mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
dbcc57b7a6
Fixed, Script Editor: in some cases clicking on an error in the errors list didn't navigate to the error location. Fixed, Script Editor: in some cases incorrect error line number was shown. Fixed, Text lump parsers: fixed a crash when trying to get a filename from a quoted string with missing closing quote. Fixed, Text lump parsers: in several cases parsing errors were ignored by overlaying data structures. Fixed: in some cases Thing Filter thing flags were cleared when switching game configurations in the "Game Configurations" window. Changed, PK3 reader: loading of files with invalid path chars is now skipped instead of skipping loading of the whole resource. Also more helpful warning message is now displayed. Updated SharpCompress library to v.0.11.2.0.
222 lines
6.3 KiB
C#
222 lines
6.3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Diagnostics;
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using System.Reflection;
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using System.IO;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.Compilers
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{
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public abstract class Compiler : IDisposable
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{
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#region ================== Variables
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// Parameters
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protected readonly CompilerInfo info;
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protected string parameters;
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protected string workingdir;
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protected string sourcefile;
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protected string outputfile;
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protected string inputfile;
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protected HashSet<string> includes; //mxd
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// Files
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protected readonly DirectoryInfo tempdir;
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// Errors
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private readonly List<CompilerError> errors;
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// Disposing
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protected bool isdisposed;
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#endregion
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#region ================== Properties
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public string Parameters { get { return parameters; } set { parameters = value; } }
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public string WorkingDirectory { get { return workingdir; } set { workingdir = value; } }
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public string SourceFile { get { return sourcefile; } set { sourcefile = value; } }
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public string InputFile { get { return inputfile; } set { inputfile = value; } }
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public string OutputFile { get { return outputfile; } set { outputfile = value; } }
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public string Location { get { return tempdir.FullName; } }
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public HashSet<string> Includes { get { return includes; } set { includes = value; } } //mxd
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public bool CopyIncludesToWorkingDirectory; //mxd
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public bool IsDisposed { get { return isdisposed; } }
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public CompilerError[] Errors { get { return errors.ToArray(); } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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protected Compiler(CompilerInfo info, bool copyrequiredfiles)
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{
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// Initialize
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this.info = info;
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this.errors = new List<CompilerError>();
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this.includes = new HashSet<string>(); //mxd
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General.WriteLogLine("Creating compiler '" + info.Name + "' on interface '" + this.GetType().Name + "'...");
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// Create temporary directory
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tempdir = Directory.CreateDirectory(General.MakeTempDirname());
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workingdir = tempdir.FullName;
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//mxd. ACC compiler itself is not copied to tempdir anymore, so we don't need to move it's include files
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//but we still need tempdir to compile SCRIPTS lump.
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if(copyrequiredfiles)
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{
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// Copy required files to the temp directory
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General.WriteLogLine("Copying required files for compiler...");
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CopyRequiredFiles();
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}
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}
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// Disposer
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public virtual void Dispose()
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{
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if(!isdisposed)
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{
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Exception deleteerror;
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float starttime = Clock.CurrentTime;
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do
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{
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try
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{
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// Remove temporary directory
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General.WriteLogLine("Removing temporary compiler files...");
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tempdir.Delete(true);
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deleteerror = null;
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}
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catch(Exception e)
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{
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deleteerror = e;
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}
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// Bail out when it takes too long
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if((Clock.CurrentTime - starttime) > 2000) break;
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}
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while(deleteerror != null);
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// Report error if we have one
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if(deleteerror != null)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Unable to remove temporary compiler files. " + deleteerror.GetType().Name + ": " + deleteerror.Message);
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General.WriteLogLine(deleteerror.StackTrace);
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}
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// Disposed
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This copies all compiler files to a given destination
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private void CopyRequiredFiles()
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{
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// Copy files
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foreach(string f in info.Files)
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{
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string srcfile = Path.Combine(info.Path, f);
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if(!File.Exists(srcfile))
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{
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General.ErrorLogger.Add(ErrorType.Error, "The file '" + f + "' required by the '" + info.Name + "' compiler is missing. According to the compiler configuration in '" + info.FileName + "', the was expected to be found in the following path: " + info.Path);
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}
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else
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{
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string tgtfile = Path.Combine(tempdir.FullName, f);
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File.Copy(srcfile, tgtfile, true);
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}
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}
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}
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/// <summary>
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/// This runs the compiler.
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/// </summary>
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/// <returns>Returns false when failed to start.</returns>
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public virtual bool Run() { return false; }
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/// <summary>
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/// Use this to report an error.
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/// </summary>
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protected void ReportError(CompilerError err)
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{
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this.errors.Add(err);
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}
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// This creates a compiler by interface name
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internal static Compiler Create(CompilerInfo info)
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{
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// Make list of assemblies to search in
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List<Assembly> asms = General.Plugins.GetPluginAssemblies();
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asms.Add(General.ThisAssembly);
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// Constructor arguments
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object[] args = new object[1];
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args[0] = info;
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try
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{
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// Go for all assemblies
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foreach(Assembly a in asms)
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{
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// Find the class
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Type[] types = (Equals(a, General.ThisAssembly) ? a.GetTypes() : a.GetExportedTypes());
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foreach(Type t in types)
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{
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if(t.IsSubclassOf(typeof(Compiler)) && (t.Name == info.ProgramInterface))
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{
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// Create instance
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Compiler result = (Compiler)a.CreateInstance(t.FullName, false, BindingFlags.Default,
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null, args, CultureInfo.CurrentCulture, new object[0]);
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return result;
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}
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}
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}
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}
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// Catch errors
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catch(TargetInvocationException e)
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{
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// Throw the actual exception
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Debug.WriteLine(DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToShortTimeString());
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Debug.WriteLine(e.InnerException.Source + " throws " + e.InnerException.GetType().Name + ":");
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Debug.WriteLine(e.InnerException.Message);
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Debug.WriteLine(e.InnerException.StackTrace);
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throw e.InnerException;
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}
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// No such compiler
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return null;
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}
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#endregion
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}
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}
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