UltimateZoneBuilder/Help/gzdb/textures.html
MaxED 70416cd95f Fixed, Sectors/Linedefs/Vertices modes: 3D floor color indicators should be updated after deleting a map element.
Documentation: added "List of deprecated plugins" topic, slightly changed topics layout.
2015-04-06 19:33:57 +00:00

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HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>GZDoom Builder features</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="textures">
</object>
<div id="gz_title"><h1>TEXTURES support</h1></div>
<div id="contents">
<p><strong>GZDoom Builder adds support for the following TEXTURES parameters:</strong></p>
<ul><li>FlipX, FlipY, Rotate and Blend (both styles) patch parameters.</li>
<li>&quot;Add&quot;, &quot;Modulate&quot;, &quot;Subtract&quot;, &quot;ReverseSubtract&quot; and &quot;Translucent&quot; patch Translucency Styles.</li>
</ul>
<p><strong>GZDoom Builder supports the following special comments:</strong></p>
<ul>
<li><strong>//$GZDB_SKIP</strong> - skip the rest of the current file. Useful if you don't want textures from certain files or parts of files to show up in the <a href="w_imagesbrowser.html">Image Browser</a> or want to increase resource loading speed.</li>
</ul>
</div>
</body>