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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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cf3d416967
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration. TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded. Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector. Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources. Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
14 lines
214 B
C#
14 lines
214 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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public enum ModelLoadState
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{
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None,
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Loading,
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Ready
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}
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}
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