivision Level</strong>&quot; and &quot;<strong>Increase/Decrease Corners Bevel</strong>&quot; actions to change corner bevel ammount and detail level:
<br>
<img src="draw_rectangle1.jpg" />
<br>
Negative bevel values are also supported:
<br>
<img src="draw_rectangle2.jpg" />
<br>
When using &quot;<strong>Increase/Decrease Corners Bevel</strong>&quot; adtions, the bevel increment is based on the current grid size.</p>
</div>
</body>