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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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2150 lines
71 KiB
C#
Executable file
2150 lines
71 KiB
C#
Executable file
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Controls;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class SectorEditFormUDMF : DelayedForm
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{
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#region ================== Events
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public event EventHandler OnValuesChanged; //mxd
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#endregion
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#region ================== Constants
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private const string NO_SOUND_SEQUENCE = "None"; //mxd
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private const string NO_TERRAIN = "Default"; //mxd
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private const string NO_DAMAGETYPE = "None"; //mxd
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#endregion
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#region ================== Variables
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private ICollection<Sector> sectors;
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private Dictionary<Sector, SectorProperties> sectorprops; //mxd
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private bool preventchanges; //mxd
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private bool undocreated; //mxd
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private StepsList anglesteps; //mxd
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private readonly List<string> renderstyles; //mxd
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private readonly List<string> portalrenderstyles; //mxd
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//mxd. Slope pivots
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private Vector2D globalslopepivot;
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private Dictionary<Sector, Vector2D> slopepivots;
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#endregion
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#region ================== Structs
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private struct SectorProperties //mxd
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{
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public readonly int Brightness;
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public readonly int FloorHeight;
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public readonly int CeilHeight;
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public readonly string FloorTexture;
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public readonly string CeilTexture;
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//UDMF stuff
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public readonly int LightColor;
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public readonly int FadeColor;
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public readonly int FogDensity;
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//public float Desaturation;
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//UDMF Ceiling
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public readonly float CeilOffsetX;
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public readonly float CeilOffsetY;
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public readonly float CeilScaleX;
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public readonly float CeilScaleY;
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//public float CeilAlpha;
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public readonly float CeilRotation;
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public readonly int CeilBrightness;
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public readonly bool CeilLightAbsoulte;
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public readonly int CeilGlowColor;
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public readonly float CeilGlowHeight;
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//UDMF Floor
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public readonly float FloorOffsetX;
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public readonly float FloorOffsetY;
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public readonly float FloorScaleX;
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public readonly float FloorScaleY;
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//public float FloorAlpha;
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public readonly float FloorRotation;
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public readonly int FloorBrightness;
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public readonly bool FloorLightAbsoulte;
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public readonly int FloorGlowColor;
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public readonly float FloorGlowHeight;
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//UDMF slopes. Angles are in degrees
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public readonly Vector3D FloorSlope;
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public readonly Vector3D CeilSlope;
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public readonly float FloorSlopeAngleXY;
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public readonly float FloorSlopeAngleZ;
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public readonly float FloorSlopeOffset;
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public readonly float CeilSlopeAngleXY;
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public readonly float CeilSlopeAngleZ;
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public readonly float CeilSlopeOffset;
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//[ZZ] UDMF Doom64 sector colors
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public readonly int D64ColorCeiling;
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public readonly int D64ColorWallTop;
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public readonly int D64ColorWallBottom;
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public readonly int D64ColorFloor;
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public readonly int D64ColorThings;
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public SectorProperties(Sector s)
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{
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Brightness = s.Brightness;
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FloorHeight = s.FloorHeight;
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CeilHeight = s.CeilHeight;
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FloorTexture = s.FloorTexture;
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CeilTexture = s.CeilTexture;
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//UDMF stuff
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LightColor = UniFields.GetInteger(s.Fields, "lightcolor", PixelColor.INT_WHITE_NO_ALPHA);
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FadeColor = UniFields.GetInteger(s.Fields, "fadecolor", 0);
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FogDensity = UniFields.GetInteger(s.Fields, "fogdensity", 0);
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//UDMF Ceiling
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CeilOffsetX = UniFields.GetFloat(s.Fields, "xpanningceiling", 0f);
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CeilOffsetY = UniFields.GetFloat(s.Fields, "ypanningceiling", 0f);
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CeilScaleX = UniFields.GetFloat(s.Fields, "xscaleceiling", 1.0f);
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CeilScaleY = UniFields.GetFloat(s.Fields, "yscaleceiling", 1.0f);
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//CeilAlpha = UniFields.GetFloat(s.Fields, "alphaceiling", 1.0f);
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CeilRotation = s.Fields.GetValue("rotationceiling", 0.0f);
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CeilBrightness = s.Fields.GetValue("lightceiling", 0);
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CeilLightAbsoulte = s.Fields.GetValue("lightceilingabsolute", false);
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CeilGlowColor = s.Fields.GetValue("ceilingglowcolor", 0);
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CeilGlowHeight = s.Fields.GetValue("ceilingglowheight", 0f);
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//UDMF Floor
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FloorOffsetX = UniFields.GetFloat(s.Fields, "xpanningfloor", 0f);
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FloorOffsetY = UniFields.GetFloat(s.Fields, "ypanningfloor", 0f);
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FloorScaleX = UniFields.GetFloat(s.Fields, "xscalefloor", 1.0f);
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FloorScaleY = UniFields.GetFloat(s.Fields, "yscalefloor", 1.0f);
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//FloorAlpha = UniFields.GetFloat(s.Fields, "alphafloor", 1.0f);
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FloorRotation = s.Fields.GetValue("rotationfloor", 0.0f);
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FloorBrightness = s.Fields.GetValue("lightfloor", 0);
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FloorLightAbsoulte = s.Fields.GetValue("lightfloorabsolute", false);
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FloorGlowColor = s.Fields.GetValue("floorglowcolor", 0);
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FloorGlowHeight = s.Fields.GetValue("floorglowheight", 0f);
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//UDMF slopes
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if(s.FloorSlope.GetLengthSq() > 0)
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{
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FloorSlopeAngleXY = General.ClampAngle((float)Math.Round(Angle2D.RadToDeg(s.FloorSlope.GetAngleXY()) - 180, 1));
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FloorSlopeAngleZ = -(float)Math.Round(Angle2D.RadToDeg(s.FloorSlope.GetAngleZ()) - 90, 1);
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FloorSlopeOffset = (float.IsNaN(s.FloorSlopeOffset) ? s.FloorHeight : s.FloorSlopeOffset);
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}
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else
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{
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FloorSlopeAngleXY = 0;
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FloorSlopeAngleZ = 0;
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FloorSlopeOffset = -s.FloorHeight;
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}
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FloorSlope = s.FloorSlope;
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if(s.CeilSlope.GetLengthSq() > 0)
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{
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CeilSlopeAngleXY = General.ClampAngle((float)Math.Round(Angle2D.RadToDeg(s.CeilSlope.GetAngleXY()) - 180, 1));
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CeilSlopeAngleZ = -(float)Math.Round(270 - Angle2D.RadToDeg(s.CeilSlope.GetAngleZ()), 1);
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CeilSlopeOffset = (float.IsNaN(s.CeilSlopeOffset) ? s.CeilHeight : s.CeilSlopeOffset);
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}
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else
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{
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CeilSlopeAngleXY = 0;
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CeilSlopeAngleZ = 0;
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CeilSlopeOffset = s.CeilHeight;
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}
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CeilSlope = s.CeilSlope;
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D64ColorCeiling = s.Fields.GetValue("color_ceiling", PixelColor.INT_WHITE_NO_ALPHA);
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D64ColorWallTop = s.Fields.GetValue("color_walltop", PixelColor.INT_WHITE_NO_ALPHA);
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D64ColorThings = s.Fields.GetValue("color_sprites", PixelColor.INT_WHITE_NO_ALPHA);
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D64ColorWallBottom = s.Fields.GetValue("color_wallbottom", PixelColor.INT_WHITE_NO_ALPHA);
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D64ColorFloor = s.Fields.GetValue("color_floor", PixelColor.INT_WHITE_NO_ALPHA);
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}
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}
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#endregion
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#region ================== Constructor
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public SectorEditFormUDMF()
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{
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InitializeComponent();
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//mxd. Load settings
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if(General.Settings.StoreSelectedEditTab)
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{
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int activetab = General.Settings.ReadSetting("windows." + configname + ".activetab", 0);
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tabs.SelectTab(activetab);
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}
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// Fill flags list
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foreach(KeyValuePair<string, string> lf in General.Map.Config.SectorFlags)
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flags.Add(lf.Value, lf.Key);
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flags.Enabled = General.Map.Config.SectorFlags.Count > 0;
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// Fill floor protal flags list
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foreach(KeyValuePair<string, string> lf in General.Map.Config.FloorPortalFlags)
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floorportalflags.Add(lf.Value, lf.Key);
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floorportalflags.Enabled = General.Map.Config.FloorPortalFlags.Count > 0;
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// Fill ceiling protal flags list
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foreach(KeyValuePair<string, string> lf in General.Map.Config.CeilingPortalFlags)
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ceilportalflags.Add(lf.Value, lf.Key);
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ceilportalflags.Enabled = General.Map.Config.CeilingPortalFlags.Count > 0;
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// Setup renderstyles
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if(General.Map.Config.SectorRenderStyles.Count > 0)
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{
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string[] rskeys = new string[General.Map.Config.SectorRenderStyles.Count];
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General.Map.Config.SectorRenderStyles.Keys.CopyTo(rskeys, 0);
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renderstyles = new List<string>(rskeys);
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}
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else
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{
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renderstyles = new List<string>();
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}
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floorRenderStyle.Enabled = (renderstyles.Count > 0);
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labelfloorrenderstyle.Enabled = (renderstyles.Count > 0);
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ceilRenderStyle.Enabled = (renderstyles.Count > 0);
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labelceilrenderstyle.Enabled = (renderstyles.Count > 0);
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// Fill renderstyles
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foreach(string name in General.Map.Config.SectorRenderStyles.Values)
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{
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floorRenderStyle.Items.Add(name);
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ceilRenderStyle.Items.Add(name);
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}
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// Setup portal renderstyles
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if(General.Map.Config.SectorPortalRenderStyles.Count > 0)
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{
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string[] rskeys = new string[General.Map.Config.SectorPortalRenderStyles.Count];
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General.Map.Config.SectorPortalRenderStyles.Keys.CopyTo(rskeys, 0);
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portalrenderstyles = new List<string>(rskeys);
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}
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else
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{
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portalrenderstyles = new List<string>();
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}
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floorportalrenderstyle.Enabled = (portalrenderstyles.Count > 0);
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floorportalrenderstylelabel.Enabled = (portalrenderstyles.Count > 0);
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ceilportalrenderstyle.Enabled = (portalrenderstyles.Count > 0);
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ceilportalrenderstylelabel.Enabled = (portalrenderstyles.Count > 0);
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// Fill portal renderstyles
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foreach(string name in General.Map.Config.SectorPortalRenderStyles.Values)
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{
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floorportalrenderstyle.Items.Add(name);
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ceilportalrenderstyle.Items.Add(name);
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}
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// Fill effects list
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effect.GeneralizedOptions = General.Map.Config.GenEffectOptions; //mxd
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effect.AddInfo(General.Map.Config.SortedSectorEffects.ToArray());
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// Fill sound sequences list
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soundsequence.Items.Add(NO_SOUND_SEQUENCE);
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soundsequence.Items.AddRange(General.Map.Data.SoundSequences);
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// Fill damagetype list
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damagetype.Items.Add(NO_DAMAGETYPE);
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damagetype.Items.AddRange(General.Map.Data.DamageTypes);
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// Fill terrain type lists
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ceilterrain.Items.Add(NO_TERRAIN);
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ceilterrain.Items.AddRange(General.Map.Data.TerrainNames);
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floorterrain.Items.Add(NO_TERRAIN);
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floorterrain.Items.AddRange(General.Map.Data.TerrainNames);
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// Initialize custom fields editor
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fieldslist.Setup("sector");
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// Fill universal fields list
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fieldslist.ListFixedFields(General.Map.Config.SectorFields);
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// Initialize image selectors
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floortex.Initialize();
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ceilingtex.Initialize();
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// Set steps for brightness field
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brightness.StepValues = General.Map.Config.BrightnessLevels;
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// Apply settings
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ceilScale.LinkValues = General.Settings.ReadSetting("windows." + configname + ".linkceilingscale", false);
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floorScale.LinkValues = General.Settings.ReadSetting("windows." + configname + ".linkfloorscale", false);
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cbUseCeilLineAngles.Checked = General.Settings.ReadSetting("windows." + configname + ".useceillineangles", false);
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cbUseFloorLineAngles.Checked = General.Settings.ReadSetting("windows." + configname + ".usefloorlineangles", false);
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ceilingslopecontrol.UseLineAngles = General.Settings.ReadSetting("windows." + configname + ".useceilslopelineangles", false);
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floorslopecontrol.UseLineAngles = General.Settings.ReadSetting("windows." + configname + ".usefloorslopelineangles", false);
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ceilingslopecontrol.PivotMode = (SlopePivotMode)General.Settings.ReadSetting("windows." + configname + ".ceilpivotmode", (int)SlopePivotMode.LOCAL);
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floorslopecontrol.PivotMode = (SlopePivotMode)General.Settings.ReadSetting("windows." + configname + ".floorpivotmode", (int)SlopePivotMode.LOCAL);
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}
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#endregion
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#region ================== Methods
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// This sets up the form to edit the given sectors
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public void Setup(ICollection<Sector> sectors)
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{
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preventchanges = true; //mxd
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undocreated = false;
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// Keep this list
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this.sectors = sectors;
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if(sectors.Count > 1) this.Text = "Edit Sectors (" + sectors.Count + ")";
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sectorprops = new Dictionary<Sector, SectorProperties>(sectors.Count); //mxd
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//mxd. Set default height offset
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heightoffset.Text = "0";
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CreateHelperProps(sectors); //mxd
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////////////////////////////////////////////////////////////////////////
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// Set all options to the first sector properties
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////////////////////////////////////////////////////////////////////////
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// Get first sector
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Sector sc = General.GetByIndex(sectors, 0);
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// Flags
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foreach(CheckBox c in flags.Checkboxes)
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if(sc.Flags.ContainsKey(c.Tag.ToString())) c.Checked = sc.Flags[c.Tag.ToString()];
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// Portal flags
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foreach(CheckBox c in floorportalflags.Checkboxes)
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if(sc.Flags.ContainsKey(c.Tag.ToString())) c.Checked = sc.Flags[c.Tag.ToString()];
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foreach(CheckBox c in ceilportalflags.Checkboxes)
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if(sc.Flags.ContainsKey(c.Tag.ToString())) c.Checked = sc.Flags[c.Tag.ToString()];
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// Effects
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effect.Value = sc.Effect;
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brightness.Text = sc.Brightness.ToString();
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// Floor/ceiling
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floorheight.Text = sc.FloorHeight.ToString();
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ceilingheight.Text = sc.CeilHeight.ToString();
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floortex.TextureName = sc.FloorTexture;
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ceilingtex.TextureName = sc.CeilTexture;
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// UDMF stuff
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// Texture offsets
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ceilOffsets.SetValuesFrom(sc.Fields, true);
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floorOffsets.SetValuesFrom(sc.Fields, true);
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// Texture scale
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ceilScale.SetValuesFrom(sc.Fields, true);
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floorScale.SetValuesFrom(sc.Fields, true);
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// Texture rotation
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float ceilAngle = sc.Fields.GetValue("rotationceiling", 0.0f);
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float floorAngle = sc.Fields.GetValue("rotationfloor", 0.0f);
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ceilRotation.Text = ceilAngle.ToString();
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floorRotation.Text = floorAngle.ToString();
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ceilAngleControl.Angle = General.ClampAngle(360 - (int)ceilAngle);
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floorAngleControl.Angle = General.ClampAngle(360 - (int)floorAngle);
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// Texture brightness
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ceilBrightness.Text = sc.Fields.GetValue("lightceiling", 0).ToString();
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floorBrightness.Text = sc.Fields.GetValue("lightfloor", 0).ToString();
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ceilLightAbsolute.Checked = sc.Fields.GetValue("lightceilingabsolute", false);
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floorLightAbsolute.Checked = sc.Fields.GetValue("lightfloorabsolute", false);
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// Portal alpha
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alphaceiling.Text = General.Clamp(sc.Fields.GetValue("alphaceiling", 1f), 0f, 1f).ToString();
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alphafloor.Text = General.Clamp(sc.Fields.GetValue("alphafloor", 1f), 0f, 1f).ToString();
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// Reflectivity
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ceiling_reflect.Text = General.Clamp(sc.Fields.GetValue("ceiling_reflect", 0f), 0f, 1f).ToString();
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floor_reflect.Text = General.Clamp(sc.Fields.GetValue("floor_reflect", 0f), 0f, 1f).ToString();
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// Fog density
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fogdensity.Text = General.Clamp(sc.Fields.GetValue("fogdensity", 0), 0, 510).ToString();
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// Floor/ceiling glow
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int ceilingglowcolorval = sc.Fields.GetValue("ceilingglowcolor", 0);
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int floorglowcolorval = sc.Fields.GetValue("floorglowcolor", 0);
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ceilingglowcolor.SetValueFrom(sc.Fields, true);
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floorglowcolor.SetValueFrom(sc.Fields, true);
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// Floor/ceiling glow height
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ceilingglowheight.Text = sc.Fields.GetValue("ceilingglowheight", 0f).ToString();
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floorglowheight.Text = sc.Fields.GetValue("floorglowheight", 0f).ToString();
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// Render style
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ceilRenderStyle.SelectedIndex = renderstyles.IndexOf(sc.Fields.GetValue("renderstyleceiling", "translucent"));
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floorRenderStyle.SelectedIndex = renderstyles.IndexOf(sc.Fields.GetValue("renderstylefloor", "translucent"));
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// Portal render style
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ceilportalrenderstyle.SelectedIndex = portalrenderstyles.IndexOf(sc.Fields.GetValue("portal_ceil_overlaytype", "translucent"));
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floorportalrenderstyle.SelectedIndex = portalrenderstyles.IndexOf(sc.Fields.GetValue("portal_floor_overlaytype", "translucent"));
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// Damage
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damagetype.Text = sc.Fields.GetValue("damagetype", NO_DAMAGETYPE);
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damageamount.Text = sc.Fields.GetValue("damageamount", 0).ToString();
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damageinterval.Text = sc.Fields.GetValue("damageinterval", 32).ToString();
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leakiness.Text = General.Clamp(sc.Fields.GetValue("leakiness", 0), 0, 256).ToString();
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// Terrain
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ceilterrain.Text = sc.Fields.GetValue("ceilingterrain", NO_TERRAIN);
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floorterrain.Text = sc.Fields.GetValue("floorterrain", NO_TERRAIN);
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// Misc
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soundsequence.Text = sc.Fields.GetValue("soundsequence", NO_SOUND_SEQUENCE);
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gravity.Text = sc.Fields.GetValue("gravity", 1.0f).ToString();
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desaturation.Text = General.Clamp(sc.Fields.GetValue("desaturation", 0.0f), 0f, 1f).ToString();
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// Sector colors
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fadeColor.SetValueFrom(sc.Fields, true);
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lightColor.SetValueFrom(sc.Fields, true);
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// [ZZ]
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ceilingColor.SetValueFrom(sc.Fields, true);
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upperWallColor.SetValueFrom(sc.Fields, true);
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thingsColor.SetValueFrom(sc.Fields, true);
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lowerWallColor.SetValueFrom(sc.Fields, true);
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floorColor.SetValueFrom(sc.Fields, true);
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// Slopes
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SetupFloorSlope(sc, true);
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SetupCeilingSlope(sc, true);
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// Custom fields
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fieldslist.SetValues(sc.Fields, true);
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// Comments
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commenteditor.SetValues(sc.Fields, true);
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anglesteps = new StepsList();
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////////////////////////////////////////////////////////////////////////
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// Now go for all sectors and change the options when a setting is different
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////////////////////////////////////////////////////////////////////////
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// Go for all sectors
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foreach(Sector s in sectors)
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{
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// Flags
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SetupFlags(flags, s);
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SetupFlags(ceilportalflags, s);
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SetupFlags(floorportalflags, s);
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// Effects
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if(s.Effect != effect.Value) effect.Empty = true;
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if(s.Brightness.ToString() != brightness.Text) brightness.Text = "";
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// Floor/Ceiling
|
|
if(s.FloorHeight.ToString() != floorheight.Text) floorheight.Text = "";
|
|
if(s.CeilHeight.ToString() != ceilingheight.Text) ceilingheight.Text = "";
|
|
if(s.FloorTexture != floortex.TextureName)
|
|
{
|
|
floortex.MultipleTextures = true; //mxd
|
|
floortex.TextureName = "";
|
|
}
|
|
if(s.CeilTexture != ceilingtex.TextureName)
|
|
{
|
|
ceilingtex.MultipleTextures = true; //mxd
|
|
ceilingtex.TextureName = "";
|
|
}
|
|
|
|
// UDMF stuff
|
|
// Texture offsets
|
|
ceilOffsets.SetValuesFrom(s.Fields, false);
|
|
floorOffsets.SetValuesFrom(s.Fields, false);
|
|
|
|
// Texture scale
|
|
ceilScale.SetValuesFrom(s.Fields, false);
|
|
floorScale.SetValuesFrom(s.Fields, false);
|
|
|
|
// Texture rotation
|
|
if(s.Fields.GetValue("rotationceiling", 0.0f).ToString() != ceilRotation.Text)
|
|
{
|
|
ceilRotation.Text = "";
|
|
ceilAngleControl.Angle = AngleControlEx.NO_ANGLE;
|
|
}
|
|
if(s.Fields.GetValue("rotationfloor", 0.0f).ToString() != floorRotation.Text)
|
|
{
|
|
floorRotation.Text = "";
|
|
floorAngleControl.Angle = AngleControlEx.NO_ANGLE;
|
|
}
|
|
|
|
// Texture brightness
|
|
if(s.Fields.GetValue("lightceiling", 0).ToString() != ceilBrightness.Text) ceilBrightness.Text = "";
|
|
if(s.Fields.GetValue("lightfloor", 0).ToString() != floorBrightness.Text) floorBrightness.Text = "";
|
|
|
|
if(s.Fields.GetValue("lightceilingabsolute", false) != ceilLightAbsolute.Checked)
|
|
{
|
|
ceilLightAbsolute.ThreeState = true;
|
|
ceilLightAbsolute.CheckState = CheckState.Indeterminate;
|
|
}
|
|
if(s.Fields.GetValue("lightfloorabsolute", false) != floorLightAbsolute.Checked)
|
|
{
|
|
floorLightAbsolute.ThreeState = true;
|
|
floorLightAbsolute.CheckState = CheckState.Indeterminate;
|
|
}
|
|
|
|
// Portal alpha
|
|
if(s.Fields.GetValue("alphaceiling", 1.0f).ToString() != alphaceiling.Text) alphaceiling.Text = "";
|
|
if(s.Fields.GetValue("alphafloor", 1.0f).ToString() != alphafloor.Text) alphafloor.Text = "";
|
|
|
|
// Reflectivity
|
|
if(s.Fields.GetValue("ceiling_reflect", 0f).ToString() != ceiling_reflect.Text) ceiling_reflect.Text = "";
|
|
if(s.Fields.GetValue("floor_reflect", 0f).ToString() != floor_reflect.Text) floor_reflect.Text = "";
|
|
|
|
// Fog density
|
|
if(s.Fields.GetValue("fogdensity", 0).ToString() != fogdensity.Text) fogdensity.Text = "";
|
|
|
|
// Floor/ceiling glow
|
|
if(floorglowcolorval != s.Fields.GetValue("floorglowcolor", 0)) floorglowcolorval = 0;
|
|
if(ceilingglowcolorval != s.Fields.GetValue("ceilingglowcolor", 0)) ceilingglowcolorval = 0;
|
|
ceilingglowcolor.SetValueFrom(s.Fields, false);
|
|
floorglowcolor.SetValueFrom(s.Fields, false);
|
|
|
|
// Floor/ceiling glow height
|
|
if(s.Fields.GetValue("ceilingglowheight", 0f).ToString() != ceilingglowheight.Text) ceilingglowheight.Text = "";
|
|
if(s.Fields.GetValue("floorglowheight", 0f).ToString() != floorglowheight.Text) floorglowheight.Text = "";
|
|
|
|
// Render style
|
|
if(ceilRenderStyle.SelectedIndex > -1 && ceilRenderStyle.SelectedIndex != renderstyles.IndexOf(s.Fields.GetValue("renderstyleceiling", "translucent")))
|
|
ceilRenderStyle.SelectedIndex = -1;
|
|
if(floorRenderStyle.SelectedIndex > -1 && floorRenderStyle.SelectedIndex != renderstyles.IndexOf(s.Fields.GetValue("renderstylefloor", "translucent")))
|
|
floorRenderStyle.SelectedIndex = -1;
|
|
|
|
// Portal render style
|
|
if(ceilportalrenderstyle.SelectedIndex > -1 && ceilportalrenderstyle.SelectedIndex != portalrenderstyles.IndexOf(s.Fields.GetValue("portal_ceil_overlaytype", "translucent")))
|
|
ceilportalrenderstyle.SelectedIndex = -1;
|
|
if(floorportalrenderstyle.SelectedIndex > -1 && floorportalrenderstyle.SelectedIndex != portalrenderstyles.IndexOf(s.Fields.GetValue("portal_floor_overlaytype", "translucent")))
|
|
floorportalrenderstyle.SelectedIndex = -1;
|
|
|
|
// Damage
|
|
if(damagetype.SelectedIndex > -1 && s.Fields.GetValue("damagetype", NO_DAMAGETYPE) != damagetype.Text)
|
|
damagetype.SelectedIndex = -1;
|
|
if(s.Fields.GetValue("damageamount", 0).ToString() != damageamount.Text) damageamount.Text = "";
|
|
if(s.Fields.GetValue("damageinterval", 32).ToString() != damageinterval.Text) damageinterval.Text = "";
|
|
if(s.Fields.GetValue("leakiness", 0).ToString() != leakiness.Text) leakiness.Text = "";
|
|
|
|
// Terrain
|
|
if(ceilterrain.SelectedIndex > -1 && s.Fields.GetValue("ceilingterrain", NO_TERRAIN) != ceilterrain.Text)
|
|
ceilterrain.SelectedIndex = -1;
|
|
if(floorterrain.SelectedIndex > -1 && s.Fields.GetValue("floorterrain", NO_TERRAIN) != floorterrain.Text)
|
|
floorterrain.SelectedIndex = -1;
|
|
|
|
// Misc
|
|
if(soundsequence.SelectedIndex > -1 && s.Fields.GetValue("soundsequence", NO_SOUND_SEQUENCE) != soundsequence.Text)
|
|
soundsequence.SelectedIndex = -1;
|
|
if(s.Fields.GetValue("gravity", 1.0f).ToString() != gravity.Text) gravity.Text = "";
|
|
if(s.Fields.GetValue("desaturation", 0.0f).ToString() != desaturation.Text) desaturation.Text = "";
|
|
|
|
// Sector colors
|
|
fadeColor.SetValueFrom(s.Fields, false);
|
|
lightColor.SetValueFrom(s.Fields, false);
|
|
|
|
// [ZZ]
|
|
ceilingColor.SetValueFrom(s.Fields, false);
|
|
upperWallColor.SetValueFrom(s.Fields, false);
|
|
thingsColor.SetValueFrom(s.Fields, false);
|
|
lowerWallColor.SetValueFrom(s.Fields, false);
|
|
floorColor.SetValueFrom(s.Fields, false);
|
|
|
|
// Slopes
|
|
SetupFloorSlope(s, false);
|
|
SetupCeilingSlope(s, false);
|
|
|
|
// Custom fields
|
|
fieldslist.SetValues(s.Fields, false);
|
|
|
|
//mxd. Comments
|
|
commenteditor.SetValues(s.Fields, false);
|
|
|
|
//mxd. Angle steps
|
|
foreach(Sidedef side in s.Sidedefs)
|
|
{
|
|
int angle;
|
|
if(side.Line.Front != null && side.Index == side.Line.Front.Index)
|
|
angle = General.ClampAngle(270 - side.Line.AngleDeg);
|
|
else
|
|
angle = General.ClampAngle(90 - side.Line.AngleDeg);
|
|
|
|
if(!anglesteps.Contains(angle)) anglesteps.Add(angle);
|
|
}
|
|
}
|
|
|
|
//mxd. Glow is disabled?
|
|
if (floorglowcolorval == -1)
|
|
floorGlowEnabled.Checked = false;
|
|
|
|
if (ceilingglowcolorval == -1)
|
|
ceilingGlowEnabled.Checked = false;
|
|
|
|
//mxd. Update "Reset" buttons...
|
|
if(ceiling_reflect.Text == "0") reset_ceiling_reflect.Visible = false;
|
|
if(floor_reflect.Text == "0") reset_floor_reflect.Visible = false;
|
|
if(ceilingglowheight.Text == "0") resetceilingglowheight.Visible = false;
|
|
if(floorglowheight.Text == "0") resetfloorglowheight.Visible = false;
|
|
|
|
//mxd. Cause Graf was not into non-zero default glow height...
|
|
UpdateCeilingGlowHeightWarning();
|
|
UpdateFloorGlowHeightWarning();
|
|
|
|
//mxd. Setup tags
|
|
tagsselector.SetValues(sectors);
|
|
|
|
//mxd. Update slope controls
|
|
ceilingslopecontrol.UpdateControls();
|
|
floorslopecontrol.UpdateControls();
|
|
|
|
// Show sector height
|
|
UpdateSectorHeight();
|
|
|
|
//mxd. Update brightness reset buttons
|
|
resetceillight.Visible = (ceilLightAbsolute.CheckState != CheckState.Unchecked || ceilBrightness.GetResult(0) != 0);
|
|
resetfloorlight.Visible = (floorLightAbsolute.CheckState != CheckState.Unchecked || floorBrightness.GetResult(0) != 0);
|
|
|
|
//mxd. Angle steps
|
|
anglesteps.Sort();
|
|
if(cbUseCeilLineAngles.Checked) ceilRotation.StepValues = anglesteps;
|
|
if(cbUseFloorLineAngles.Checked) floorRotation.StepValues = anglesteps;
|
|
if(ceilingslopecontrol.UseLineAngles) ceilingslopecontrol.StepValues = anglesteps;
|
|
if(floorslopecontrol.UseLineAngles) floorslopecontrol.StepValues = anglesteps;
|
|
|
|
//mxd. Comments
|
|
commenteditor.FinishSetup();
|
|
|
|
preventchanges = false; //mxd
|
|
}
|
|
|
|
//mxd
|
|
private static void SetupFlags(CheckboxArrayControl control, Sector s)
|
|
{
|
|
foreach(CheckBox c in control.Checkboxes)
|
|
{
|
|
if(c.CheckState == CheckState.Indeterminate) continue; //mxd
|
|
if(s.IsFlagSet(c.Tag.ToString()) != c.Checked)
|
|
{
|
|
c.ThreeState = true;
|
|
c.CheckState = CheckState.Indeterminate;
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private static void ApplyFlags(CheckboxArrayControl control, Sector s)
|
|
{
|
|
foreach(CheckBox c in control.Checkboxes)
|
|
{
|
|
switch(c.CheckState)
|
|
{
|
|
case CheckState.Checked: s.SetFlag(c.Tag.ToString(), true); break;
|
|
case CheckState.Unchecked: s.SetFlag(c.Tag.ToString(), false); break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private static void ApplyFloatProperty(ButtonsNumericTextbox control, Sector s, float defaultvalue)
|
|
{
|
|
if(!string.IsNullOrEmpty(control.Text))
|
|
{
|
|
float ceilAlphaVal = General.Clamp(control.GetResultFloat(s.Fields.GetValue(control.Name, defaultvalue)), 0f, 1f);
|
|
UniFields.SetFloat(s.Fields, control.Name, ceilAlphaVal, defaultvalue);
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void MakeUndo()
|
|
{
|
|
if(undocreated) return;
|
|
undocreated = true;
|
|
|
|
//mxd. Make undo
|
|
General.Map.UndoRedo.CreateUndo("Edit " + (sectors.Count > 1 ? sectors.Count + " sectors" : "sector"));
|
|
foreach(Sector s in sectors) s.Fields.BeforeFieldsChange();
|
|
}
|
|
|
|
// mxd
|
|
private void CreateHelperProps(ICollection<Sector> sectors)
|
|
{
|
|
slopepivots = new Dictionary<Sector, Vector2D>(sectors.Count);
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
if(slopepivots.ContainsKey(s)) continue;
|
|
Vector2D pivot = new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2);
|
|
globalslopepivot += pivot;
|
|
slopepivots.Add(s, pivot);
|
|
|
|
// Store initial properties
|
|
sectorprops.Add(s, new SectorProperties(s));
|
|
}
|
|
|
|
globalslopepivot /= sectors.Count;
|
|
}
|
|
|
|
// This updates the sector height field
|
|
private void UpdateSectorHeight()
|
|
{
|
|
int delta = int.MinValue;
|
|
|
|
// Check all selected sectors
|
|
foreach(Sector s in sectors)
|
|
{
|
|
if(delta == int.MinValue)
|
|
{
|
|
// First sector in list
|
|
delta = s.CeilHeight - s.FloorHeight;
|
|
}
|
|
else if(delta != (s.CeilHeight - s.FloorHeight))
|
|
{
|
|
// We can't show heights because the delta
|
|
// heights for the sectors is different
|
|
delta = int.MinValue;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(delta != int.MinValue)
|
|
{
|
|
sectorheight.Text = delta.ToString();
|
|
sectorheight.Visible = true;
|
|
sectorheightlabel.Visible = true;
|
|
}
|
|
else
|
|
{
|
|
sectorheight.Visible = false;
|
|
sectorheightlabel.Visible = false;
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void UpdateCeilingHeight()
|
|
{
|
|
int offset;
|
|
|
|
if(heightoffset.Text == "++" || heightoffset.Text == "--") // Raise or lower by sector height
|
|
{
|
|
int sign = (heightoffset.Text == "++" ? 1 : -1);
|
|
foreach(Sector s in sectors)
|
|
{
|
|
offset = sectorprops[s].CeilHeight - sectorprops[s].FloorHeight;
|
|
s.CeilHeight += offset * sign;
|
|
SynchCeilSlopeOffsetToHeight(s);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//restore values
|
|
if(string.IsNullOrEmpty(ceilingheight.Text))
|
|
{
|
|
// Reset increment steps, otherwise it's just keep counting and counting
|
|
heightoffset.ResetIncrementStep();
|
|
|
|
foreach (Sector s in sectors)
|
|
{
|
|
// To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector
|
|
offset = heightoffset.GetResult(0);
|
|
s.CeilHeight = sectorprops[s].CeilHeight + offset;
|
|
SynchCeilSlopeOffsetToHeight(s);
|
|
}
|
|
}
|
|
else //update values
|
|
{
|
|
// Reset increment steps, otherwise it's just keep counting and counting
|
|
heightoffset.ResetIncrementStep();
|
|
|
|
foreach (Sector s in sectors)
|
|
{
|
|
// To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector
|
|
offset = heightoffset.GetResult(0);
|
|
s.CeilHeight = ceilingheight.GetResult(sectorprops[s].CeilHeight) + offset;
|
|
SynchCeilSlopeOffsetToHeight(s);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void UpdateFloorHeight()
|
|
{
|
|
int offset;
|
|
|
|
if(heightoffset.Text == "++" || heightoffset.Text == "--")
|
|
{
|
|
// Raise or lower by sector height
|
|
int sign = (heightoffset.Text == "++" ? 1 : -1);
|
|
foreach(Sector s in sectors)
|
|
{
|
|
offset = sectorprops[s].CeilHeight - sectorprops[s].FloorHeight;
|
|
s.FloorHeight += offset * sign;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Reset increment steps, otherwise it's just keep counting and counting
|
|
heightoffset.ResetIncrementStep();
|
|
|
|
//restore values
|
|
if(string.IsNullOrEmpty(floorheight.Text))
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
// To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector
|
|
offset = heightoffset.GetResult(0);
|
|
s.FloorHeight = sectorprops[s].FloorHeight + offset;
|
|
SynchFloorSlopeOffsetToHeight(s);
|
|
}
|
|
}
|
|
else //update values
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
// To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector
|
|
offset = heightoffset.GetResult(0);
|
|
s.FloorHeight = floorheight.GetResult(sectorprops[s].FloorHeight) + offset;
|
|
SynchFloorSlopeOffsetToHeight(s);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private void SynchCeilSlopeOffsetToHeight(Sector s)
|
|
{
|
|
Vector3D center = GetSectorCenter(s, s.CeilHeight, SlopePivotMode.LOCAL);
|
|
Plane p = new Plane(center, s.CeilSlope.GetAngleXY() - Angle2D.PIHALF, s.CeilSlope.GetAngleZ(), false);
|
|
s.CeilSlopeOffset = p.Offset;
|
|
}
|
|
|
|
//mxd
|
|
private void SynchFloorSlopeOffsetToHeight(Sector s)
|
|
{
|
|
Vector3D center = GetSectorCenter(s, s.FloorHeight, SlopePivotMode.LOCAL);
|
|
Plane p = new Plane(center, s.FloorSlope.GetAngleXY() + Angle2D.PIHALF, -s.FloorSlope.GetAngleZ(), true);
|
|
s.FloorSlopeOffset = p.Offset;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
private void apply_Click(object sender, EventArgs e)
|
|
{
|
|
// Verify the effect
|
|
if((effect.Value < General.Map.FormatInterface.MinEffect) || (effect.Value > General.Map.FormatInterface.MaxEffect))
|
|
{
|
|
General.ShowWarningMessage("Sector effect must be between " + General.Map.FormatInterface.MinEffect + " and " + General.Map.FormatInterface.MaxEffect + ".", MessageBoxButtons.OK);
|
|
return;
|
|
}
|
|
|
|
MakeUndo(); //mxd
|
|
|
|
// Go for all sectors
|
|
foreach(Sector s in sectors)
|
|
{
|
|
// Apply all flags
|
|
ApplyFlags(flags, s);
|
|
ApplyFlags(ceilportalflags, s);
|
|
ApplyFlags(floorportalflags, s);
|
|
|
|
// Effects
|
|
if(!effect.Empty) s.Effect = effect.Value;
|
|
|
|
// Fields
|
|
fieldslist.Apply(s.Fields);
|
|
|
|
//mxd. Comments
|
|
commenteditor.Apply(s.Fields);
|
|
|
|
// Portal alpha
|
|
ApplyFloatProperty(alphaceiling, s, 1.0f);
|
|
ApplyFloatProperty(alphafloor, s, 1.0f);
|
|
|
|
// Reflectivity
|
|
ApplyFloatProperty(ceiling_reflect, s, 0.0f);
|
|
ApplyFloatProperty(floor_reflect, s, 0.0f);
|
|
|
|
// Renderstyle
|
|
if(renderstyles.Count > 0)
|
|
{
|
|
if(ceilRenderStyle.SelectedIndex > -1)
|
|
UniFields.SetString(s.Fields, "renderstyleceiling", renderstyles[ceilRenderStyle.SelectedIndex], "translucent");
|
|
if(floorRenderStyle.SelectedIndex > -1)
|
|
UniFields.SetString(s.Fields, "renderstylefloor", renderstyles[floorRenderStyle.SelectedIndex], "translucent");
|
|
}
|
|
|
|
// Portal renderstyles
|
|
if(portalrenderstyles.Count > 0)
|
|
{
|
|
if(ceilportalrenderstyle.SelectedIndex > -1)
|
|
UniFields.SetString(s.Fields, "portal_ceil_overlaytype", portalrenderstyles[ceilportalrenderstyle.SelectedIndex], "translucent");
|
|
if(floorportalrenderstyle.SelectedIndex > -1)
|
|
UniFields.SetString(s.Fields, "portal_floor_overlaytype", portalrenderstyles[floorportalrenderstyle.SelectedIndex], "translucent");
|
|
}
|
|
|
|
//Damage
|
|
if(!string.IsNullOrEmpty(damagetype.Text))
|
|
UniFields.SetString(s.Fields, "damagetype", damagetype.Text, NO_DAMAGETYPE);
|
|
if(!string.IsNullOrEmpty(damageamount.Text))
|
|
UniFields.SetInteger(s.Fields, "damageamount", damageamount.GetResult(s.Fields.GetValue("damageamount", 0)), 0);
|
|
if(!string.IsNullOrEmpty(damageinterval.Text))
|
|
UniFields.SetInteger(s.Fields, "damageinterval", damageinterval.GetResult(s.Fields.GetValue("damageinterval", 32)), 32);
|
|
if(!string.IsNullOrEmpty(leakiness.Text))
|
|
UniFields.SetInteger(s.Fields, "leakiness", General.Clamp(leakiness.GetResult(s.Fields.GetValue("leakiness", 0)), 0, 256), 0);
|
|
|
|
//Terrain
|
|
if(!string.IsNullOrEmpty(ceilterrain.Text))
|
|
UniFields.SetString(s.Fields, "ceilingterrain", ceilterrain.Text, NO_TERRAIN);
|
|
if(!string.IsNullOrEmpty(floorterrain.Text))
|
|
UniFields.SetString(s.Fields, "floorterrain", floorterrain.Text, NO_TERRAIN);
|
|
|
|
// Misc
|
|
if(!string.IsNullOrEmpty(soundsequence.Text))
|
|
UniFields.SetString(s.Fields, "soundsequence", soundsequence.Text, NO_SOUND_SEQUENCE);
|
|
if(!string.IsNullOrEmpty(gravity.Text))
|
|
UniFields.SetFloat(s.Fields, "gravity", gravity.GetResultFloat(s.Fields.GetValue("gravity", 1.0f)), 1.0f);
|
|
if(!string.IsNullOrEmpty(desaturation.Text))
|
|
{
|
|
float val = General.Clamp(desaturation.GetResultFloat(s.Fields.GetValue("desaturation", 0f)), 0f, 1f);
|
|
UniFields.SetFloat(s.Fields, "desaturation", val, 0f);
|
|
}
|
|
|
|
// Clear horizontal slopes
|
|
if((float)Math.Round(Angle2D.RadToDeg(s.FloorSlope.GetAngleZ()), 3) == 90f)
|
|
{
|
|
s.FloorSlope = new Vector3D();
|
|
s.FloorSlopeOffset = float.NaN;
|
|
}
|
|
if((float)Math.Round(Angle2D.RadToDeg(s.CeilSlope.GetAngleZ()), 3) == 270f)
|
|
{
|
|
s.CeilSlope = new Vector3D();
|
|
s.CeilSlopeOffset = float.NaN;
|
|
}
|
|
}
|
|
|
|
//mxd. Apply tags
|
|
tagsselector.ApplyTo(sectors);
|
|
|
|
// Update the used textures
|
|
General.Map.Data.UpdateUsedTextures();
|
|
|
|
// Done
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); //mxd
|
|
this.DialogResult = DialogResult.OK;
|
|
this.Close();
|
|
}
|
|
|
|
private void cancel_Click(object sender, EventArgs e)
|
|
{
|
|
//mxd. Let's pretend nothing of this really happened...
|
|
if(undocreated) General.Map.UndoRedo.WithdrawUndo();
|
|
|
|
// Be gone
|
|
this.DialogResult = DialogResult.Cancel;
|
|
this.Close();
|
|
}
|
|
|
|
private void browseeffect_Click(object sender, EventArgs e)
|
|
{
|
|
effect.Value = EffectBrowserForm.BrowseEffect(this, effect.Value);
|
|
}
|
|
|
|
//mxd
|
|
private void SectorEditFormUDMF_FormClosing(object sender, FormClosingEventArgs e)
|
|
{
|
|
// Save settings
|
|
General.Settings.WriteSetting("windows." + configname + ".activetab", tabs.SelectedIndex);
|
|
|
|
General.Settings.WriteSetting("windows." + configname + ".linkceilingscale", ceilScale.LinkValues);
|
|
General.Settings.WriteSetting("windows." + configname + ".linkfloorscale", floorScale.LinkValues);
|
|
|
|
General.Settings.WriteSetting("windows." + configname + ".useceillineangles", cbUseCeilLineAngles.Checked);
|
|
General.Settings.WriteSetting("windows." + configname + ".usefloorlineangles", cbUseFloorLineAngles.Checked);
|
|
|
|
General.Settings.WriteSetting("windows." + configname + ".useceilslopelineangles", ceilingslopecontrol.UseLineAngles);
|
|
General.Settings.WriteSetting("windows." + configname + ".usefloorslopelineangles", floorslopecontrol.UseLineAngles);
|
|
|
|
General.Settings.WriteSetting("windows." + configname + ".ceilpivotmode", (int)ceilingslopecontrol.PivotMode);
|
|
General.Settings.WriteSetting("windows." + configname + ".floorpivotmode", (int)floorslopecontrol.PivotMode);
|
|
}
|
|
|
|
private void SectorEditFormUDMF_HelpRequested(object sender, HelpEventArgs hlpevent)
|
|
{
|
|
General.ShowHelp("w_sectoredit.html");
|
|
hlpevent.Handled = true;
|
|
}
|
|
|
|
private void tabcustom_MouseEnter(object sender, EventArgs e)
|
|
{
|
|
fieldslist.Focus();
|
|
}
|
|
|
|
private void ceilAngleControl_AngleChanged(object sender, EventArgs e)
|
|
{
|
|
ceilRotation.Text = (General.ClampAngle(360 - ceilAngleControl.Angle)).ToString();
|
|
}
|
|
|
|
private void floorAngleControl_AngleChanged(object sender, EventArgs e)
|
|
{
|
|
floorRotation.Text = (General.ClampAngle(360 - floorAngleControl.Angle)).ToString();
|
|
}
|
|
|
|
private void cbUseCeilLineAngles_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
ceilRotation.ButtonStepsWrapAround = cbUseCeilLineAngles.Checked;
|
|
ceilRotation.StepValues = (cbUseCeilLineAngles.Checked ? anglesteps : null);
|
|
}
|
|
|
|
private void cbUseFloorLineAngles_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
floorRotation.ButtonStepsWrapAround = cbUseFloorLineAngles.Checked;
|
|
floorRotation.StepValues = (cbUseFloorLineAngles.Checked ? anglesteps : null);
|
|
}
|
|
|
|
private void resetfloorterrain_Click(object sender, EventArgs e)
|
|
{
|
|
floorterrain.Focus();
|
|
floorterrain.Text = NO_TERRAIN;
|
|
}
|
|
|
|
private void floorterrain_TextChanged(object sender, EventArgs e)
|
|
{
|
|
resetfloorterrain.Visible = (floorterrain.Text != NO_TERRAIN);
|
|
}
|
|
|
|
private void floorterrain_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
if(floorterrain.Text == NO_TERRAIN) floorterrain.SelectAll();
|
|
}
|
|
|
|
private void resetceilterrain_Click(object sender, EventArgs e)
|
|
{
|
|
ceilterrain.Focus();
|
|
ceilterrain.Text = NO_TERRAIN;
|
|
}
|
|
|
|
private void ceilterrain_TextChanged(object sender, EventArgs e)
|
|
{
|
|
resetceilterrain.Visible = (ceilterrain.Text != NO_TERRAIN);
|
|
}
|
|
|
|
private void ceilterrain_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
if(ceilterrain.Text == NO_TERRAIN) ceilterrain.SelectAll();
|
|
}
|
|
|
|
private void resetdamagetype_Click(object sender, EventArgs e)
|
|
{
|
|
damagetype.Focus();
|
|
damagetype.Text = NO_DAMAGETYPE;
|
|
}
|
|
|
|
private void damagetype_TextChanged(object sender, EventArgs e)
|
|
{
|
|
resetdamagetype.Visible = (damagetype.Text != NO_DAMAGETYPE);
|
|
}
|
|
|
|
private void damagetype_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
if(damagetype.Text == NO_DAMAGETYPE) damagetype.SelectAll();
|
|
}
|
|
|
|
private void resetsoundsequence_Click(object sender, EventArgs e)
|
|
{
|
|
soundsequence.Focus();
|
|
soundsequence.Text = NO_SOUND_SEQUENCE;
|
|
}
|
|
|
|
private void soundsequence_TextChanged(object sender, EventArgs e)
|
|
{
|
|
resetsoundsequence.Visible = (soundsequence.Text != NO_SOUND_SEQUENCE);
|
|
}
|
|
|
|
private void soundsequence_MouseDown(object sender, MouseEventArgs e)
|
|
{
|
|
if(soundsequence.Text == NO_SOUND_SEQUENCE) soundsequence.SelectAll();
|
|
}
|
|
|
|
private void ceiling_reflect_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
reset_ceiling_reflect.Visible = (string.IsNullOrEmpty(ceiling_reflect.Text) || ceiling_reflect.GetResultFloat(0.0f) != 0.0f);
|
|
}
|
|
|
|
private void floor_reflect_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
reset_floor_reflect.Visible = (string.IsNullOrEmpty(floor_reflect.Text) || floor_reflect.GetResultFloat(0.0f) != 0.0f);
|
|
}
|
|
|
|
private void reset_ceiling_reflect_Click(object sender, EventArgs e)
|
|
{
|
|
ceiling_reflect.Focus();
|
|
ceiling_reflect.Text = "0";
|
|
}
|
|
|
|
private void reset_floor_reflect_Click(object sender, EventArgs e)
|
|
{
|
|
floor_reflect.Focus();
|
|
floor_reflect.Text = "0";
|
|
}
|
|
|
|
private void alphaceiling_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
resetalphaceiling.Visible = (string.IsNullOrEmpty(alphaceiling.Text) || alphaceiling.GetResultFloat(1.0f) != 1.0f);
|
|
}
|
|
|
|
private void alphafloor_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
resetalphafloor.Visible = (string.IsNullOrEmpty(alphafloor.Text) || alphafloor.GetResultFloat(1.0f) != 1.0f);
|
|
}
|
|
|
|
private void resetalphafloor_Click(object sender, EventArgs e)
|
|
{
|
|
alphafloor.Focus();
|
|
alphafloor.Text = "1";
|
|
}
|
|
|
|
private void resetalphaceiling_Click(object sender, EventArgs e)
|
|
{
|
|
alphaceiling.Focus();
|
|
alphaceiling.Text = "1";
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Sector Realtime events (mxd)
|
|
|
|
private void ceilingheight_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
UpdateCeilingHeight();
|
|
UpdateSectorHeight();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorheight_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
UpdateFloorHeight();
|
|
UpdateSectorHeight();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void heightoffset_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
UpdateFloorHeight();
|
|
UpdateCeilingHeight();
|
|
UpdateSectorHeight();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void brightness_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
// Reset increment steps, otherwise it's just keep counting and counting
|
|
brightness.ResetIncrementStep();
|
|
|
|
//restore values
|
|
if (string.IsNullOrEmpty(brightness.Text))
|
|
{
|
|
foreach(Sector s in sectors)
|
|
s.Brightness = sectorprops[s].Brightness;
|
|
|
|
}
|
|
else //update values
|
|
{
|
|
foreach(Sector s in sectors)
|
|
s.Brightness = General.Clamp(brightness.GetResult(sectorprops[s].Brightness), General.Map.FormatInterface.MinBrightness, General.Map.FormatInterface.MaxBrightness);
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void ceilingtex_OnValueChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
//restore values
|
|
if(string.IsNullOrEmpty(ceilingtex.TextureName))
|
|
{
|
|
foreach(Sector s in sectors)
|
|
s.SetCeilTexture(sectorprops[s].CeilTexture);
|
|
|
|
}
|
|
else //update values
|
|
{
|
|
foreach(Sector s in sectors)
|
|
s.SetCeilTexture(ceilingtex.GetResult(s.CeilTexture));
|
|
}
|
|
|
|
// Update the used textures
|
|
General.Map.Data.UpdateUsedTextures();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floortex_OnValueChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
//restore values
|
|
if(string.IsNullOrEmpty(floortex.TextureName))
|
|
{
|
|
foreach(Sector s in sectors)
|
|
s.SetFloorTexture(sectorprops[s].FloorTexture);
|
|
|
|
}
|
|
else //update values
|
|
{
|
|
foreach(Sector s in sectors)
|
|
s.SetFloorTexture(floortex.GetResult(s.FloorTexture));
|
|
}
|
|
|
|
// Update the used textures
|
|
General.Map.Data.UpdateUsedTextures();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorRotation_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
// Reset increment steps, otherwise it's just keep counting and counting
|
|
floorRotation.ResetIncrementStep();
|
|
|
|
//restore values
|
|
if (string.IsNullOrEmpty(floorRotation.Text))
|
|
{
|
|
floorAngleControl.Angle = AngleControlEx.NO_ANGLE;
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
UniFields.SetFloat(s.Fields, "rotationfloor", sectorprops[s].FloorRotation, 0f);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
else //update values
|
|
{
|
|
floorAngleControl.Angle = (int)General.ClampAngle(360 - floorRotation.GetResultFloat(0));
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
UniFields.SetFloat(s.Fields, "rotationfloor", floorRotation.GetResultFloat(sectorprops[s].FloorRotation), 0f);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void ceilRotation_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
// Reset increment steps, otherwise it's just keep counting and counting
|
|
ceilRotation.ResetIncrementStep();
|
|
|
|
//restore values
|
|
if (string.IsNullOrEmpty(ceilRotation.Text))
|
|
{
|
|
ceilAngleControl.Angle = AngleControlEx.NO_ANGLE;
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
UniFields.SetFloat(s.Fields, "rotationceiling", sectorprops[s].CeilRotation, 0f);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
else //update values
|
|
{
|
|
ceilAngleControl.Angle = (int)General.ClampAngle(360 - ceilRotation.GetResultFloat(0));
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
UniFields.SetFloat(s.Fields, "rotationceiling", ceilRotation.GetResultFloat(sectorprops[s].CeilRotation), 0f);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void lightColor_OnValueChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
lightColor.ApplyTo(s.Fields, sectorprops[s].LightColor);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void fadeColor_OnValueChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
fadeColor.ApplyTo(s.Fields, sectorprops[s].FadeColor);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Ceiling/Floor realtime events (mxd)
|
|
|
|
private void ceilOffsets_OnValuesChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
// Reset increment steps, otherwise it's just keep counting and counting
|
|
ceilOffsets.ResetIncrementStep();
|
|
|
|
foreach (Sector s in sectors)
|
|
{
|
|
ceilOffsets.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].CeilOffsetX, sectorprops[s].CeilOffsetY);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorOffsets_OnValuesChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
// Reset increment steps, otherwise it's just keep counting and counting
|
|
floorOffsets.ResetIncrementStep();
|
|
|
|
foreach (Sector s in sectors)
|
|
{
|
|
floorOffsets.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].FloorOffsetX, sectorprops[s].FloorOffsetY);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void ceilScale_OnValuesChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
// Reset increment steps, otherwise it's just keep counting and counting
|
|
ceilScale.ResetIncrementStep();
|
|
|
|
foreach (Sector s in sectors)
|
|
{
|
|
ceilScale.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].CeilScaleX, sectorprops[s].CeilScaleY);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorScale_OnValuesChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
// Reset increment steps, otherwise it's just keep counting and counting
|
|
floorScale.ResetIncrementStep();
|
|
|
|
foreach (Sector s in sectors)
|
|
{
|
|
floorScale.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].FloorScaleX, sectorprops[s].FloorScaleY);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void ceilBrightness_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
// Reset increment steps, otherwise it's just keep counting and counting
|
|
ceilBrightness.ResetIncrementStep();
|
|
|
|
//restore values
|
|
if (string.IsNullOrEmpty(ceilBrightness.Text))
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
UniFields.SetInteger(s.Fields, "lightceiling", sectorprops[s].CeilBrightness, 0);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
else //update values
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
bool absolute = false;
|
|
switch(ceilLightAbsolute.CheckState)
|
|
{
|
|
case CheckState.Indeterminate:
|
|
absolute = s.Fields.GetValue("lightceilingabsolute", false);
|
|
break;
|
|
case CheckState.Checked:
|
|
absolute = true;
|
|
break;
|
|
}
|
|
|
|
int value = General.Clamp(ceilBrightness.GetResult(sectorprops[s].CeilBrightness), (absolute ? 0 : -255), 255);
|
|
UniFields.SetInteger(s.Fields, "lightceiling", value, 0);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
|
|
resetceillight.Visible = (ceilLightAbsolute.CheckState != CheckState.Unchecked || ceilBrightness.Text != "0");
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorBrightness_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
// Reset increment steps, otherwise it's just keep counting and counting
|
|
floorBrightness.ResetIncrementStep();
|
|
|
|
//restore values
|
|
if (string.IsNullOrEmpty(floorBrightness.Text))
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
UniFields.SetInteger(s.Fields, "lightfloor", sectorprops[s].FloorBrightness, 0);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
else //update values
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
bool absolute = false;
|
|
switch(floorLightAbsolute.CheckState)
|
|
{
|
|
case CheckState.Indeterminate:
|
|
absolute = s.Fields.GetValue("lightfloorabsolute", false);
|
|
break;
|
|
case CheckState.Checked:
|
|
absolute = true;
|
|
break;
|
|
}
|
|
|
|
int value = General.Clamp(floorBrightness.GetResult(sectorprops[s].FloorBrightness), (absolute ? 0 : -255), 255);
|
|
UniFields.SetInteger(s.Fields, "lightfloor", value, 0);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
|
|
resetfloorlight.Visible = (floorLightAbsolute.CheckState != CheckState.Unchecked || floorBrightness.Text != "0");
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void ceilLightAbsolute_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
if(ceilLightAbsolute.Checked)
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
s.Fields["lightceilingabsolute"] = new UniValue(UniversalType.Boolean, true);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
else if(ceilLightAbsolute.CheckState == CheckState.Indeterminate)
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
if(sectorprops[s].CeilLightAbsoulte)
|
|
{
|
|
s.Fields["lightceilingabsolute"] = new UniValue(UniversalType.Boolean, true);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
else if(s.Fields.ContainsKey("lightceilingabsolute"))
|
|
{
|
|
s.Fields.Remove("lightceilingabsolute");
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
if(s.Fields.ContainsKey("lightceilingabsolute"))
|
|
{
|
|
s.Fields.Remove("lightceilingabsolute");
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
resetceillight.Visible = (ceilLightAbsolute.CheckState != CheckState.Unchecked || ceilBrightness.Text != "0");
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorLightAbsolute_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
if(floorLightAbsolute.Checked)
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
s.Fields["lightfloorabsolute"] = new UniValue(UniversalType.Boolean, true);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
else if(floorLightAbsolute.CheckState == CheckState.Indeterminate)
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
if(sectorprops[s].FloorLightAbsoulte)
|
|
{
|
|
s.Fields["lightfloorabsolute"] = new UniValue(UniversalType.Boolean, true);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
else if(s.Fields.ContainsKey("lightfloorabsolute"))
|
|
{
|
|
s.Fields.Remove("lightfloorabsolute");
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
if(s.Fields.ContainsKey("lightfloorabsolute"))
|
|
{
|
|
s.Fields.Remove("lightfloorabsolute");
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
resetfloorlight.Visible = (floorLightAbsolute.CheckState != CheckState.Unchecked || floorBrightness.Text != "0");
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void resetceillight_Click(object sender, EventArgs e)
|
|
{
|
|
MakeUndo(); //mxd
|
|
|
|
preventchanges = true;
|
|
|
|
ceilLightAbsolute.Checked = false;
|
|
ceilBrightness.Text = "0";
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
if(s.Fields.ContainsKey("lightceilingabsolute")) s.Fields.Remove("lightceilingabsolute");
|
|
if(s.Fields.ContainsKey("lightceiling")) s.Fields.Remove("lightceiling");
|
|
}
|
|
|
|
preventchanges = false;
|
|
|
|
resetceillight.Visible = false;
|
|
ceilBrightness.Focus();
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void resetfloorlight_Click(object sender, EventArgs e)
|
|
{
|
|
MakeUndo(); //mxd
|
|
|
|
preventchanges = true;
|
|
|
|
floorLightAbsolute.Checked = false;
|
|
floorBrightness.Text = "0";
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
if(s.Fields.ContainsKey("lightfloorabsolute")) s.Fields.Remove("lightfloorabsolute");
|
|
if(s.Fields.ContainsKey("lightfloor")) s.Fields.Remove("lightfloor");
|
|
}
|
|
|
|
preventchanges = false;
|
|
|
|
resetfloorlight.Visible = false;
|
|
floorBrightness.Focus();
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void fogdensity_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo();
|
|
|
|
// Reset increment steps, otherwise it's just keep counting and counting
|
|
fogdensity.ResetIncrementStep();
|
|
|
|
// Restore values
|
|
if (string.IsNullOrEmpty(fogdensity.Text))
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
UniFields.SetInteger(s.Fields, "fogdensity", sectorprops[s].FogDensity, 0);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
else // Update values
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
int value = General.Clamp(fogdensity.GetResult(sectorprops[s].FogDensity), 0, 510);
|
|
UniFields.SetInteger(s.Fields, "fogdensity", value, 0);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Slope Utility (mxd)
|
|
|
|
private void SetupFloorSlope(Sector s, bool first)
|
|
{
|
|
if(s.FloorSlope.GetLengthSq() > 0)
|
|
{
|
|
float anglexy = General.ClampAngle((float)Math.Round(Angle2D.RadToDeg(s.FloorSlope.GetAngleXY()) - 180, 1));
|
|
float anglez = -(float)Math.Round(Angle2D.RadToDeg(s.FloorSlope.GetAngleZ()) - 90, 1);
|
|
float offset = (float)Math.Round(GetVirtualSlopeOffset(s, floorslopecontrol.PivotMode, true), 1);
|
|
|
|
if(anglexy >= 180 && anglez < 0)
|
|
{
|
|
anglexy -= 180;
|
|
anglez = -anglez;
|
|
}
|
|
|
|
floorslopecontrol.SetValues(anglexy, anglez, offset, first);
|
|
}
|
|
else
|
|
{
|
|
floorslopecontrol.SetValues(0f, 0f, s.FloorHeight, first);
|
|
}
|
|
}
|
|
|
|
private void SetupCeilingSlope(Sector s, bool first)
|
|
{
|
|
if(s.CeilSlope.GetLengthSq() > 0)
|
|
{
|
|
float anglexy = General.ClampAngle((float)Math.Round(Angle2D.RadToDeg(s.CeilSlope.GetAngleXY()) - 180, 1));
|
|
float anglez = -(float)(270 - Math.Round(Angle2D.RadToDeg(s.CeilSlope.GetAngleZ()), 1));
|
|
float offset = (float)Math.Round(GetVirtualSlopeOffset(s, ceilingslopecontrol.PivotMode, false), 1);
|
|
|
|
if(anglexy >= 180 && anglez < 0)
|
|
{
|
|
anglexy -= 180;
|
|
anglez = -anglez;
|
|
}
|
|
|
|
ceilingslopecontrol.SetValues(anglexy, anglez, offset, first);
|
|
}
|
|
else
|
|
{
|
|
ceilingslopecontrol.SetValues(0f, 0f, s.CeilHeight, first);
|
|
}
|
|
}
|
|
|
|
// Gets the offset to be displayed in a SectorSlopeControl
|
|
private float GetVirtualSlopeOffset(Sector s, SlopePivotMode mode, bool floor)
|
|
{
|
|
float offset = (floor ? s.FloorSlopeOffset : s.CeilSlopeOffset);
|
|
if(float.IsNaN(offset))
|
|
{
|
|
offset = (floor ? s.FloorHeight : s.CeilHeight);
|
|
}
|
|
|
|
Vector3D normal = (floor ? s.FloorSlope : s.CeilSlope);
|
|
|
|
if(normal.GetLengthSq() > 0)
|
|
{
|
|
Vector3D center = GetSectorCenter(s, 0, mode);
|
|
Plane p = new Plane(normal, offset);
|
|
return p.GetZ(center);
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
// Gets the offset to be displayed in a SectorSlopeControl
|
|
private float GetInitialVirtualSlopeOffset(Sector s, SlopePivotMode mode, bool floor)
|
|
{
|
|
float offset = (floor ? sectorprops[s].FloorSlopeOffset : sectorprops[s].CeilSlopeOffset);
|
|
Vector3D normal = (floor ? sectorprops[s].FloorSlope : sectorprops[s].CeilSlope);
|
|
|
|
if(normal.GetLengthSq() > 0)
|
|
{
|
|
Vector3D center = GetSectorCenter(s, 0, mode);
|
|
Plane p = new Plane(normal, offset);
|
|
return p.GetZ(center);
|
|
}
|
|
|
|
return offset;
|
|
}
|
|
|
|
private Vector3D GetSectorCenter(Sector s, float offset, SlopePivotMode mode)
|
|
{
|
|
switch(mode)
|
|
{
|
|
case SlopePivotMode.GLOBAL: //translate from the center of selection
|
|
return new Vector3D(globalslopepivot, offset);
|
|
|
|
case SlopePivotMode.LOCAL: //translate from sector's bounding box center
|
|
return new Vector3D(slopepivots[s], offset);
|
|
|
|
case SlopePivotMode.ORIGIN: //don't translate
|
|
return new Vector3D(0, 0, offset);
|
|
|
|
default:
|
|
throw new NotImplementedException("Unknown SlopePivotMode: " + (int)mode);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Slopes realtime events (mxd)
|
|
|
|
private void ceilingslopecontrol_OnAnglesChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
//Set or restore values
|
|
foreach(Sector s in sectors)
|
|
{
|
|
float anglexy = General.ClampAngle(ceilingslopecontrol.GetAngleXY(sectorprops[s].CeilSlopeAngleXY) + 270);
|
|
float anglez = -(ceilingslopecontrol.GetAngleZ(sectorprops[s].CeilSlopeAngleZ) + 90);
|
|
|
|
float virtualoffset = GetInitialVirtualSlopeOffset(s, ceilingslopecontrol.PivotMode, false);
|
|
Vector3D center = GetSectorCenter(s, ceilingslopecontrol.GetOffset(virtualoffset), ceilingslopecontrol.PivotMode);
|
|
Plane p = new Plane(center, Angle2D.DegToRad(anglexy), Angle2D.DegToRad(anglez), false);
|
|
s.CeilSlope = p.Normal;
|
|
s.CeilSlopeOffset = p.Offset;
|
|
s.CeilHeight = (int)Math.Round(p.GetZ(center.x, center.y));
|
|
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorslopecontrol_OnAnglesChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo(); //mxd
|
|
|
|
//Set or restore values
|
|
foreach(Sector s in sectors)
|
|
{
|
|
float anglexy = General.ClampAngle(floorslopecontrol.GetAngleXY(sectorprops[s].FloorSlopeAngleXY) + 90);
|
|
float anglez = -(floorslopecontrol.GetAngleZ(sectorprops[s].FloorSlopeAngleZ) + 90);
|
|
|
|
float virtualoffset = GetInitialVirtualSlopeOffset(s, floorslopecontrol.PivotMode, true);
|
|
Vector3D center = GetSectorCenter(s, floorslopecontrol.GetOffset(virtualoffset), floorslopecontrol.PivotMode);
|
|
Plane p = new Plane(center, Angle2D.DegToRad(anglexy), Angle2D.DegToRad(anglez), true);
|
|
s.FloorSlope = p.Normal;
|
|
s.FloorSlopeOffset = p.Offset;
|
|
s.FloorHeight = (int)Math.Round(p.GetZ(center.x, center.y));
|
|
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
// Update displayed ceiling offset value
|
|
private void ceilingslopecontrol_OnPivotModeChanged(object sender, EventArgs e)
|
|
{
|
|
MakeUndo(); //mxd
|
|
bool first = true;
|
|
foreach(Sector s in sectors)
|
|
{
|
|
SetupCeilingSlope(s, first);
|
|
first = false;
|
|
}
|
|
}
|
|
|
|
// Update displayed floor offset value
|
|
private void floorslopecontrol_OnPivotModeChanged(object sender, EventArgs e)
|
|
{
|
|
MakeUndo(); //mxd
|
|
bool first = true;
|
|
foreach(Sector s in sectors)
|
|
{
|
|
SetupFloorSlope(s, first);
|
|
first = false;
|
|
}
|
|
}
|
|
|
|
private void ceilingslopecontrol_OnResetClicked(object sender, EventArgs e)
|
|
{
|
|
MakeUndo(); //mxd
|
|
ceilingslopecontrol.SetOffset(General.GetByIndex(sectors, 0).CeilHeight, true);
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
s.CeilSlope = new Vector3D();
|
|
s.CeilSlopeOffset = float.NaN;
|
|
s.CeilHeight = ceilingheight.GetResult(sectorprops[s].CeilHeight);
|
|
s.UpdateNeeded = true;
|
|
ceilingslopecontrol.SetOffset(s.CeilHeight, false);
|
|
}
|
|
|
|
ceilingslopecontrol.UpdateOffset();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorslopecontrol_OnResetClicked(object sender, EventArgs e)
|
|
{
|
|
MakeUndo(); //mxd
|
|
floorslopecontrol.SetOffset(General.GetByIndex(sectors, 0).FloorHeight, true);
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
s.FloorSlope = new Vector3D();
|
|
s.FloorSlopeOffset = float.NaN;
|
|
s.FloorHeight = floorheight.GetResult(sectorprops[s].FloorHeight);
|
|
s.UpdateNeeded = true;
|
|
floorslopecontrol.SetOffset(s.FloorHeight, false);
|
|
}
|
|
|
|
floorslopecontrol.UpdateOffset();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void ceilingslopecontrol_OnUseLineAnglesChanged(object sender, EventArgs e)
|
|
{
|
|
ceilingslopecontrol.StepValues = (ceilingslopecontrol.UseLineAngles ? anglesteps : null);
|
|
}
|
|
|
|
private void floorslopecontrol_OnUseLineAnglesChanged(object sender, EventArgs e)
|
|
{
|
|
floorslopecontrol.StepValues = (floorslopecontrol.UseLineAngles ? anglesteps : null);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Glow realtime events (mxd)
|
|
|
|
private void UpdateCeilingGlowHeightWarning()
|
|
{
|
|
ceilingglowheightrequired.Visible = (ceilingglowcolor.Color.WithAlpha(0).ToInt() != ceilingglowcolor.DefaultValue
|
|
&& ceilingglowheight.GetResultFloat(0f) == 0f);
|
|
}
|
|
|
|
private void UpdateFloorGlowHeightWarning()
|
|
{
|
|
floorglowheightrequired.Visible = (floorglowcolor.Color.WithAlpha(0).ToInt() != floorglowcolor.DefaultValue
|
|
&& floorglowheight.GetResultFloat(0f) == 0f);
|
|
}
|
|
|
|
private void ceilingglowcolor_OnValueChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo();
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
ceilingglowcolor.ApplyTo(s.Fields, sectorprops[s].CeilGlowColor);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
// Show height warning?
|
|
UpdateCeilingGlowHeightWarning();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorglowcolor_OnValueChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo();
|
|
|
|
foreach(Sector s in sectors)
|
|
{
|
|
floorglowcolor.ApplyTo(s.Fields, sectorprops[s].FloorGlowColor);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
// Show height warning?
|
|
UpdateFloorGlowHeightWarning();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void ceilingglowheight_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo();
|
|
|
|
// Restore values
|
|
if(string.IsNullOrEmpty(ceilingglowheight.Text))
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
UniFields.SetFloat(s.Fields, "ceilingglowheight", sectorprops[s].CeilGlowHeight, 0f);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
else // Update values
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
float value = General.Clamp(ceilingglowheight.GetResultFloat(sectorprops[s].CeilGlowHeight), 0f, float.MaxValue);
|
|
UniFields.SetFloat(s.Fields, "ceilingglowheight", value, 0f);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
|
|
// Update "Reset" button
|
|
resetceilingglowheight.Visible = (ceilingglowheight.GetResultFloat(0f) != 0f);
|
|
|
|
// Show height warning?
|
|
UpdateCeilingGlowHeightWarning();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
private void floorglowheight_WhenTextChanged(object sender, EventArgs e)
|
|
{
|
|
if(preventchanges) return;
|
|
MakeUndo();
|
|
|
|
// Restore values
|
|
if(string.IsNullOrEmpty(floorglowheight.Text))
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
UniFields.SetFloat(s.Fields, "floorglowheight", sectorprops[s].FloorGlowHeight, 0f);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
else // Update values
|
|
{
|
|
foreach(Sector s in sectors)
|
|
{
|
|
float value = General.Clamp(floorglowheight.GetResultFloat(sectorprops[s].FloorGlowHeight), 0f, float.MaxValue);
|
|
UniFields.SetFloat(s.Fields, "floorglowheight", value, 0f);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
}
|
|
|
|
// Update "Reset" button
|
|
resetfloorglowheight.Visible = (floorglowheight.GetResultFloat(0f) != 0f);
|
|
|
|
// Show height warning?
|
|
UpdateFloorGlowHeightWarning();
|
|
|
|
General.Map.IsChanged = true;
|
|
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
|
|
private void ceilingGlowEnabled_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (preventchanges) return;
|
|
MakeUndo();
|
|
|
|
// Update controls
|
|
ceilingglowcolor.Enabled = ceilingGlowEnabled.Checked;
|
|
ceilingglowcolor.Color = PixelColor.FromInt(0);
|
|
ceilingglowheight.Enabled = ceilingGlowEnabled.Checked;
|
|
ceilingglowheightlabel.Enabled = ceilingGlowEnabled.Checked;
|
|
|
|
if (!ceilingGlowEnabled.Checked)
|
|
{
|
|
// Set glow color to -1
|
|
foreach (Sector s in sectors)
|
|
{
|
|
UniFields.SetInteger(s.Fields, "ceilingglowcolor", -1, 0);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
// Hide height warning
|
|
ceilingglowheightrequired.Visible = false;
|
|
|
|
// Trigger update
|
|
General.Map.IsChanged = true;
|
|
if (OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
else
|
|
{
|
|
// Trigger update to restore/update values
|
|
ceilingglowcolor_OnValueChanged(this, EventArgs.Empty);
|
|
}
|
|
}
|
|
|
|
private void floorGlowEnabled_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
if (preventchanges) return;
|
|
MakeUndo();
|
|
|
|
// Update controls
|
|
floorglowcolor.Enabled = floorGlowEnabled.Checked;
|
|
floorglowcolor.Color = PixelColor.FromInt(0);
|
|
floorglowheight.Enabled = floorGlowEnabled.Checked;
|
|
floorglowheightlabel.Enabled = floorGlowEnabled.Checked;
|
|
|
|
if (!floorGlowEnabled.Checked)
|
|
{
|
|
// Set glow color to -1
|
|
foreach (Sector s in sectors)
|
|
{
|
|
UniFields.SetInteger(s.Fields, "floorglowcolor", -1, 0);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
// Hide height warning
|
|
floorglowheightrequired.Visible = false;
|
|
|
|
// Trigger update
|
|
General.Map.IsChanged = true;
|
|
if (OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
else
|
|
{
|
|
// Trigger glow color update to restore/update values
|
|
floorglowcolor_OnValueChanged(this, EventArgs.Empty);
|
|
}
|
|
}
|
|
|
|
private void resetceilingglowheight_Click(object sender, EventArgs e)
|
|
{
|
|
ceilingglowheight.Focus();
|
|
ceilingglowheight.Text = "0";
|
|
}
|
|
|
|
private void resetfloorglowheight_Click(object sender, EventArgs e)
|
|
{
|
|
floorglowheight.Focus();
|
|
floorglowheight.Text = "0";
|
|
}
|
|
|
|
#endregion
|
|
#region ================== D64 colors realtime events (mxd)
|
|
|
|
// generic function: use sender
|
|
private void d64color_OnValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (preventchanges) return;
|
|
MakeUndo();
|
|
|
|
ColorFieldsControl colorCtl = (ColorFieldsControl)sender;
|
|
|
|
foreach (Sector s in sectors)
|
|
{
|
|
int prevv = PixelColor.INT_WHITE_NO_ALPHA;
|
|
SectorProperties props = sectorprops[s];
|
|
switch (colorCtl.Field)
|
|
{
|
|
case "color_ceiling":
|
|
prevv = props.D64ColorCeiling;
|
|
break;
|
|
case "color_walltop":
|
|
prevv = props.D64ColorWallTop;
|
|
break;
|
|
case "color_sprites":
|
|
prevv = props.D64ColorThings;
|
|
break;
|
|
case "color_wallbottom":
|
|
prevv = props.D64ColorWallBottom;
|
|
break;
|
|
case "color_floor":
|
|
prevv = props.D64ColorFloor;
|
|
break;
|
|
}
|
|
colorCtl.ApplyTo(s.Fields, prevv);
|
|
s.UpdateNeeded = true;
|
|
}
|
|
|
|
General.Map.IsChanged = true;
|
|
if (OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|