mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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4ae985d630
- no more mousebutton-specific code in the editing modes (now all bound by actions) - some progress on the drawing editing mode
120 lines
2.9 KiB
INI
120 lines
2.9 KiB
INI
/******************************************\
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Doom Builder Actions Configuration
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\******************************************/
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// This just defines which actions there are, what description they have and
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// some behaviour options. The Doom Builder core will bind to these actions
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// with delegates (function pointers) where you use the BeginAction and
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// EndAction attributes.
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// Behaviour options:
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//
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// allowkeys: Allows the user to bind standard keys to this action.
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// allowmouse: Allows the user to bind mouse buttons to this action.
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// allowscroll: Allows the user to bind the scrollwheel to this action.
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// disregardshift: This action will be triggered regardless if Shift or Control are used.
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// repeat: BeginAction will be called for automatic key repetition.
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//
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// allowkeys and allowmouse are true by default, the others are false by default.
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//
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verticesmode
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{
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title = "Edit: Vertices Mode";
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description = "Switches to vertices editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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linedefsmode
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{
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title = "Edit: Linedefs Mode";
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description = "Switches to linedefs editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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sectorsmode
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{
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title = "Edit: Sectors Mode";
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description = "Switches to sectors editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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thingsmode
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{
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title = "Edit: Things Mode";
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description = "Switches to things editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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drawlinesmode
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{
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title = "2D: Draw Lines";
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description = "Starts drawing lines. See the Drawing category for actions available during drawing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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drawpoint
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{
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title = "Drawing: Draws Vertex";
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description = "Draws a vertex at the mousecursor position.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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disregardshift = true;
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}
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removepoint
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{
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title = "Drawing: Remove Previous Vertex";
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description = "Removes the previously drawn vertex from the drawing session.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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finishdraw
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{
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title = "Drawing: Finish Drawing";
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description = "Finishes the drawing and creates the geometry.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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visualmode
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{
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title = "Edit: Visual Mode";
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description = "Switches to visual editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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wauthormode
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{
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title = "Edit: WadAuthor Mode";
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description = "Switches to Wad Author editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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triangulatormode
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{
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title = "Edit: Triangulator Mode";
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description = "Switches to Triangulator testing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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debugonly = true;
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}
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