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82 lines
2.1 KiB
C#
Executable file
82 lines
2.1 KiB
C#
Executable file
using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Geometry;
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal class EffectUDMFVertexOffset : SectorEffect
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{
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public EffectUDMFVertexOffset(SectorData data) : base(data)
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{
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// New effect added: This sector needs an update!
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if(data.Mode.VisualSectorExists(data.Sector))
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{
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BaseVisualSector vs = (BaseVisualSector)data.Mode.GetVisualSector(data.Sector);
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vs.UpdateSectorGeometry(true);
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}
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}
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public override void Update()
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{
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// Create vertices in clockwise order
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Vector3D[] floorVerts = new Vector3D[3];
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Vector3D[] ceilingVerts = new Vector3D[3];
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bool floorChanged = false;
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bool ceilingChanged = false;
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int index = 0;
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//check vertices
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foreach(Sidedef sd in data.Sector.Sidedefs)
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{
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Vertex v = sd.IsFront ? sd.Line.End : sd.Line.Start;
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//create "normal" vertices
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floorVerts[index] = new Vector3D(v.Position);
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ceilingVerts[index] = new Vector3D(v.Position);
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//check ceiling
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if(!float.IsNaN(v.ZCeiling))
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{
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//vertex offset is absolute
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ceilingVerts[index].z = v.ZCeiling;
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ceilingChanged = true;
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}
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else
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{
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ceilingVerts[index].z = data.Ceiling.plane.GetZ(v.Position);
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}
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//and floor
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if(!float.IsNaN(v.ZFloor))
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{
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//vertex offset is absolute
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floorVerts[index].z = v.ZFloor;
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floorChanged = true;
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}
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else
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{
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floorVerts[index].z = data.Floor.plane.GetZ(v.Position);
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}
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VertexData vd = data.Mode.GetVertexData(v);
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foreach(Linedef line in v.Linedefs)
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{
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if(line.Front != null && line.Front.Sector != null)
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vd.AddUpdateSector(line.Front.Sector, false);
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if(line.Back != null && line.Back.Sector != null)
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vd.AddUpdateSector(line.Back.Sector, false);
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}
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data.Mode.UpdateVertexHandle(v);
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index++;
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}
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//apply changes
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if(ceilingChanged)
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data.Ceiling.plane = new Plane(ceilingVerts[0], ceilingVerts[2], ceilingVerts[1], false);
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if(floorChanged)
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data.Floor.plane = new Plane(floorVerts[0], floorVerts[1], floorVerts[2], true);
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}
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}
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}
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