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ActionSelectorControl.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ActionSelectorControl.Designer.cs
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Added Find & Replace for Thing Angles
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2010-09-01 14:36:31 +00:00 |
ActionSelectorControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
AngleControl.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
AngleControl.Designer.cs
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Several interface bug fixes and aesthetics
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2009-07-09 22:43:39 +00:00 |
AngleControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ArgumentBox.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ArgumentBox.Designer.cs
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Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
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2010-08-22 11:36:09 +00:00 |
ArgumentBox.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
AutoSelectTextbox.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ButtonsNumericTextbox.cs
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Main form, warnings indicator: fixed a redraw bug when showing more than 999 errors/warnings.
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2013-07-31 13:57:02 +00:00 |
ButtonsNumericTextbox.Designer.cs
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- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
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2010-01-02 20:22:05 +00:00 |
ButtonsNumericTextbox.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ButtonsNumericTextboxDesigner.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
CheckboxArrayControl.cs
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UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
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2013-07-19 15:30:58 +00:00 |
CheckboxArrayControl.Designer.cs
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Several interface bug fixes and aesthetics
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2009-07-09 22:43:39 +00:00 |
CheckboxArrayControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ColorControl.cs
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Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
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2013-11-20 13:29:41 +00:00 |
ColorControl.Designer.cs
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Several interface bug fixes and aesthetics
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2009-07-09 22:43:39 +00:00 |
ColorControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
Docker.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
DockersControl.cs
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Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
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2013-07-23 14:25:03 +00:00 |
DockersControl.Designer.cs
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
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2013-06-24 14:21:13 +00:00 |
DockersControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
DockersTabsControl.cs
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Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5.
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2013-06-24 14:21:13 +00:00 |
FieldsEditorControl.cs
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Default sector brightness can now be set in Preferences.
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2013-09-16 13:41:00 +00:00 |
FieldsEditorControl.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
FieldsEditorControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
FieldsEditorRow.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlatSelectorControl.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
ImageBrowserControl.cs
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Flat textures were loaded incorrectly in some cases.
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2013-12-20 09:24:43 +00:00 |
ImageBrowserControl.Designer.cs
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Texture browser form: Tab key behavior was broken when the window was opened in maximized state.
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2013-11-08 10:51:35 +00:00 |
ImageBrowserControl.resx
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Texture Browser: textures can now be filtered by size.
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2013-09-26 12:43:39 +00:00 |
ImageBrowserItem.cs
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Linedef edit form, UDMF: front sidedef's Fields button was not shown.
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2013-06-19 11:18:13 +00:00 |
ImageSelectorControl.cs
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Open Map Form was unable to pick game configuration when selected wad contained maps in several map formats.
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2013-11-27 15:38:03 +00:00 |
ImageSelectorControl.Designer.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
ImageSelectorControl.resx
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
LinedefInfoPanel.cs
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Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception.
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2013-12-06 11:21:10 +00:00 |
LinedefInfoPanel.Designer.cs
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Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception.
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2013-12-06 11:21:10 +00:00 |
LinedefInfoPanel.resx
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Linedef info panel, UDMF: activation flags were not shown in flags panel and were causing exception.
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2013-12-06 11:21:10 +00:00 |
NumericTextbox.cs
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"Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well.
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2013-08-22 15:30:50 +00:00 |
OptimizedListView.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptionsControl.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptionsControl.Designer.cs
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Added options for pasting and inserting prefabs
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2009-07-09 14:03:47 +00:00 |
PasteOptionsControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
RenderTargetControl.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
ResourceListEditor.cs
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Wad file can now be loaded by dragging them on top of GZDB's main window.
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2013-12-20 11:40:33 +00:00 |
ResourceListEditor.Designer.cs
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Wad file can now be loaded by dragging them on top of GZDB's main window.
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2013-12-20 11:40:33 +00:00 |
ResourceListEditor.resx
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Wad file can now be loaded by dragging them on top of GZDB's main window.
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2013-12-20 11:40:33 +00:00 |
ResourceListView.cs
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Wad file can now be loaded by dragging them on top of GZDB's main window.
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2013-12-20 11:40:33 +00:00 |
ScintillaConstants.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ScintillaControl.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ScriptDocumentTab.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptEditorControl.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptEditorControl.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptEditorControl.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptEditorPanel.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptEditorPanel.Designer.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptEditorPanel.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptFileDocumentTab.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
ScriptLumpDocumentTab.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
SectorInfoPanel.cs
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Thing Info panel: thing action is no longer shown in Doom map format.
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2013-12-17 08:19:40 +00:00 |
SectorInfoPanel.Designer.cs
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Info panels: thing and sector flags are now displayed.
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2013-12-05 09:24:55 +00:00 |
SectorInfoPanel.resx
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Info panels: thing and sector flags are now displayed.
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2013-12-05 09:24:55 +00:00 |
TextureSelectorControl.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
ThingBrowserControl.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
ThingBrowserControl.Designer.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
ThingBrowserControl.resx
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
ThingInfoPanel.cs
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Thing Info panel: thing action is no longer shown in Doom map format.
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2013-12-17 08:19:40 +00:00 |
ThingInfoPanel.Designer.cs
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Thing Info panel: thing action is no longer shown in Doom map format.
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2013-12-17 08:19:40 +00:00 |
ThingInfoPanel.resx
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Thing Info panel: thing action is no longer shown in Doom map format.
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2013-12-17 08:19:40 +00:00 |
TransparentPanel.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
VertexInfoPanel.cs
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Sector Edit form and Linedef Edit form now support float texture offsets.
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2013-07-08 13:13:28 +00:00 |
VertexInfoPanel.Designer.cs
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UDMF: vertical offsets of a vertex can now be edited in Vertex Edit form and are shown in Vertex Info panel.
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2012-11-27 23:04:49 +00:00 |
VertexInfoPanel.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |