UltimateZoneBuilder/Source/General
2008-11-30 11:23:20 +00:00
..
BinaryHeap.cs optimized visual mode even further: visible geometry is grouped by texture and sorted by sector (to optimize out any redundant vertex source stream switches) 2008-11-30 11:23:20 +00:00
Clock.cs - some optimizations to visual mode 2008-11-27 06:53:38 +00:00
General.cs more on selectable editing modes 2008-11-27 19:25:13 +00:00
Launcher.cs script editor roughly finished 2008-11-15 13:12:09 +00:00
MapManager.cs visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00