UltimateZoneBuilder/Source/Plugins/GZDoomEditing/VisualModes
2010-09-09 15:12:31 +00:00
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BaseVisualGeometrySector.cs @ work on (G)ZDoom Editing plugin 2010-09-04 11:19:37 +00:00
BaseVisualGeometrySidedef.cs @ work on (G)ZDoom Editing plugin 2010-09-08 06:09:03 +00:00
BaseVisualMode.cs @ work on (G)ZDoom Editing plugin 2010-09-09 06:13:20 +00:00
BaseVisualSector.cs @ work on (G)ZDoom Editing plugin 2010-09-04 14:51:35 +00:00
BaseVisualThing.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
IVisualEventReceiver.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
NullVisualEventReceiver.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
SectorData.cs Fixed an issue that caused a map to be 'changed' just by going into Visual Mode. 2010-09-09 15:12:31 +00:00
SectorLevel.cs @ work on (G)ZDoom Editing plugin 2010-09-06 06:09:22 +00:00
SectorLevelType.cs @ work on (G)ZDoom Editing plugin 2010-09-02 20:42:38 +00:00
TexturePlane.cs @ work on (G)ZDoom Editing plugin 2010-09-08 06:09:03 +00:00
VisualActionResult.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
VisualCeiling.cs @ work on (G)ZDoom Editing plugin 2010-09-07 09:35:45 +00:00
VisualFloor.cs @ work on (G)ZDoom Editing plugin (finally got my plane math right, thanks MathWorld & Paul Bourke) 2010-09-08 20:39:59 +00:00
VisualLower.cs Fixed an issue that caused a map to be 'changed' just by going into Visual Mode. 2010-09-09 15:12:31 +00:00
VisualMiddleDouble.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
VisualMiddleSingle.cs @ work on (G)ZDoom Editing plugin 2010-09-08 21:56:23 +00:00
VisualSidedefParts.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
VisualUpper.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00