mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
4aefe78975
Image loading-related warnings and errors now display more information about the image resource.
418 lines
14 KiB
C#
418 lines
14 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.Controls;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
internal sealed unsafe class TEXTURESImage : ImageData
|
|
{
|
|
#region ================== Variables
|
|
|
|
private readonly List<TexturePatch> patches; //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public TEXTURESImage(string name, string virtualpath, int width, int height, float scalex, float scaley, bool worldpanning, bool isflat)
|
|
{
|
|
// Initialize
|
|
this.width = width;
|
|
this.height = height;
|
|
this.scale.x = scalex;
|
|
this.scale.y = scaley;
|
|
this.worldpanning = worldpanning;
|
|
this.patches = new List<TexturePatch>(1);
|
|
|
|
//mxd
|
|
SetName(name);
|
|
this.virtualname = (!string.IsNullOrEmpty(virtualpath) ? virtualpath : "[TEXTURES]") + Path.AltDirectorySeparatorChar + this.name;
|
|
this.level = virtualname.Split(new[] { Path.AltDirectorySeparatorChar }).Length - 1;
|
|
this.isFlat = isflat;
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
//mxd
|
|
protected override void SetName(string name)
|
|
{
|
|
if(!General.Map.Config.UseLongTextureNames)
|
|
{
|
|
if(name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
|
|
name = name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
|
|
name = name.ToUpperInvariant();
|
|
}
|
|
|
|
base.SetName(name);
|
|
|
|
if(General.Settings.CapitalizeTextureNames && !string.IsNullOrEmpty(this.displayname))
|
|
{
|
|
this.displayname = this.displayname.ToUpperInvariant();
|
|
}
|
|
|
|
if(this.displayname.Length > ImageBrowserItem.MAX_NAME_LENGTH)
|
|
{
|
|
this.displayname = this.displayname.Substring(0, ImageBrowserItem.MAX_NAME_LENGTH);
|
|
}
|
|
|
|
this.shortname = this.displayname.ToUpperInvariant();
|
|
if(this.shortname.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
|
|
{
|
|
this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
|
|
}
|
|
}
|
|
|
|
// This adds a patch to the texture
|
|
public void AddPatch(TexturePatch patch)
|
|
{
|
|
// Add it
|
|
patches.Add(patch);
|
|
if(patch.lumpname == Name) hasPatchWithSameName = true; //mxd
|
|
}
|
|
|
|
// This loads the image
|
|
protected override void LocalLoadImage()
|
|
{
|
|
// Checks
|
|
if(this.IsImageLoaded || width == 0 || height == 0) return;
|
|
|
|
Graphics g = null;
|
|
|
|
lock(this)
|
|
{
|
|
// Create texture bitmap
|
|
try
|
|
{
|
|
if(bitmap != null) bitmap.Dispose();
|
|
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
|
|
BitmapData bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
|
PixelColor* pixels = (PixelColor*)bitmapdata.Scan0.ToPointer();
|
|
General.ZeroMemory(new IntPtr(pixels), width * height * sizeof(PixelColor));
|
|
bitmap.UnlockBits(bitmapdata);
|
|
g = Graphics.FromImage(bitmap);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
// Unable to make bitmap
|
|
General.ErrorLogger.Add(ErrorType.Error, "Unable to load texture image \"" + this.Name + "\". " + e.GetType().Name + ": " + e.Message);
|
|
loadfailed = true;
|
|
}
|
|
|
|
int missingpatches = 0; //mxd
|
|
|
|
if(patches.Count == 0) //mxd
|
|
{
|
|
// No patches!
|
|
General.ErrorLogger.Add(ErrorType.Warning, "No patches are defined for texture \"" + this.Name + "\"");
|
|
loadfailed = true;
|
|
}
|
|
else if(!loadfailed)
|
|
{
|
|
// Go for all patches
|
|
foreach(TexturePatch p in patches)
|
|
{
|
|
//mxd. Some patches (like "TNT1A0") should be skipped
|
|
if(p.skip) continue;
|
|
|
|
// Get the patch data stream
|
|
string patchlocation = string.Empty; //mxd
|
|
Stream patchdata = General.Map.Data.GetPatchData(p.lumpname, p.haslongname, ref patchlocation);
|
|
if(patchdata != null)
|
|
{
|
|
// Copy patch data to memory
|
|
patchdata.Seek(0, SeekOrigin.Begin);
|
|
byte[] membytes = new byte[(int)patchdata.Length];
|
|
patchdata.Read(membytes, 0, (int)patchdata.Length);
|
|
MemoryStream mem = new MemoryStream(membytes);
|
|
mem.Seek(0, SeekOrigin.Begin);
|
|
|
|
// Get a reader for the data
|
|
IImageReader reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
|
|
if(reader is UnknownImageReader)
|
|
{
|
|
//mxd. Probably that's a flat?..
|
|
if(General.Map.Config.MixTexturesFlats)
|
|
{
|
|
reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMFLAT, General.Map.Data.Palette);
|
|
}
|
|
|
|
if(reader is UnknownImageReader)
|
|
{
|
|
// Data is in an unknown format!
|
|
General.ErrorLogger.Add(ErrorType.Error, "Patch lump \"" + Path.Combine(patchlocation, p.lumpname) + "\" data format could not be read, while loading texture \"" + this.Name + "\"");
|
|
missingpatches++; //mxd
|
|
}
|
|
}
|
|
|
|
if(!(reader is UnknownImageReader))
|
|
{
|
|
// Get the patch
|
|
mem.Seek(0, SeekOrigin.Begin);
|
|
Bitmap patchbmp = null;
|
|
try { patchbmp = reader.ReadAsBitmap(mem); }
|
|
catch(InvalidDataException)
|
|
{
|
|
// Data cannot be read!
|
|
General.ErrorLogger.Add(ErrorType.Error, "Patch lump \"" + p.lumpname + "\" data format could not be read, while loading texture \"" + this.Name + "\"");
|
|
missingpatches++; //mxd
|
|
}
|
|
|
|
if(patchbmp != null)
|
|
{
|
|
//mxd. Apply transformations from TexturePatch
|
|
patchbmp = TransformPatch(p, patchbmp);
|
|
|
|
// Draw the patch on the texture image
|
|
Rectangle tgtrect = new Rectangle(p.x, p.y, patchbmp.Size.Width, patchbmp.Size.Height);
|
|
g.DrawImageUnscaledAndClipped(patchbmp, tgtrect);
|
|
patchbmp.Dispose();
|
|
}
|
|
}
|
|
|
|
// Done
|
|
mem.Dispose();
|
|
}
|
|
else
|
|
{
|
|
//mxd. ZDoom can use any known graphic as patch
|
|
if(General.Map.Config.MixTexturesFlats)
|
|
{
|
|
ImageData img = General.Map.Data.GetTextureImage(p.lumpname);
|
|
if(!(img is UnknownImage) && img != this)
|
|
{
|
|
if(!img.IsImageLoaded) img.LoadImage();
|
|
|
|
//mxd. Apply transformations from TexturePatch. We don't want to modify the original bitmap here, so make a copy
|
|
Bitmap patchbmp = TransformPatch(p, new Bitmap(img.GetBitmap()));
|
|
|
|
// Draw the patch on the texture image
|
|
Rectangle tgtrect = new Rectangle(p.x, p.y, patchbmp.Size.Width, patchbmp.Size.Height);
|
|
g.DrawImageUnscaledAndClipped(patchbmp, tgtrect);
|
|
patchbmp.Dispose();
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Missing a patch lump!
|
|
General.ErrorLogger.Add(ErrorType.Error, "Missing patch lump \"" + p.lumpname + "\" while loading texture \"" + this.Name + "\"");
|
|
missingpatches++; //mxd
|
|
}
|
|
}
|
|
}
|
|
|
|
// Dispose bitmap if load failed
|
|
if((bitmap != null) && (loadfailed || missingpatches >= patches.Count)) //mxd. We can still display texture if at least one of the patches was loaded
|
|
{
|
|
bitmap.Dispose();
|
|
bitmap = null;
|
|
loadfailed = true;
|
|
}
|
|
|
|
// Pass on to base
|
|
base.LocalLoadImage();
|
|
}
|
|
}
|
|
|
|
//mxd
|
|
private Bitmap TransformPatch(TexturePatch p, Bitmap patchbmp)
|
|
{
|
|
//mxd. Flip
|
|
if(p.flipx || p.flipy)
|
|
{
|
|
RotateFlipType flip;
|
|
if(p.flipx && !p.flipy) flip = RotateFlipType.RotateNoneFlipX;
|
|
else if(!p.flipx && p.flipy) flip = RotateFlipType.RotateNoneFlipY;
|
|
else flip = RotateFlipType.RotateNoneFlipXY;
|
|
patchbmp.RotateFlip(flip);
|
|
}
|
|
|
|
//mxd. Then rotate. I do it this way because RotateFlip function rotates THEN flips, and GZDoom does it the other way around.
|
|
if(p.rotate != 0)
|
|
{
|
|
RotateFlipType rotate;
|
|
switch(p.rotate)
|
|
{
|
|
case 90: rotate = RotateFlipType.Rotate90FlipNone; break;
|
|
case 180: rotate = RotateFlipType.Rotate180FlipNone; break;
|
|
default: rotate = RotateFlipType.Rotate270FlipNone; break;
|
|
}
|
|
patchbmp.RotateFlip(rotate);
|
|
}
|
|
|
|
// Adjust patch alpha, apply tint or blend
|
|
if(p.blendstyle != TexturePathBlendStyle.None || p.style != TexturePathRenderStyle.Copy)
|
|
{
|
|
BitmapData bmpdata = null;
|
|
|
|
try
|
|
{
|
|
bmpdata = patchbmp.LockBits(new Rectangle(0, 0, patchbmp.Size.Width, patchbmp.Size.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Cannot lock image \"" + p.lumpname + "\" for alpha adjustment. " + e.GetType().Name + ": " + e.Message);
|
|
}
|
|
|
|
if(bmpdata != null)
|
|
{
|
|
PixelColor* pixels = (PixelColor*)(bmpdata.Scan0.ToPointer());
|
|
int numpixels = bmpdata.Width * bmpdata.Height;
|
|
int patchalpha = (int)Math.Round(General.Clamp(p.alpha, 0f, 1f) * 255); //convert alpha to [0-255] range
|
|
|
|
//mxd. Blend/Tint support
|
|
if(p.blendstyle == TexturePathBlendStyle.Blend)
|
|
{
|
|
for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--)
|
|
{
|
|
cp->r = (byte)((cp->r * p.blend.r) * PixelColor.BYTE_TO_FLOAT);
|
|
cp->g = (byte)((cp->g * p.blend.g) * PixelColor.BYTE_TO_FLOAT);
|
|
cp->b = (byte)((cp->b * p.blend.b) * PixelColor.BYTE_TO_FLOAT);
|
|
}
|
|
}
|
|
else if(p.blendstyle == TexturePathBlendStyle.Tint)
|
|
{
|
|
float tintammount = p.tintammount - 0.1f;
|
|
|
|
if(tintammount > 0)
|
|
{
|
|
float br = p.blend.r * PixelColor.BYTE_TO_FLOAT * tintammount;
|
|
float bg = p.blend.g * PixelColor.BYTE_TO_FLOAT * tintammount;
|
|
float bb = p.blend.b * PixelColor.BYTE_TO_FLOAT * tintammount;
|
|
float invTint = 1.0f - tintammount;
|
|
|
|
for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--)
|
|
{
|
|
cp->r = (byte)(((cp->r * PixelColor.BYTE_TO_FLOAT) * invTint + br) * 255.0f);
|
|
cp->g = (byte)(((cp->g * PixelColor.BYTE_TO_FLOAT) * invTint + bg) * 255.0f);
|
|
cp->b = (byte)(((cp->b * PixelColor.BYTE_TO_FLOAT) * invTint + bb) * 255.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. Apply RenderStyle
|
|
if(p.style == TexturePathRenderStyle.Blend)
|
|
{
|
|
for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--)
|
|
cp->a = (byte)((cp->a * patchalpha) * PixelColor.BYTE_TO_FLOAT);
|
|
}
|
|
//mxd. We need a copy of underlying part of texture for these styles
|
|
else if(p.style != TexturePathRenderStyle.Copy)
|
|
{
|
|
// Copy portion of texture
|
|
int lockWidth = (p.x + patchbmp.Size.Width > bitmap.Width) ? bitmap.Width - p.x : patchbmp.Size.Width;
|
|
int lockHeight = (p.y + patchbmp.Size.Height > bitmap.Height) ? bitmap.Height - p.y : patchbmp.Size.Height;
|
|
|
|
Bitmap source = new Bitmap(patchbmp.Size.Width, patchbmp.Size.Height);
|
|
using(Graphics sg = Graphics.FromImage(source))
|
|
sg.DrawImageUnscaled(bitmap, new Rectangle(-p.x, -p.y, lockWidth, lockHeight));
|
|
|
|
// Lock texture
|
|
BitmapData texturebmpdata = null;
|
|
|
|
try
|
|
{
|
|
texturebmpdata = source.LockBits(new Rectangle(0, 0, source.Width, source.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Error, "Cannot lock texture \"" + this.Name + "\" to apply render style. " + e.GetType().Name + ": " + e.Message);
|
|
}
|
|
|
|
if(texturebmpdata != null)
|
|
{
|
|
PixelColor* texturepixels = (PixelColor*)(texturebmpdata.Scan0.ToPointer());
|
|
PixelColor* tcp = texturepixels + numpixels - 1;
|
|
|
|
switch(p.style)
|
|
{
|
|
case TexturePathRenderStyle.Add:
|
|
for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--)
|
|
{
|
|
cp->r = (byte)Math.Min(255, cp->r + tcp->r);
|
|
cp->g = (byte)Math.Min(255, cp->g + tcp->g);
|
|
cp->b = (byte)Math.Min(255, cp->b + tcp->b);
|
|
cp->a = (byte)((cp->a * patchalpha) * PixelColor.BYTE_TO_FLOAT);
|
|
tcp--;
|
|
}
|
|
break;
|
|
|
|
case TexturePathRenderStyle.Subtract:
|
|
for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--)
|
|
{
|
|
cp->r = (byte)Math.Max(0, tcp->r - cp->r);
|
|
cp->g = (byte)Math.Max(0, tcp->g - cp->g);
|
|
cp->b = (byte)Math.Max(0, tcp->b - cp->b);
|
|
cp->a = (byte)((cp->a * patchalpha) * PixelColor.BYTE_TO_FLOAT);
|
|
tcp--;
|
|
}
|
|
break;
|
|
|
|
case TexturePathRenderStyle.ReverseSubtract:
|
|
for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--)
|
|
{
|
|
cp->r = (byte)Math.Max(0, cp->r - tcp->r);
|
|
cp->g = (byte)Math.Max(0, cp->g - tcp->g);
|
|
cp->b = (byte)Math.Max(0, cp->b - tcp->b);
|
|
cp->a = (byte)((cp->a * patchalpha) * PixelColor.BYTE_TO_FLOAT);
|
|
tcp--;
|
|
}
|
|
break;
|
|
|
|
case TexturePathRenderStyle.Modulate:
|
|
for(PixelColor* cp = pixels + numpixels - 1; cp >= pixels; cp--)
|
|
{
|
|
cp->r = (byte)((cp->r * tcp->r) * PixelColor.BYTE_TO_FLOAT);
|
|
cp->g = (byte)((cp->g * tcp->g) * PixelColor.BYTE_TO_FLOAT);
|
|
cp->b = (byte)((cp->b * tcp->b) * PixelColor.BYTE_TO_FLOAT);
|
|
tcp--;
|
|
}
|
|
break;
|
|
|
|
}
|
|
|
|
source.UnlockBits(texturebmpdata);
|
|
}
|
|
}
|
|
|
|
patchbmp.UnlockBits(bmpdata);
|
|
}
|
|
}
|
|
|
|
return patchbmp;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|