UltimateZoneBuilder/Source/Plugins/BuilderModes/FindReplace/FindReplaceObject.cs

120 lines
3 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal class FindReplaceObject
{
#region ================== Variables
private object obj;
private string title;
#endregion
#region ================== Properties
public object Object { get { return obj; } set { obj = value; } }
public Sector Sector { get { return (Sector)obj; } }
public Linedef Linedef { get { return (Linedef)obj; } }
public Sidedef Sidedef { get { return (Sidedef)obj; } }
public Thing Thing { get { return (Thing)obj; } }
public Vertex Vertex { get { return (Vertex)obj; } }
public string Title { get { return title; } set { title = value; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public FindReplaceObject(object obj, string title)
{
// Initialize
this.obj = obj;
this.title = title;
}
#endregion
#region ================== Methods
// String representation
public override string ToString()
{
return title;
}
// This adds the vertices of the object used for view area calculation
public void AddViewPoints(IList<Vector2D> points)
{
if(obj is Vertex)
{
points.Add((obj as Vertex).Position);
}
else if(obj is Linedef)
{
points.Add((obj as Linedef).Start.Position);
points.Add((obj as Linedef).End.Position);
}
else if(obj is Sidedef)
{
points.Add((obj as Sidedef).Line.Start.Position);
points.Add((obj as Sidedef).Line.End.Position);
}
else if(obj is Sector)
{
Sector s = (obj as Sector);
foreach(Sidedef sd in s.Sidedefs)
{
points.Add(sd.Line.Start.Position);
points.Add(sd.Line.End.Position);
}
}
else if(obj is Thing)
{
Thing t = (obj as Thing);
Vector2D p = (Vector2D)t.Position;
points.Add(p);
points.Add(p + new Vector2D(t.Size * 2.0f, t.Size * 2.0f));
points.Add(p + new Vector2D(t.Size * 2.0f, -t.Size * 2.0f));
points.Add(p + new Vector2D(-t.Size * 2.0f, t.Size * 2.0f));
points.Add(p + new Vector2D(-t.Size * 2.0f, -t.Size * 2.0f));
}
}
#endregion
}
}