..
ClipboardStreamReader.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
ClipboardStreamWriter.cs
UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
2015-07-27 21:35:42 +00:00
ClippedStream.cs
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
2014-02-21 14:42:12 +00:00
Configuration.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
DeserializerStream.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
DirectoryFileEntry.cs
Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration.
2014-10-07 00:23:02 +00:00
DirectoryFilesList.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
DoomColormapReader.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
DoomFlatReader.cs
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
DoomMapSetIO.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
DoomPictureReader.cs
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
FileImageReader.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
HexenMapSetIO.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
IImageReader.cs
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
2014-10-12 21:59:16 +00:00
IMapSetIO.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
IReadWriteStream.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Lump.cs
Changed long texture names handling. Texture names conversion is no longer required.
2014-12-03 09:06:05 +00:00
MapSetIO.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
SerializerStream.cs
According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
2014-02-26 14:11:06 +00:00
UniversalCollection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
UniversalEntry.cs
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
UniversalMapSetIO.cs
Removed "Paste Properties Options" action.
2015-10-09 12:38:12 +00:00
UniversalParser.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
UniversalStreamReader.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
UniversalStreamWriter.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00
UnknownImageReader.cs
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
2015-12-27 21:54:50 +00:00
WAD.cs
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
2015-12-28 15:01:53 +00:00