UltimateZoneBuilder/Source/Core/GZBuilder/Data/ModelLoadState.cs
MaxED cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00

14 lines
214 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CodeImp.DoomBuilder.GZBuilder.Data
{
public enum ModelLoadState
{
None,
Loading,
Ready
}
}