UltimateZoneBuilder/Source/Plugins/BuilderEffects
MaxED 476ccb5561 Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
Updated ZDoom_DECORATE.cfg (A_Chase flags).
2016-03-17 23:58:08 +00:00
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Controls Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Interface Fixed, Sector Edit and Linedef Edit windows: "Clear" button behavior was broken in r2515. 2016-02-25 19:24:25 +00:00
Modes Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2016-03-17 23:58:08 +00:00
Resources Import Wavefront .obj as Terrain mode now works in all map formats. 2014-12-10 21:11:56 +00:00
BuilderEffects.csproj Visual mode: noticeable performance boost (rendering now works ~40% faster). 2015-10-02 14:47:34 +00:00
BuilderPlug.cs Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations. 2015-10-21 13:35:42 +00:00