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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System;
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namespace CodeImp.DoomBuilder.GZBuilder.Data {
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internal sealed class ScriptItem : Object {
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private string name;
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private int index;
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private int selectionStart;
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private int selectionEnd;
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internal string Name { get { return name; } }
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internal int Index { get { return index; } }
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internal int SelectionStart { get { return selectionStart; } }
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internal int SelectionEnd { get { return selectionEnd; } }
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internal ScriptItem(int index, string name, int selectionStart, int selectionEnd) {
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this.name = name;
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this.index = index;
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this.selectionStart = selectionStart;
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this.selectionEnd = selectionEnd;
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}
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internal ScriptItem(int index, string name) {
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this.name = name;
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this.index = index;
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}
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internal static int SortByIndex(ScriptItem i1, ScriptItem i2) {
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if (i1.Index > i2.Index) return 1;
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if (i1.Index == i2.Index) return 0;
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return -1;
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}
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internal static int SortByName(ScriptItem i1, ScriptItem i2) {
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if (i1.Name == i2.Name) return 0;
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if (i1.Name.ToUpper()[0] > i2.Name.ToUpper()[0]) return 1;
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if (i1.Name.ToUpper()[0] == i2.Name.ToUpper()[0]) {
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int len = Math.Min(i1.Name.Length, i2.Name.Length);
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for (int i = 0; i < len; i++) {
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if (i1.Name.ToUpper()[i] > i2.Name.ToUpper()[i]) return 1;
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if (i1.Name.ToUpper()[i] < i2.Name.ToUpper()[i]) return -1;
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}
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if (i1.Name.Length > i2.Name.Length) return 1;
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return -1;
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}
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return -1;
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}
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public override string ToString() {
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return name;
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}
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}
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}
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