mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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f8905927c3
Added -resource command line parameter to specify additional resources for the WAD file loaded from command line (see cmdargs.txt for more information!)
442 lines
No EOL
13 KiB
C#
442 lines
No EOL
13 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using System.IO;
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using System.Collections;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Controls;
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#endregion
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namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class OpenMapOptionsForm : DelayedForm
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{
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// Variables
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private Configuration mapsettings;
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private MapOptions options;
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private WAD wadfile;
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private string filepathname;
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private string selectedmapname;
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// Properties
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public string FilePathName { get { return filepathname; } }
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public MapOptions Options { get { return options; } }
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// Constructor
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public OpenMapOptionsForm(string filepathname)
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{
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// Initialize
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InitializeComponent();
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this.Text = "Open Map from " + Path.GetFileName(filepathname);
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this.filepathname = filepathname;
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this.options = null;
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}
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// Constructor
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public OpenMapOptionsForm(string filepathname, MapOptions options)
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{
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// Initialize
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InitializeComponent();
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this.Text = "Open Map from " + Path.GetFileName(filepathname);
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this.filepathname = filepathname;
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this.options = options;
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datalocations.EditResourceLocationList(options.Resources);
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}
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// This loads the settings and attempt to find a suitable config
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private void LoadSettings()
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{
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string dbsfile;
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string gameconfig;
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int index;
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// Busy
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Cursor.Current = Cursors.WaitCursor;
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// Check if the file exists
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if(!File.Exists(filepathname))
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{
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// WAD file does not exist
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MessageBox.Show(this, "Could not open the WAD file: The file does not exist.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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return;
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}
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try
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{
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// Open the WAD file
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wadfile = new WAD(filepathname, true);
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}
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catch(Exception)
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{
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// Unable to open WAD file (or its config)
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MessageBox.Show(this, "Could not open the WAD file for reading. Please make sure the file you selected is valid and is not in use by any other application.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
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if(wadfile != null) wadfile.Dispose();
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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return;
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}
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// Open the Map Settings configuration
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dbsfile = filepathname.Substring(0, filepathname.Length - 4) + ".dbs";
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if(File.Exists(dbsfile))
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try { mapsettings = new Configuration(dbsfile, true); }
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catch(Exception) { mapsettings = new Configuration(true); }
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else
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mapsettings = new Configuration(true);
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// Check strict patches box
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if(options != null)
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strictpatches.Checked = options.StrictPatches;
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else
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strictpatches.Checked = mapsettings.ReadSetting("strictpatches", false);
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// Check what game configuration is preferred
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if(options != null)
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gameconfig = options.ConfigFile;
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else
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gameconfig = mapsettings.ReadSetting("gameconfig", "");
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// Go for all configurations
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for(int i = 0; i < General.Configs.Count; i++)
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{
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// Add config name to list
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index = config.Items.Add(General.Configs[i]);
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// This is the preferred game configuration?
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if(General.Configs[i].Filename == gameconfig)
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{
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// Select this item
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config.SelectedIndex = index;
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}
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}
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// Still no configuration selected?
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if(config.SelectedIndex == -1)
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{
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// Then go for all configurations to find a suitable one
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for(int i = 0; i < General.Configs.Count; i++)
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{
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// Check if a resource location is set for this configuration
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if(General.Configs[i].Resources.Count > 0)
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{
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// Match the wad against this configuration
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if(MatchConfiguration(General.Configs[i].Filename, wadfile))
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{
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// Select this item
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config.SelectedIndex = i;
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break;
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}
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}
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}
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}
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// Done
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Cursor.Current = Cursors.Default;
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}
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// This matches a WAD file with the specified game configuration
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// by checking if the specific lumps are detected
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private bool MatchConfiguration(string configfile, WAD wadfile)
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{
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Configuration cfg;
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IDictionary detectlumps;
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Lump lumpresult;
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bool result = false;
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// Load the configuration
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cfg = General.LoadGameConfiguration(configfile);
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// Get the lumps to detect
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detectlumps = cfg.ReadSetting("gamedetect", new Hashtable());
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// Go for all the lumps
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foreach(DictionaryEntry lmp in detectlumps)
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{
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// Setting not broken?
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if((lmp.Value is int) && (lmp.Key is string))
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{
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// Find the lump in the WAD file
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lumpresult = wadfile.FindLump((string)lmp.Key);
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// If one of these lumps must exist, and it is found
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if(((int)lmp.Value == 1) && (lumpresult != null))
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{
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// Good result.
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result = true;
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}
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// If this lumps may not exist, and it is found
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else if(((int)lmp.Value == 2) && (lumpresult != null))
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{
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// Bad result.
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result = false;
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break;
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}
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// If this lumps must exist, and is found
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else if(((int)lmp.Value == 3) && (lumpresult != null))
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{
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// Good result.
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result = true;
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}
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// If this lumps must exist, and it is missing
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else if(((int)lmp.Value == 3) && (lumpresult == null))
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{
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// Bad result.
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result = false;
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break;
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}
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}
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}
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// Return result
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return result;
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}
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// Configuration is selected
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private void config_SelectedIndexChanged(object sender, EventArgs e)
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{
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List<ListViewItem> mapnames;
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ConfigurationInfo ci;
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Configuration cfg;
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IDictionary maplumpnames;
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int scanindex, checkoffset;
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int lumpsfound, lumpsrequired = 0;
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string lumpname, selectedname = "";
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// Anything selected?
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if(config.SelectedIndex > -1)
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{
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// Keep selected name, if any
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if(mapslist.SelectedItems.Count > 0)
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selectedname = mapslist.SelectedItems[0].Text;
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// Make an array for the map names
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mapnames = new List<ListViewItem>();
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// Get selected configuration info
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ci = (ConfigurationInfo)config.SelectedItem;
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// Load this configuration
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cfg = General.LoadGameConfiguration(ci.Filename);
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// Get the map lump names
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maplumpnames = cfg.ReadSetting("maplumpnames", new Hashtable());
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// Count how many required lumps we have to find
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foreach(DictionaryEntry ml in maplumpnames)
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{
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// Ignore the map header (it will not be found because the name is different)
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if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER)
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{
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// Read lump setting and count it
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if(cfg.ReadSetting("maplumpnames." + ml.Key + ".required", false)) lumpsrequired++;
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}
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}
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// Go for all the lumps in the wad
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for(scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++)
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{
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// Make sure this lump is not part of the map
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if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name))
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{
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// Reset check
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lumpsfound = 0;
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checkoffset = 1;
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// Continue while still within bounds and lumps are still recognized
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while(((scanindex + checkoffset) < wadfile.Lumps.Count) &&
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maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name))
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{
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// Count the lump when it is marked as required
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lumpname = wadfile.Lumps[scanindex + checkoffset].Name;
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if(cfg.ReadSetting("maplumpnames." + lumpname + ".required", false)) lumpsfound++;
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// Check the next lump
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checkoffset++;
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}
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// Map found? Then add it to the list
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if(lumpsfound >= lumpsrequired)
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mapnames.Add(new ListViewItem(wadfile.Lumps[scanindex].Name));
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}
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}
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// Clear the list and add the new map names
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mapslist.BeginUpdate();
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mapslist.Items.Clear();
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mapslist.Items.AddRange(mapnames.ToArray());
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mapslist.Sort();
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// Go for all items in the list
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foreach(ListViewItem item in mapslist.Items)
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{
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// Was this item previously selected?
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if(item.Text == selectedname)
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{
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// Select it again
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item.Selected = true;
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break;
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}
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}
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if((mapslist.SelectedItems.Count == 0) && (mapslist.Items.Count > 0)) mapslist.Items[0].Selected = true;
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mapslist.EndUpdate();
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// Show configuration resources
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datalocations.FixedResourceLocationList(ci.Resources);
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}
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}
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// OK clicked
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private void apply_Click(object sender, EventArgs e)
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{
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// Configuration selected?
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if(config.SelectedIndex == -1)
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{
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// Select a configuration!
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MessageBox.Show(this, "Please select a game configuration to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
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config.Focus();
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return;
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}
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// Collect information
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ConfigurationInfo configinfo = General.Configs[config.SelectedIndex];
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DataLocationList locations = datalocations.GetResources();
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// No map selected?
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if(mapslist.SelectedItems.Count == 0)
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{
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// Choose a map!
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MessageBox.Show(this, "Please select a map to load for editing.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
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mapslist.Focus();
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return;
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}
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// Check if we should warn the user for missing resources
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if((wadfile.Type != WAD.TYPE_IWAD) && (locations.Count == 0) && (configinfo.Resources.Count == 0))
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{
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if(MessageBox.Show(this, "You are about to load a map without selecting any resources. Textures, flats and " +
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"sprites may not be shown correctly or may not show up at all. Do you want to continue?", Application.ProductName,
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MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2) == DialogResult.No)
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{
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return;
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}
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}
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// Apply changes
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options.ClearResources();
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options.ConfigFile = configinfo.Filename;
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options.CurrentName = mapslist.SelectedItems[0].Text;
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options.StrictPatches = strictpatches.Checked;
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options.CopyResources(locations);
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// Hide window
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wadfile.Dispose();
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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// Cancel clicked
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private void cancel_Click(object sender, EventArgs e)
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{
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// Just hide window
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wadfile.Dispose();
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this.DialogResult = DialogResult.Cancel;
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this.Close();
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}
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// Window is shown
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private void OpenMapOptionsForm_Shown(object sender, EventArgs e)
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{
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// Update window
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this.Update();
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// Load settings
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LoadSettings();
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}
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// Map name doubleclicked
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private void mapslist_DoubleClick(object sender, EventArgs e)
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{
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// Click OK
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if(mapslist.SelectedItems.Count > 0) apply.PerformClick();
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}
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// Map name selected
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private void mapslist_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
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{
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DataLocationList locations;
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DataLocationList listedlocations;
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// Map previously selected?
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if((selectedmapname != null) && (selectedmapname != ""))
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{
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// Get locations from previous selected map settings
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locations = new DataLocationList(mapsettings, "maps." + selectedmapname + ".resources");
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listedlocations = datalocations.GetResources();
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// Remove data locations that this map has in its config
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foreach(DataLocation dl in locations)
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listedlocations.Remove(dl);
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// Set new data locations
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datalocations.EditResourceLocationList(listedlocations);
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// Done
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selectedmapname = null;
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}
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// Anything selected?
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if(mapslist.SelectedItems.Count > 0)
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{
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// Get the map name
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selectedmapname = mapslist.SelectedItems[0].Text;
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options = new MapOptions(mapsettings, selectedmapname);
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// Get locations from previous selected map settings
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locations = new DataLocationList(mapsettings, "maps." + selectedmapname + ".resources");
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listedlocations = datalocations.GetResources();
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// Add data locations that this map has in its config
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foreach(DataLocation dl in locations)
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if(!listedlocations.Contains(dl)) listedlocations.Add(dl);
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// Set new data locations
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datalocations.EditResourceLocationList(listedlocations);
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}
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}
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// Help
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private void OpenMapOptionsForm_HelpRequested(object sender, HelpEventArgs hlpevent)
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{
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General.ShowHelp("w_openmapoptions.html");
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hlpevent.Handled = true;
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}
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}
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} |