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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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60 lines
No EOL
2.1 KiB
Text
60 lines
No EOL
2.1 KiB
Text
<project>
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<current_configuration value="Debug" />
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<configurations>
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<configuration name="Debug">
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<settings category="Project\Direct3D\HLSL Compiler">
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<CompilerOptions value="" />
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</settings>
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<settings category="Project\OpenGL\CgCompiler">
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<CompilerOptions value="" />
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</settings>
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<settings category="Project\Paths">
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<Includes value="" />
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<Models value="" />
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<Scripts value="" />
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<Shaders value="" />
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<Textures value="" />
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</settings>
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<settings category="Project\Settings">
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<BindLightToUnboundMaterials value="False" />
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</settings>
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<settings category="Project\COLLADA Common Profile">
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<EnvironmentMap value="" />
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<DisableCommonProfileTransparency value="False" />
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</settings>
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</configuration>
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<configuration name="Release">
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<settings category="Project\Direct3D\HLSL Compiler">
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<CompilerOptions value="" />
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</settings>
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<settings category="Project\OpenGL\CgCompiler">
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<CompilerOptions value="" />
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</settings>
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<settings category="Project\Paths">
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<Includes value="" />
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<Models value="" />
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<Scripts value="" />
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<Shaders value="" />
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<Textures value="" />
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</settings>
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<settings category="Project\Settings">
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<BindLightToUnboundMaterials value="False" />
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</settings>
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<settings category="Project\COLLADA Common Profile">
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<EnvironmentMap value="" />
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<DisableCommonProfileTransparency value="False" />
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</settings>
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</configuration>
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</configurations>
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<assetFile uri="base2d.dae" />
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<activeAssetCollection uri="base2d.dae" />
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<customConfigurations>
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<FXComposer.Scene.Services.FXSceneService>
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<background_color color="0.5 0.5 0.5 1" />
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</FXComposer.Scene.Services.FXSceneService>
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<FXComposer.Scene.Services.FXRenderPortService>
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<renderPort name="Direct3D9" />
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<renderPort name="OpenGL" />
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</FXComposer.Scene.Services.FXRenderPortService>
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</customConfigurations>
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</project> |