UltimateZoneBuilder/Source/Core
MaxED 506f4054a5 GZDoomBuilder 1.04a:
Sector dynamic lights are now rendered properly.
2012-04-25 20:13:12 +00:00
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Actions Linked with the latest SlimDX (September 2011) 2011-12-02 19:49:09 +00:00
Compilers Changed when/how the scripts are compiled and errors are shown 2009-05-10 19:04:47 +00:00
Config GZDoomBuilder 1.04: 2012-04-25 11:44:36 +00:00
Controls Fixed a bug where double-clicking the header in the UDMF custom properties tab would result in a crash 2012-04-14 14:02:32 +00:00
Data 2012-04-17 19:13:47 +00:00
Editing Fixed some problems with copy/paste in modes where it can't be used. 2011-12-03 14:49:53 +00:00
General 2012-04-17 19:13:47 +00:00
Geometry GZDoomBuilder 1.03: 2012-04-23 21:35:48 +00:00
GZBuilder GZDoomBuilder 1.04: 2012-04-25 11:44:36 +00:00
IO Fixed thing angles so that any value in the −32768..32767 range can be entered. Also fixed the thing angle in the info panel accordingly and optimized the rendering slightly. 2010-10-05 08:31:27 +00:00
Map 2012-04-17 19:13:47 +00:00
Plugins Added some functionality for plugins that want to render in other editing modes 2010-08-22 12:09:32 +00:00
Properties GZDoomBuilder 1.02 2012-04-18 19:34:11 +00:00
Rendering GZDoomBuilder 1.04: 2012-04-25 11:44:36 +00:00
Resources GZDoomBuilder 1.04: 2012-04-25 11:44:36 +00:00
Types Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
VisualModes GZDoomBuilder 1.04a: 2012-04-25 20:13:12 +00:00
Windows GZDoomBuilder 1.04: 2012-04-25 11:44:36 +00:00
ZDoom Fixed a problem that allowed endless recursion when instructed by DECORATE goto statements. 2010-08-28 16:48:17 +00:00
Builder.csproj GZDoomBuilder 1.03: 2012-04-23 21:35:48 +00:00
Builder.sln 2012-04-17 19:13:47 +00:00