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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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36f391653a
Added Color Picker plugin Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom. Fixed a bug when editing thing properties in Visual mode didn't update visual thing. Fixed incorrect doom-style walls shading when sector has "lightcolor" property set. Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error. GZDoomBuilder will now show error message prior to failing.
57 lines
1.9 KiB
Text
57 lines
1.9 KiB
Text
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Doom Builder Plugin Information
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===========================================================================
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Title: (G)ZDoom Editing Plugin
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Author: Pascal vd Heiden
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Plugin version: 0.0
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Core version needed: 2.1.0.1394
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Description
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===========================================================================
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This plugins adds features to help editing with the new features in the
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ZDoom and GZDoom sourceports and those derived from these sourceports.
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List of supported features in this plugin:
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- Slopes
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- 3D floors (also sloped)
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- Colored sector lighting
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- Light levels in sectors (also sloped)
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- Flat scaling, rotation and offsets
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- Texture scaling and offsets
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Installation
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===========================================================================
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1) Place the GZDoomEditing.dll file in Doom Builder's "Plugins" directory.
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2) Start Doom Builder and go to Tools menu, Preferences. Choose the
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Controls tab and find the "GZDoom Visual Mode" action in the Modes group.
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Set this action to a key you wish to use to switch into and out from
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Visual Mode. You can give this the same key as your original mode, because
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now we will replace the original Visual Mode with the new one.
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3) Go to Tools menu, Game Configurations. Choose the game configuration on
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which you wish to use the new Visual Mode. This plugin is made for UDMF
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formats, but some features also work for Hexen format. Go to the Modes tab
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and UNCHECK the original Visual Mode and CHECK the "GZDoom Visual Mode".
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You can also have both Visual Modes together (simply do not uncheck the
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original Visual Modein step 3) but you will need a different key for the
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action that switches to the mode.
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Usage
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===========================================================================
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I don't feel like writing this now. Figure it out yourself.
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