UltimateZoneBuilder/Source/Core
2020-06-22 16:37:32 +02:00
..
Actions - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Fixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429. 2020-06-20 15:13:49 +02:00
Controls Possible fixed a crash in LinedefInfoPanel.SetPairedUDMFFieldsLabel 2020-05-23 01:37:14 +02:00
Data It's compiling! 2020-05-21 14:20:02 +02:00
Editing Merged master into duplicate-3d-floors branch 2020-06-13 17:00:12 +02:00
General The script editor is now only shown if the current game configuration supports scripts. Resolves #427. 2020-06-19 23:30:01 +02:00
Geometry Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double. 2020-06-20 01:21:17 +02:00
GZBuilder Fixed a problem where textures for OBJ models were flipped vertically 2020-06-19 12:22:57 +02:00
IO Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
Map Removed some more forced conversions to float 2020-06-22 16:37:32 +02:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Rendering Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
Resources Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound. 2020-04-10 13:40:30 +02:00
Types Fixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420. 2020-06-01 11:12:52 +02:00
VisualModes Fixed jittery camera when being far away from the map origin 2020-05-24 11:35:53 +02:00
Windows The script editor is now only shown if the current game configuration supports scripts. Resolves #427. 2020-06-19 23:30:01 +02:00
ZDoom It's compiling! 2020-05-21 14:20:02 +02:00
app.config Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Enabled PDB generation for all plugins in x64 release mode 2020-06-17 22:57:49 +02:00
BuilderMono.csproj More BuilderMono.csproj fixes 2020-04-10 11:20:19 +02:00
NoScintilla.cs Unix build fixes 2020-01-06 08:07:52 +01:00