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Actions
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Added: binding actions to horizontal mouse wheel
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2017-03-25 03:47:18 +02:00 |
Compilers
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Config
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Support for RenderRadius (PR#297 by Xabis)
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2019-09-05 13:37:31 +03:00 |
Controls
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- More speed improvements to the texture browser
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2019-05-31 23:11:17 +02:00 |
Data
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- Added support for Wavefront OBJ models
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2019-06-15 17:44:02 +02:00 |
Editing
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- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263.
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2019-04-16 18:05:21 +02:00 |
General
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- Fixed an issue where the current editing mode was not re-initialized properly when opening a map from current WAD
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2019-04-19 16:14:30 +02:00 |
Geometry
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Various fixes for rotated grid functionality (PR#253 by Volte)
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2019-01-16 08:44:38 +02:00 |
GZBuilder
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- Fixed a crash when loading OBJ models with faces without normals
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2019-08-08 12:17:49 +02:00 |
IO
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- (Hopefully) addressed a problem where images failed to load when opening another map in the 64 bit version
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2019-10-13 13:47:29 +02:00 |
Map
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- Fixed a bug where the wrong sectors and linedefs were highlighted in UDMF under certain conditions. Fixes #307.
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2019-10-31 21:16:59 +01:00 |
Plugins
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Fixed: GZDB wouldn't load plugins on certain paranoid systems due to plugin DLL's being "remote" and unsigned (reported by Lorenzo)
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2018-07-16 17:06:49 +03:00 |
Properties
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Specify git.exe instead of just 'git' for compatibility with my environment with Cygwin git...
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2019-03-29 20:41:01 +02:00 |
Rendering
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- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294.
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2019-08-24 12:45:55 +02:00 |
Resources
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Grid rotation and alignment functionality (PR#252 by Volte)
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2019-01-14 20:07:08 +02:00 |
Types
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualModes
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- Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
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2019-10-19 16:52:02 +02:00 |
Windows
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- Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
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2019-10-19 16:52:02 +02:00 |
ZDoom
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- Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF
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2019-06-16 18:40:10 +02:00 |
app.config
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Fixed Builder.exe.config, only this time properly
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2018-07-16 21:33:22 +03:00 |
app.manifest
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Builder.csproj
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Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
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2018-07-13 07:56:13 +03:00 |