mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
20 lines
No EOL
464 B
C#
Executable file
20 lines
No EOL
464 B
C#
Executable file
using System.Collections.Generic;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.GZBuilder.Data;
|
|
|
|
namespace CodeImp.DoomBuilder.GZBuilder.MD3
|
|
{
|
|
internal class GZModel
|
|
{
|
|
internal readonly List<Mesh> Meshes;
|
|
internal readonly List<Texture> Textures;
|
|
internal float Radius;
|
|
internal BoundingBoxSizes BBox;
|
|
|
|
internal GZModel()
|
|
{
|
|
Meshes = new List<Mesh>();
|
|
Textures = new List<Texture>();
|
|
}
|
|
}
|
|
} |