UltimateZoneBuilder/Source/Core
2019-10-31 21:16:59 +01:00
..
Actions Added: binding actions to horizontal mouse wheel 2017-03-25 03:47:18 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Support for RenderRadius (PR#297 by Xabis) 2019-09-05 13:37:31 +03:00
Controls - More speed improvements to the texture browser 2019-05-31 23:11:17 +02:00
Data - Added support for Wavefront OBJ models 2019-06-15 17:44:02 +02:00
Editing - Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263. 2019-04-16 18:05:21 +02:00
General - Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD 2019-04-19 16:14:30 +02:00
Geometry Various fixes for rotated grid functionality (PR#253 by Volte) 2019-01-16 08:44:38 +02:00
GZBuilder - Fixed a crash when loading OBJ models with faces without normals 2019-08-08 12:17:49 +02:00
IO - (Hopefully) addressed a problem where images failed to load when opening another map in the 64 bit version 2019-10-13 13:47:29 +02:00
Map - Fixed a bug where the wrong sectors and linedefs were highlighted in UDMF under certain conditions. Fixes #307. 2019-10-31 21:16:59 +01:00
Plugins Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo) 2018-07-16 17:06:49 +03:00
Properties Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git... 2019-03-29 20:41:01 +02:00
Rendering - Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294. 2019-08-24 12:45:55 +02:00
Resources Grid rotation and alignment functionality (PR#252 by Volte) 2019-01-14 20:07:08 +02:00
Types Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualModes - Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units 2019-10-19 16:52:02 +02:00
Windows - Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units 2019-10-19 16:52:02 +02:00
ZDoom - Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF 2019-06-16 18:40:10 +02:00
app.config Fixed Builder.exe.config, only this time properly 2018-07-16 21:33:22 +03:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas) 2018-07-13 07:56:13 +03:00