UltimateZoneBuilder/Source/Core/Map
MaxED 8891395b3a Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
Replaced all doubles with floats.
Script Editor: 
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
2012-07-12 22:34:12 +00:00
..
BlockEntry.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BlockMap.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
Linedef.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
MapElement.cs - Progressive undo/redo system (much faster and up to 1000 undo/redo levels) Please note that several plugin functions and properties have changed. 2009-06-11 21:21:20 +00:00
MapElementCollection.cs @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
MapOptions.cs GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
MapSet.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
Sector.cs Fixed crash when sectors with lots of sidedefs are created or loaded 2010-08-26 21:47:25 +00:00
SelectableElement.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
SelectionType.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Sidedef.cs @ Added sidedef functions to get the heights of high/mid/low wall parts 2009-07-29 16:34:17 +00:00
SidedefPart.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Thing.cs GZDoom Builder 1.07d: 2012-06-07 01:06:37 +00:00
UniFields.cs @ Added a very useful function in the map element fields. Why didn't I add this long ago?! 2010-09-15 20:29:40 +00:00
UniValue.cs @ work on (G)ZDoom Editing plugin 2010-10-03 12:59:49 +00:00
Vertex.cs Fixed a bug that sometimes caused a crash on undo 2009-06-19 07:59:38 +00:00