mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
0a7bd9f636
Changes since 5bf51d0: Large scale cleanup & refactoring. Sound Propagation Mode: you can now click on doublesided linedefs to toggle sound blocking flag. Sound Environment Mode: you can now click on doublesided linedefs to toggle sound zone boundary flag. Sound Propagation Mode: reimplemented the highlighting of non-deaf things. Things are now highlighted using selection color. Removed "Show tooltips" checkbox. Tooltips are now always enabled. Fixed, Sound Environment Mode: thing tooltip about multiple active sound environment things was shown even when there was only one active sound environment thing. Fixed, Sound Environment Mode: "Configure colors" toolbar button was not working because of missing action. Fixed, cosmetic: "Configure colors" toolbar icon was missing a tooltip. Fixed, cosmetic: display was not redrawn after changing colors using "Color configuration" window.
62 lines
2 KiB
C#
62 lines
2 KiB
C#
namespace CodeImp.DoomBuilder.SoundPropagationMode
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{
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partial class SoundEnvironmentPanel
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.soundenvironments = new CodeImp.DoomBuilder.SoundPropagationMode.BufferedTreeView();
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this.SuspendLayout();
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//
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// soundenvironments
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//
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this.soundenvironments.Dock = System.Windows.Forms.DockStyle.Fill;
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this.soundenvironments.Location = new System.Drawing.Point(0, 0);
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this.soundenvironments.Name = "soundenvironments";
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this.soundenvironments.ShowNodeToolTips = true;
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this.soundenvironments.Size = new System.Drawing.Size(214, 512);
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this.soundenvironments.TabIndex = 0;
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this.soundenvironments.NodeMouseClick += new System.Windows.Forms.TreeNodeMouseClickEventHandler(this.soundenvironments_NodeMouseClick);
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this.soundenvironments.BeforeSelect += new System.Windows.Forms.TreeViewCancelEventHandler(this.soundenvironments_BeforeSelect);
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//
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// SoundEnvironmentPanel
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
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this.Controls.Add(this.soundenvironments);
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this.Name = "SoundEnvironmentPanel";
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this.Size = new System.Drawing.Size(214, 512);
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this.ResumeLayout(false);
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}
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#endregion
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private BufferedTreeView soundenvironments;
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}
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}
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