mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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bacaff5b6b
- Light/Sector Color Picker: fixed a problem where closing the dialog would result in a flicker - Light Color Picker: fixed a problem where canceling the dialog would not revert the color settings
184 lines
No EOL
4.9 KiB
C#
Executable file
184 lines
No EOL
4.9 KiB
C#
Executable file
#region ================== Namespaces
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using System.Drawing;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.ColorPicker.Windows;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.VisualModes;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.ColorPicker
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{
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public class BuilderPlug : Plug
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{
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private static BuilderPlug me;
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public static BuilderPlug Me { get { return me; } }
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public override int MinimumRevision { get { return 2600; } }
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public override string Name { get { return "Color Picker"; } }
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private IColorPicker form;
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private ToolsForm toolsform;
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private Point formLocation; //used to keep form's location constant
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public override void OnInitialize()
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{
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base.OnInitialize();
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me = this;
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// Load menus form
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toolsform = new ToolsForm();
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General.Actions.BindMethods(this);
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}
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public override void OnMapOpenEnd()
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{
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base.OnMapOpenEnd();
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if(!General.Map.DOOM) toolsform.Register();
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}
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public override void OnMapNewEnd()
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{
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base.OnMapNewEnd();
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if(!General.Map.DOOM) toolsform.Register();
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}
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public override void OnMapCloseEnd()
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{
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base.OnMapCloseEnd();
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if(!General.Map.DOOM) toolsform.Unregister();
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}
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public override void OnReloadResources()
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{
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base.OnReloadResources();
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if(!General.Map.DOOM) toolsform.Register();
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}
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public override void Dispose()
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{
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base.Dispose();
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General.Actions.UnbindMethods(this);
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if(form != null) form.Close();
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form = null;
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if(toolsform != null)
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{
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toolsform.Unregister();
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toolsform.Dispose();
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toolsform = null;
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}
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}
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[BeginAction("togglelightpannel")]
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private void ToggleLightPannel()
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{
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SelectableElement deselectelement = null;
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if(General.Editing.Mode == null || General.Map.DOOM) return;
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string currentModeName = General.Editing.Mode.GetType().Name;
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//display one of colorPickers or tell the user why we can't do that
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if(currentModeName == "ThingsMode")
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{
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if(General.Map.Map.SelectedThingsCount == 0)
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{
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// If nothing is selected try to use a highlighted object
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if (General.Editing.Mode.HighlightedObject != null)
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{
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((Thing)General.Editing.Mode.HighlightedObject).Selected = true;
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deselectelement = (Thing)General.Editing.Mode.HighlightedObject;
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}
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else
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{
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General.Interface.DisplayStatus(StatusType.Warning, "Select or highlight some lights first!");
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return;
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}
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}
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form = new LightColorPicker();
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}
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else if(currentModeName == "SectorsMode")
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{
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if(General.Map.UDMF)
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{
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if(General.Map.Map.SelectedSectorsCount == 0)
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{
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if (General.Editing.Mode.HighlightedObject != null)
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((Sector)General.Editing.Mode.HighlightedObject).Selected = true;
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else
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{
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General.Interface.DisplayStatus(StatusType.Warning, "Select or highlight some sectors first!");
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return;
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}
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}
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form = new SectorColorPicker();
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}
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else
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{
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General.Interface.DisplayStatus(StatusType.Warning, "Sector colors can only be set if map is in UDMF format!");
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return;
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}
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}
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else if(currentModeName == "BaseVisualMode")
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{
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//nothing selected in visual mode?
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if( ((VisualMode)General.Editing.Mode).GetSelectedVisualThings(true).Count == 0 )
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{
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//check sectors
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int selectedSectorsCount = ((VisualMode)General.Editing.Mode).GetSelectedVisualSectors(true).Count;
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if(General.Map.UDMF && (selectedSectorsCount > 0 || General.Map.Map.SelectedSectorsCount > 0))
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{
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form = new SectorColorPicker();
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}
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else
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{
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General.Interface.DisplayStatus(StatusType.Warning, "Select some lights " + (General.Map.UDMF ? ", sectors or surfaces " : "") + "first!");
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return;
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}
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}
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else
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{
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form = new LightColorPicker();
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}
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}
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else //wrong mode
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{
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General.Interface.DisplayStatus(StatusType.Warning, "Switch to" + (General.Map.UDMF ? " Sectors," : "") + " Things or GZDoom Visual Mode first!");
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return;
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}
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if(form.Setup(currentModeName))
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{
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if(formLocation.X == 0 && formLocation.Y == 0)
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{
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Size displaySize = General.Interface.Display.Size;
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Point displayLocation = General.Interface.Display.LocationAbs;
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formLocation = new Point(displayLocation.X + displaySize.Width - form.Width - 16, displayLocation.Y + 16);
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}
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form.Location = formLocation;
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form.FormClosed += form_FormClosed;
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form.ShowDialog(General.Interface);
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if(deselectelement != null)
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{
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deselectelement.Selected = false;
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}
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}
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General.Interface.RedrawDisplay();
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}
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private void form_FormClosed(object sender, FormClosedEventArgs e)
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{
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formLocation = form.Location;
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}
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}
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} |