..
BaseVisualGeometrySector.cs
Visual mode: using "Select" action with "select with the same texture" modifier in some cases selected middle texture when it shouldn't have.
2014-01-13 08:44:31 +00:00
BaseVisualGeometrySidedef.cs
Visual mode, "Select" action with "With the same texture" modifier: sidedefs are no longer selected when matching part has zero height.
2014-01-17 07:55:15 +00:00
BaseVisualMode.cs
Map Analysis mode: "Check overlapping lines" logic was broken on maps in Doom and Hexen map formats.
2014-02-07 09:10:55 +00:00
BaseVisualSector.cs
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
BaseVisualThing.cs
Added VOXELDEF support.
2014-01-03 10:33:45 +00:00
BaseVisualVertex.cs
Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles).
2014-02-03 11:19:12 +00:00
Effect3DFloor.cs
Textures with names starting with "-" were not processed correctly.
2013-07-31 12:38:47 +00:00
EffectBrightnessLevel.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
EffectCopySlope.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
EffectLineSlope.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
EffectPlaneCopySlope.cs
Plane Copy effect (118) is now shown in Visual mode.
2013-04-16 12:52:40 +00:00
EffectThingLineSlope.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
EffectThingSlope.cs
Added ThingSlope patch by Boris (adds support for Sector tilt things (9502 and 9503) in Visual mode).
2014-01-20 11:44:41 +00:00
EffectThingVertexSlope.cs
Visual mode: fixed a couple of bugs in Visual vertex logic.
2013-09-05 13:30:59 +00:00
EffectUDMFVertexOffset.cs
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
IVisualEventReceiver.cs
Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
2013-09-19 09:17:49 +00:00
NullVisualEventReceiver.cs
Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
2013-09-19 09:17:49 +00:00
SectorData.cs
Added ThingSlope patch by Boris (adds support for Sector tilt things (9502 and 9503) in Visual mode).
2014-01-20 11:44:41 +00:00
SectorEffect.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
SectorLevel.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
SectorLevelComparer.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
SectorLevelType.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
TexturePlane.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
ThingData.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
VertexData.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
VisualActionResult.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00
VisualCeiling.cs
Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles).
2014-02-03 11:19:12 +00:00
VisualFloor.cs
Visual mode: when changing height of a triangular sector all vertices of which have height offset, vertex heights will be changed instead of sector's floor/ceiling height (this allows to edit terrain without the use of vertex handles).
2014-02-03 11:19:12 +00:00
VisualLower.cs
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
VisualMiddle3D.cs
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
VisualMiddleBack.cs
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
VisualMiddleDouble.cs
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
VisualMiddleSingle.cs
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
VisualSidedefParts.cs
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
VisualUpper.cs
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
WallPolygon.cs
Removed a metric ton of unused "using" directives from BuilderModes plugin.
2013-04-11 11:26:57 +00:00