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40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/*
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** BuilderNative Renderer
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** Copyright (c) 2019 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#pragma once
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#include "../Backend.h"
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class GLBackend : public Backend
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{
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public:
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RenderDevice* NewRenderDevice(void* disp, void* window) override;
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void DeleteRenderDevice(RenderDevice* device) override;
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VertexBuffer* NewVertexBuffer() override;
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void DeleteVertexBuffer(VertexBuffer* buffer) override;
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IndexBuffer* NewIndexBuffer() override;
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void DeleteIndexBuffer(IndexBuffer* buffer) override;
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Texture* NewTexture() override;
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void DeleteTexture(Texture* texture) override;
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};
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