mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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0c1c44c14b
Visual mode: added "Reset Local Texture Offsets (UDMF)" action (default key is Ctrl-Shift-R). It will reset upper/middle/lower texture offsets in UDMF and will act exactly as "Reset Texture Offsets" action in other map formats.
65 lines
2 KiB
C#
65 lines
2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal interface IVisualEventReceiver
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{
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// The events that must be handled
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void OnSelectBegin();
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void OnSelectEnd();
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void OnEditBegin();
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void OnEditEnd();
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void OnMouseMove(MouseEventArgs e);
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void OnChangeTargetHeight(int amount);
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void OnChangeTargetBrightness(bool up);
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void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection);
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void OnChangeTextureScale(float incrementX, float incrementY); //mxd
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void OnResetTextureOffset();
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void OnResetLocalTextureOffset(); //mxd. This should reset upper/middle/lower offsets (UDMF only)
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void OnSelectTexture();
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void OnCopyTexture();
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void OnPasteTexture();
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void OnCopyTextureOffsets();
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void OnPasteTextureOffsets();
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void OnCopyProperties();
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void OnPasteProperties();
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void OnTextureAlign(bool alignx, bool aligny);
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void OnTextureFit(bool fitWidth, bool fitHeight); //mxd
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void OnTextureFloodfill();
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void OnToggleUpperUnpegged();
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void OnToggleLowerUnpegged();
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void OnProcess(float deltatime);
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void OnInsert();
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void OnDelete();
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// Assist functions
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void ApplyTexture(string texture);
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void ApplyUpperUnpegged(bool set);
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void ApplyLowerUnpegged(bool set);
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// Other methods
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string GetTextureName();
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void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight); //mxd
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bool IsSelected(); //mxd
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}
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}
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