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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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a58f35227e
Added, Visual mode, UDMF: added "Increase Scale" and "Decrease Scale" actions. Added, Visual mode, UDMF: "Reset Texture Offsets" action now resets scale when used on things. Added, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets scale, pitch and roll when used on things. Changed, Visual mode, UDMF: "Reset Texture Offsets" action now only resets texture offsets (previously it also reset texture scale). Changed, Visual mode, UDMF: "Reset Local Texture Offsets" action now resets texture offsets, scale and brightness of sidedefs and also rotation of floors/ceilings. Changed, Visual mode, UDMF: thing box arrow now displays pitch and roll for things, which have attached model and appropriate MODELDEF flags. Changed, Thing Edit Form, UDMF: negative pitch and roll can now be entered. Updated documentation. |
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.. | ||
BlockEntry.cs | ||
BlockMap.cs | ||
GroupInfo.cs | ||
Linedef.cs | ||
MapElement.cs | ||
MapElementCollection.cs | ||
MapOptions.cs | ||
MapSet.cs | ||
Sector.cs | ||
SelectableElement.cs | ||
SelectionType.cs | ||
Sidedef.cs | ||
SidedefPart.cs | ||
SplitLineBehavior.cs | ||
Thing.cs | ||
UniFields.cs | ||
UniValue.cs | ||
Vertex.cs |