mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
b104e88a1d
Visual Mode, UDMF: "Auto-align Textures Y" action now applies vertical scale of first (highlighted) surface to the rest of aligned surfaces. Linedef Edit Form, UDMF: lower sidedef texture offsets were never displayed. Some more changes in auto texture alignment of newly drawn lines. BuilderEffects plugin should compile now.
136 lines
No EOL
5.5 KiB
XML
136 lines
No EOL
5.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{B859BE0F-A992-476D-A642-FA8EFE94AAA5}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CodeImp.DoomBuilder.BuilderEffects</RootNamespace>
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<AssemblyName>BuilderEffects</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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<DefineConstants>
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</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Builder, Version=2.1.2.1557, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Build\Builder.exe</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="Trackbar, Version=1.0.2486.37933, Culture=neutral, PublicKeyToken=503bf28f63ad27b4">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\Build\Trackbar.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BuilderPlug.cs" />
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<Compile Include="Controls\NumericUpDownEx.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Controls\IntControl.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Controls\IntControl.designer.cs">
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<DependentUpon>IntControl.cs</DependentUpon>
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</Compile>
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<Compile Include="Interface\JitterSectorsForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Interface\JitterSectorsForm.Designer.cs">
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<DependentUpon>JitterSectorsForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Interface\JitterThingsForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Interface\JitterThingsForm.Designer.cs">
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<DependentUpon>JitterThingsForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Interface\JitterVerticesForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Interface\JitterVerticesForm.Designer.cs">
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<DependentUpon>JitterVerticesForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Interface\MenusForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Interface\MenusForm.Designer.cs">
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<DependentUpon>MenusForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Interface\MenusForm.resx">
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<DependentUpon>MenusForm.cs</DependentUpon>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Controls\IntControl.resx">
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<DependentUpon>IntControl.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Interface\JitterSectorsForm.resx">
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<DependentUpon>JitterSectorsForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Interface\JitterThingsForm.resx">
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<DependentUpon>JitterThingsForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Interface\JitterVerticesForm.resx">
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<DependentUpon>JitterVerticesForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<EmbeddedResource Include="Resources\Actions.cfg" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\Update.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\Jitter.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |