mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
70ea0658ed
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll. Added PK7 archive support. PK3 archives now load aprox. 40% faster. Textures browser now shows Folder/PK3/PK7 folder structure. TextureBrowserForm is now used to display both Textures and Flats. ACS scripts from #include and #import directives are now shown in Script name/number dropdowns. Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
24 lines
1,012 B
HTML
24 lines
1,012 B
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
|
|
<head>
|
|
|
|
<title>GZDoom Builder features</title>
|
|
|
|
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
|
|
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
|
|
</head>
|
|
<body>
|
|
|
|
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
|
|
<param name="keyword" value="Template">
|
|
</object>
|
|
|
|
<div id="gz_title"><h1>Textures browser</h1></div>
|
|
|
|
<div id="contents">
|
|
<p><img style="float:left; margin-right:10px" src="gz_texbrowser.jpg"/>Texture browser will display directory structure of Folder, PK3 and PK7 resources, allowing you to group textures easier.<br /><br />
|
|
<strong>Technical notice:</strong><br />
|
|
For textures defined in TEXTURES lump, location of first patch is used as texture path.<br />
|
|
</p>
|
|
</div>
|
|
</body>
|